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What do people think of scout going SE-SE?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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[SIZE="7"]Turn 11[/SIZE]

Okay I began with the scout decision. Possible moves included 14, 78, or 33. I decided the best thing I could do was get vision on the pirate capital. I went 78:

[Image: Civ4ScreenShot0008.jpg]

You can see here the Pirate cap is on the PH which we moved off of. This may mean that they had a resource like deer that they do not have in their BFC as a result. They are working the river-grass-cow which is the ~~ of our sheep. It also means next turn we see their capital by going 7. So the scout moves 7 first next turn. Take a screenie then I think move 8. The following turn we can move 44 and get to the next hill. I think this is the most efficient plan of action.

Warrior went 9:

[Image: Civ4ScreenShot0007.jpg]

This leaves us with the possibility of searching the north or south coast. Thing is that if we plant 2nd city on the PH, the border pop will get the hill 2N of the wheat. But there's another hill in the way of vision to the coast so it may still be worth going north. In the south on T26 we'll get a bit more vision from PB3's border pop but still missing coast down there. I'm torn between the two.

Demos:

[Image: Civ4ScreenShot0009.jpg]
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Good job Lewwyn, agree with the scout plan. I'd go SE with the warrior, I think it's highly likely that the northern peninsula will be backfill territory for later.
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If you look in middle screenshot tile bleed shows that there is coast 1S of the Grass hills, which makes me think that whole area is back fill.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I agree Q, which is why I'd rather move on further south to more interesting lands.
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We are up - I can't play for at around 7 hours (10pm GMT) so I'll grab it then if no one else can beforehand.

I'll be doing this unless anyone objects:

Scout - 7,9 - will allow us to follow that river north without being impeded by forests (I think!) In general I like the idea of making as many contacts as possible with the scout rather than revealing tiles near us.

Warrior - It looks as if the stone site is closer to Pirates than us so it makes me wonder if there is another stone/marble site along the coast near our warrior. The bleed on the map suggests that the N is a small peninsula with only a very short river there - the hook to the right looks like a delta to me. That said we want to keep our warrior in the general area as this is the direction we are looking to settle in and so I propose going 8. Like Lewwyn said - we will get more vision to the SE when our borders pop on t26.

Any comments?
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I can get the turn in an hour so I'll probably end up doing it.

Personally I like the idea of circling the pirate cap to get an idea of their layout as opposed to ours. In that case the north hill there that I pointed out would be ideal. But you want to continue north SL?

Warrior... I think south gives us a bit less back tracking and north looks like backfill so I think I agree with hugging the south coast in search of seafood while we circle back round to the cap.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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[SIZE="7"]Turn 12:[/SIZE]

Warrior went south:

[Image: Civ4ScreenShot0012.jpg]

Scout saw the capital:

[Image: Civ4ScreenShot0010.jpg]

They went defensive keep the Q in the cap.

Decided to go north from there since we could follow the river NE from there if we decided to:

[Image: Civ4ScreenShot0011.jpg]

Ivory.

EOT City finished worker:

[Image: Civ4ScreenShot0013.jpg]

Demos:

[Image: Civ4ScreenShot0014.jpg]

Overall Shot here:

[Image: Civ4ScreenShot0015.jpg]

We are 16 tiles from pirate cap.
Stone is 9 tiles diagonally NW from us.
Stone is 10 tiles due east of Pirates.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Anybody have thoughts on the map lay out?

I am thinking, given the abundance of coast to the east, that we might be arranged in a big circle.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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Gold Ergo Sum Wrote:Anybody have thoughts on the map lay out?

I am thinking, given the abundance of coast to the east, that we might be arranged in a big circle.

That was why I posted the overview shot. I think similarly.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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