275
well, let's check the damage.... i could have sworn SD's fleet was too far away to threaten our south coast cities last turn, but..... to be honest, i was distracted by the fireworks and wasn't paying close attention to it. it's possible they were in range to raze one or maybe even two cities down there. which is a feels-bad moment, but.... i keep saying i love SD, and this IS the authentic SD experience
if they did burn our cities, i hope they had fun, i'm sure this game has not been much fun for them in a while
or apparently not (still 48 cities according to the score box). i guess the wardec is just a threat to try to get us to join the mjmd dogpile. which, well, we sure have to spend this turn thinking about that don't we.....
it does cut off our long-standing gold for gems deal, so i guess i'll try this (not that i'm really expecting anything)
anyways, we finish 7 or 8 factories, start coal plants, you know the drill. takakeisho finished its executive and immediately maxed out on overflow, leading to significantly more gold income than expected and this very funny screenshot
hmm, we might maybe have overshot here a lil bit, don't you think?
2 captured cities, one each of SD and nauf, and it looks like the plan really is to fight the rest of the world at once here.......
and well..... here is, and i really hate to say this, a major contribution that SD has made on behalf of team rest-of-the-world
spite-whipping down like this really should be banned, in my opinion. the worst thing about it is that it's actually pretty effective - if this game is ending in the next 20 turns (as is almost certain) it seems pretty clear that a size 1 SD city is not really going to contribute to india's wincon in that timeframe. so whether or not this is done makes a big difference in how much mjmd can expect to gain from this conflict, and also in how urgent it is for us to do something (still pretty urgent, but game may still be worth continuing if we fail)
of course, the sad thing is, if they had whipped all this pop down into actual units instead of spite-whipping.... whatever they spite-whipped.... they actually could have killed a few of these indian stacks i think. this stack for instance
is totally killable even at SD's level of tech, by one or two rounds of whipped cavs and cannons
would anyone like to do some target practice on this SD knight
in particular i wonder if we have any units that are close to the commando promo and might get there with a little extra push
i'm a bit surprised they're not doing this but... civac could (and would be more than welcome to) use one of their scouting units to walk into kirishima and kill this mjmd airship
okayyy time to put my literal money where my stated opinions are re mining inc
what a sickeningly gorgeous city, that languished in terribleness for literally 200 turns before suddenly ascending to godhood
even terrible hungary rush finally finished its 20-turn levee :D oh the sublime joy of builderitis
starting next turn, most of our production core in former GT will be fully industrialized and capable of spamming units. and i will swap civics back to nationhood, and probably start drafting at the max rate as well. the question is, what do we DO with that...?
so this impi is standing on a broken rail, and the other impi is just NW of another.... what happened here? oh, that'd be the power of bombers..... interesting..... and with fast workers india can insta-repair these rails whenever they feel like it, while nauf has to wait a turn to move workers onto the hill? ouch...
oh.... if we do plan to warpeace mjmd, this man represents a strong argument for doing it /this/ turn - john maynard keynes..... he is clearly headed to our territory on a trade mission, so it's actually worth a few thousand gold for india to accept the warpeace. hmmmmmm. but if that's how this is gonna go, i have to figure out if a nauf attack to deny mjmd the spoils, with commandos and a gigantic hammer edge but not really anything in terms of a tech edge, is even remotely viable.....
hmm... betraying nauf would not be costless though, and probably wouldn't be as easy as i'm imagining either unless they totally get wiped by india in the meantime.... these little ministacks, while totally doomed in open combat with us, are, i think, enough that when fortified in their cities, we would need to use way more commandos than we can afford to break through.... and that means a slower advance and not much chance of successfully racing india to the sea here. i do think we could take the border cities on the first turn of the war and that's something (it's probably 6 decent cities we could deny india at least) but advancing further probably requires exposing slow-mover stacks to collateral and that's sus as hell
but what's the other option? some kind of wait-and-see approach? just do nothing, continue to industrialize, accept that all of superdeath will be conquered and just trust that we can beat a 50-city india with civac's help? seems sketchy at best, by which i mean, seems like there's not a damn chance in hell of it actually working
sigh. and while i think india would (probably?) take the warpeace, what guarantee do we have that civac would? if they see that we've warpeaced india (they move second so they would see that, in a situation where india accepts) they should be pretty pissed off and assume we mean to join india's side for real. in that case, why accept a peace deal?
maybe we just sign two non-public cow/cow pacts instead and just kind of..... trust that nobody will NAP-stab us while we go off attacking naufragar instead? seems pretty foolish given past circumstances lol, but maybe these guys at least care about preserving their out-of-game reputation enough for it to be viable.....
and the last option is to join the global coalition against india now, or to try to find some way to make that happen in the next few turns. but this sacrifices our border cities in former greenline immediately, and i can see no real way to slow them down at our current tech level except maybe by sending a large stack through nauf's land to try to raze former SD cities..... and if we're at war with india, we will need those units to defend not former SD but current zululand......
shit yall. it might be smart to wait a few turns before committing but we also need to make a decision now about whether to block the indian great merchant or not..... ewwww this is a set of facts which i dislike
(posting early in case any of yall have feelings to share lol)
i also have some interest in pitching an alliance win to india rather than stabbing our game-long best friends in the heart.... we probably are not /currently/ in a strong enough position to get such a thing accepted but maybe in some number of turns we might be