I can't remember now if we talked about it or I was just dreaming about it, but the starving citizen's production does not count, right?
[SPOILERS] Dazed and scooter play Stalin of Vikings and make a big mess
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Also, I was thinking in the rare chance that Brick doesn't log in the next 6 hours before the turn rolls, I don't think we should steal his worker because that gives him another two turns to build a worker if the capital is empty. Instead, let's move next to the city in a way that prevents the worker from retreating into the city without being next to us. Then if the city is guarded we can steal the worker if we move first next in 2 turns. If it isn't guarded, we take the city instead of the worker.
This is all most likely moot since Brick hasn't missed turns before. But it was a thought just in case. dazedroyalty Wrote:I can't remember now if we talked about it or I was just dreaming about it, but the starving citizen's production does not count, right? I talked about it in one of my long-winded posts but no - that starving citizen does not count (I was like 85% sure and I confirmed it by a test). I'm guessing Brick didn't know this which could prove to be a big deal. dazedroyalty Wrote:Also, I was thinking in the rare chance that Brick doesn't log in the next 6 hours before the turn rolls, I don't think we should steal his worker because that gives him another two turns to build a worker if the capital is empty. Instead, let's move next to the city in a way that prevents the worker from retreating into the city without being next to us. Then if the city is guarded we can steal the worker if we move first next in 2 turns. If it isn't guarded, we take the city instead of the worker. Yep this was my thinking. Basically, move SW regardless of what he does (unless he moves a warr there or something): So here, if the worker is still sitting there but no warr is visible, move SW rather than taking the worker. If the cap is empty, we take it (delaying 1T to nab the worker could save him). If it has a warrior, he'll either lose the worker or not hook the corn - and his worker will be trapped anyways because of all the forests you can see via tile bleeding. Sound like a plan? I'll be around the next hour or so by chat if need be.
I believe this is the correct formula:
Hammers = (SabotageCost * (TheirEP + 100)) / (3 * InvestigateCost) Can anyone 100% confirm the accuracy of this? I'm pretty sure it's right but it's nice to have a guarantee. So Dazed - if you happen to login at the beginning of next turn and move next to the city revealing an empty cap, could you grab info for this formula? Here's what I need precisely: 1) EPs they have spent against us 2) Cost to sabotage production in Brick's capital 3) Cost to investigate Brick's capital.
That formula is right, but there's an easier one.
http://www.realmsbeyond.net/forums/showt...php?t=5160 T-hawk Wrote:That formula is right, but there's an easier one. Thanks, T-Hawk! I've copied it here for easier reference: Quote:Hammers = SabotageCost / InfluenceCivicsCost * 67 (quick speed)
This dang turn timer is taking so long. 13 minutes left. So basically 15. I need to know if this city is empty or not.
/firstworldproblems scooter Wrote:This dang turn timer is taking so long. 13 minutes left. So basically 15. I need to know if this city is empty or not. |