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[SPOILER] And now for something completely different: DaveV is Hannah

How does one get a negative GNP? eek Maybe this is something in how the mod calculates it? In base Civ i don't think that is possible.
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(June 28th, 2018, 15:45)haphazard1 Wrote: How does one get a negative GNP? eek Maybe this is something in how the mod calculates it? In base Civ i don't think that is possible.

Here's the out of sequence, end of turn demographics shot:

[Image: 49-131_demos.jpg]

I believe the Demographics number is just the sum of the three numbers in the top left. If support costs are high enough and research and culture are low enough, that sum can easily be negative.

I'm threatening to attack in several places. After killing Stephanos, I sent some water walkers toward Mr. Cairo. Imagine their surprise when they encountered a galley:

[Image: 49-131_avelorn.jpg]

I'm taking another shot at Pythagoras.

[Image: 49-131_pythagoras.jpg]

Will Aurorarcher scorch his wheat to slow down my attack?

I'm also closing in on Feuerbach, from both north and south:

[Image: 49-131_feuerbach.jpg]

Finally, I'm threatening both Newton and Mobius:

[Image: 49-131_newton.jpg]

In the north of that last screenshot, you can see my newly conquered barb city. Mandatory video link:

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Turn 132 start of turn demographics:

[Image: Civ4ScreenShot0355.JPG]

Aurorarcher's stupid galleys killed a drown and a cultist at Feuerbach, but their days are numbered:

[Image: Civ4ScreenShot0356.JPG]

His main stack is at Mobius now; he stripped the capital down to a single javelin thrower.

[Image: 49-132_newton.jpg]

I killed four defenders in Pythagoras with chariots. He did indeed scorch the wheat, so my catapult stack moved to threaten the now-visible city of Gauss.

[Image: 49-132_pythagoras.jpg]

He might be able to wipe one of my stacks again, but this time it should cost him several cities.

Meanwhile on the Kuriotate front:

[Image: Civ4ScreenShot0365.JPG]

Demographics before I ended turn, but after I deleted several galleys:

[Image: Civ4ScreenShot0364.JPG]
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Aurorarcher killed my stack with the catapults, which was a good choice. He was using shamans at the end, so I think he barely had enough units to do the job. He lost several units on the attack, too. He also killed a bunch of water walkers with galleys. I had underestimated the size of his navy.

Here are the demographics at the start of the turn:

[Image: Civ4ScreenShot0366.JPG]

He had stuffed five units into Feuerbach, and I only had four cultists left to attack. But I was able to unload a warrior, give him a mobility promotion, and raze the city.

[Image: Civ4ScreenShot0368.JPG]

You can see Abel in that screenie; I hadn't seen that city until this turn. I was starting to worry that he'd sneaked in a city in the wilderness.

I had a second warrior on board that was able to pick off the shaman who had administered the coup de grace on my stack. Then I piled some of my better-promoted units into Pythagoras and killed six of his guys at good odds. Then the odds got pretty bad, so I stopped attacking.

[Image: Civ4ScreenShot0369.JPG]

The highlighted stack are the defenders of Pythagoras. His other big stack (that killed my stack) is 2S1W of the city. Some of them are pretty beaten up, though.

Since he killed my water walkers at Newton, I was one unit short of taking the city. I was able to raze Mobius, though.

[Image: Civ4ScreenShot0370.JPG]

Mr. Cairo killed one of my drowns with a centaur charger. I sent out another drown to keep an eye on him, and discovered a pearl harbor attack.

[Image: Civ4ScreenShot0371.JPG]

End of turn demographics:

[Image: Civ4ScreenShot0367.JPG]

I can see six galleys belonging to Aurorarcher, so at least 36K of his power is tied up in ships that will probably make no difference in the outcome.
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I took a few more screenies this morning. First, the log file from Aurorarcher's turn:

[Image: 49-133_log1.jpg]
[Image: 49-133_log2.jpg]

His surviving stack from the big battle:

[Image: Civ4ScreenShot0372.JPG]
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Aurorarcher abandoned Pythagoras and Newton, and his galleys have disappeared. He may have thrown 12 units on board and be sending them to attack my barb conquests, but I think they're probably just going to try to kill more water walkers. Here are some possible targets for them:

[Image: Civ4ScreenShot0377.JPG]

I'm moving in on his remaining cities, but it will take me another turn to set up the attack.

[Image: Civ4ScreenShot0376.JPG]

I kept the two cities because, in addition to the Form of the Titan, I could regain my iron weapons by moving into the city. I need a forge to remove the Rust promotion, but +2 strength is much more important than -10%. He can just rust them away again, of course.

The former Upper Class Twit gained a new "U" name:

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And I'm up to W for new cities. The name is just visible at the top of the screen. Despite the "Crunchy Frog" title, the official sketch name is Whizzo Chocolate, heard at the beginning of the sketch.



I suppose the title could just as well be Graham Chapman Throwing Up; in fact I think I remember that at one of the live shows a narrator announced during the sketch that it was a world record for vomiting.
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Mr. Cairo wanted to try something; apparently it's a combination of ring of flames and triremes.

[Image: Civ4ScreenShot0378.JPG]

I saw two triremes in this city last time I was in the neighborhood, so he probably has more hiding behind the city. I had a cultist headed down there to check things out, but somehow he got a command to go to the other side of the world. I thought I'd cancelled it last turn, but apparently not.

Anyway, Mr. Cairo deserves to have some fun after hitting end turn countless times while Aurorarcher and I fought.

As for Aurorarcher, the clash of titans is ready:

[Image: Civ4ScreenShot0379.JPG]

Since this may be the last turn of the game, here's the war weariness situation in my capital (after building a fur camp this turn):

[Image: Civ4ScreenShot0380.JPG]

Through the miracle of the Conquest civic, I have 33 food for 12 population, yet there's a surplus of 21 food. That's some creative math (actually, of course, the six angry guys don't eat anything under Conquest, which accounts for the discrepancy of 12 food).
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That's some nasty WW there. It's impossible see how much WW you have from fighting against me, right? I can only see my own WW (and also your WW with Cairo).
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I can't figure out any way to see another player's war weariness; I guess the only way would be logging every combat and doing the computation yourself, and I like to let the computer do that sort of grunt work.
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