February 17th, 2011, 17:37
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Tyrmith Wrote:It's just sad because it reminds me so much of the Civ4 mods where the modder has a grudge against a random feature in the game. The whole rest of the game goes kaput but gosh darnit, they changed that hated feature to the way they like it.
Yeah, this is definitely something to be aware of whenever you start changing something. I try to think of it as I go, but if you all start to notice it with my FfH work be sure to call it out
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February 17th, 2011, 19:06
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Well, though we all say we don't care anymore (I personally haven't touched the game since months), we still somehow do.
Either it's watching this train wreck go down in hell or whatever pleasure we find following this.
I couldn't be bothered about their tweaks here and there. It won't change the fact that the game has no empire feeling, no massive wars (what's the pleasure fighting a totally incompetent AI), no intriguing diplomacy.
The fact that they don't care to fix totally broken features such as Research Pacts or the ability to sell luxes, cut them off, connect and sell again, tells me that they are happy with such stuff.
I read a review of some game where the guy researched a mere one tech in the modern age and got all the rest with RPs.
I really hope this game will go down and be remembered as the big fail to see a back to the roots Civ 6. The faster that happens the better. Patches only delay the inevitable.
February 18th, 2011, 12:50
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I saw this post from tommynt (extremely good Civ4/Civ5 MP ladder player) over at Civ Players and had to share it here. He feels the same way about the announced patch as I do.
Quote:This new "balance" is rubish! Wtf should some1 lazy building 2 cities, quesing building while pressing enter every 10 sec be same succesful as some1 microing 30 cities while conquering 20 more?
Thats exactily what every patch since release tries to achive.
February 21st, 2011, 02:40
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Hmm I actually think this patch rewards ICS even more. Easy access to +2 food per city and + 1 culture per city, then you can just put a maintenance free warrior in all cities to make them incredibly strong at defending themselves. No point in growing them past 6 pop or so, but you can sure build a lot of them. Especially with the way they've reduced tile yields even more, but given a flat bonus to a lot of the buildings.
edit: and there's also a policy to decrease the effect of extra cities on SP costs. So I can have as many cities as I want, and still get extra social policies? Great, thanks, I was worried there might be some sort of reason to not spam settlers. Good to have that worry off my shoulders.
February 21st, 2011, 12:55
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There's even more things though that are anti-ICS:
Minimum of 3 tile city spacing (unless seperated by ocean / coast) instead of 2.
Settler cost increased
City tiles produce one less hammer & gold. (Palace bonus increased by one to offset). (This will be extremely noticable in a pop 4 or less city.)
Trade routes to tiny cities will now produce minimal gold even if the capital is huge. (Trade route to pop 3 city might not even pay for the road)
Also a much longer delay getting full food potential out of fish hexes in early game. (Especally if the capital is non-coastal)
There's also a bunch of changes that seem designed for mid game to allow cities to get bigger than than currently but I'm not sure if that will succeed.
The cultural penalty expansion reducing penalty one is likely to be the hardest Liberty social to get too. (You can get to it, but it will delay choices of the Tradition branch)
February 21st, 2011, 17:57
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Are they ever going to stop with this mindset to penalize you when you play well?
To me everything sounds like 'better don't do this better don't do that'. The whole happiness model is that of penalties rather than rewards. It's not fun to get penalized rather than rewarded. I want to see my empire grow and get rewarded for that. What sort of gaming philosophy is that in Civ 5? I don't get it.
But the MM needed to research 1 turn into every tech that is not wanted and then beeline for high techs via RAs, now that is what they perceive as fun? Meh
February 22nd, 2011, 07:38
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I'm thinking we'll have to wait for Civ 6 to get back to a reward system instead of a penalty system.
But I suspect some future patch will make the 1 turn research into non wanted techs obsolete, but probably by adding a penalty of switching away from the tech resets the progress back to 0.
ThERat Wrote:Are they ever going to stop with this mindset to penalize you when you play well?
To me everything sounds like 'better don't do this better don't do that'. The whole happiness model is that of penalties rather than rewards. It's not fun to get penalized rather than rewarded. I want to see my empire grow and get rewarded for that. What sort of gaming philosophy is that in Civ 5? I don't get it.
But the MM needed to research 1 turn into every tech that is not wanted and then beeline for high techs via RAs, now that is what they perceive as fun? Meh
February 24th, 2011, 18:28
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joncnunn Wrote:I'm thinking we'll have to wait for Civ 6 to get back to a reward system instead of a penalty system.
But I suspect some future patch will make the 1 turn research into non wanted techs obsolete, but probably by adding a penalty of switching away from the tech resets the progress back to 0.
I don't see it getting better if the rumors about an Activision acquisition are true.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
February 24th, 2011, 21:33
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antisocialmunky Wrote:I don't see it getting better if the rumors about an Activision acquisition are true.
I am apparently out of the loop completely on this one. Can you point me to a link, ASM?
February 24th, 2011, 21:51
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In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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