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[Spoilers] Old Human Tourist: Empress of Azteca

Quote:I'm not sure what Sistine was before, but now it gives state religion buildings +5 culture...

This is always what it has done.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(July 27th, 2015, 19:21)Qgqqqqq Wrote:
Quote:I'm not sure what Sistine was before, but now it gives state religion buildings +5 culture...

This is always what it has done.
Not "always"; the religious building culture was added in (base) BTS.
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Just want to say that I'm still rooting for you and appreciate the effort of optimizing a huge late game empire to space launch while simultaneously waging a couple of wars and trying to stop the culture attempt. bow

Have you given any thought how these actions would seem in the RL? You've basically bombarded most of the NA countryside to ashes, leading to massive starvation in the cities. Reminds me of someone. Then your spies target the most important religious centers of your enemy people. Basically you're targeting enemy civilians and avoiding fighting their military. Evile church-burning Azteca! lol These kind of thoughts just make the game more alive to me. mischief
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Turn 265 prologue



[Image: t265%20launch%20v6.gif]
Well I've logged in, launched our spaceship and crashed the game twice now. Anyone know if there is a bug with it?

Oh and Joey sent us some happy.


vA - the thought had occurred to us as well, but we're the bloodthirsty, human sacrificing, hard-slaving Aztecs, so it seems in character...
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That gif is awesome! thumbsup
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Definitely worth crashing the game three times for. nod
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nod

Now the game plan is pretty straighforward. All resources are devoted to palace safety and spy missions. Interesting to see how BGN reacts.

Do we have many spies in place this turn? We need to get rid of basilisk cathedrals asap and I think elen also needs to be stripped from a few further buildings.
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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Golfclap Golfclap Golfclap
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Congratulations on the launch!

Whatever happens now you have played a very good game up to this point!
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Turn 265 proper

TBS managed to rebuild the Confucian Academy even without the temple... We have enough EPs to sabotage it this turn, but only one spy. (Sabotage was successful biggrin ). We'll have another spy next turn, then seven more on t267, eight on t268, 10 on t270 (assuming none get caught).


Anyway, I think he'll be switching all the citizens to be artists next turn. When he does that he'll start starving, but will hit 50000 culture eot274. We can reduce culture by
4 - Confu Monastery
3 - Theatre
3 - Uni
2 - Barracks
2 - four other Monasteries
I think taking out the first four and one Monastery pushes him back to t275. Then taking out the rest of the culture buildings (I presume you can't hit wonders) only gets us 3/4 of the way to pushing him to t276. So I think our best hope is to have a coinflip in ten turns (or does one victory condition override the other or does it count as a draw?)


We didn't have visibility on BC this turn, but Weldyn doesn't look sabotagable. We should be able to see BC next turn, so perhaps concentrating there will let us push him back to t276?


Our spy supply is intact for the next couple of turns - TBS only has 16 places on boats to attack Grenoble, so with 22 defenders and plenty of air defences it should hold out.


On the dtay front I had to leave our fleet on an ocean tile, but I'm wondering about capturing Immaculate Int some time soon...


I wanted to get us a bit more cultural breathing space against dtay and get rid of these two Galleons, so eight bombers made raids. Then our commando tanks get to work.


- C4 commando Tank vs injured CG3 Inf 97%... WIN (1 hit)
- C4 commando Tank vs injured CG3 Inf 97%... WIN (5 hits yikes )
- C4 commando Tank vs injured CG2 Inf 99%... WIN (1 hit)
- C4 commando Tank vs injured CG2 Inf 99%... WIN (3 hits)
- C4 commando Tank vs injured CG1 Inf 99%... FLAWLESS WIN
- C4 commando Tank vs injured C2 Cav 99%... WIN (2 hits)
- C4 commando Tank vs injured C2 Cav 99%... WIN (2 hits)
- C4 commando Tank vs injured C2 Cav 99%... WIN (3 hits)
- C4 commando Tank vs injured Cannon 99%... FLAWLESS WIN
- C4 commando Tank vs injured Archer 99%... WIN (1 hit)


188 gold, and another razed city... We have a stack of slightly injured tanks here with two movement points left. They wouldn't be exposed exactly, but with a load of Cavalry dtay could probably kill a few of them, so we use a Transport to return them to Jelly.


Espionage and Victory screens.




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