T26 - Settler (24/100) Stonehenge (33/120). Worker move NW.
T27 - Settler (36/100) Stonehenge (33/120). Worker move SW, pasture1.
T28 - Settler (48/100) Stonehenge (33/120). Worker pasture2.
T29 - Settler (60/100) Stonehenge (33/120). Worker pasture3. Mining in EoT.
T30 - Mining --> BW. Settler (74/100) Stonehenge (33/120). Worker pasture4 (done) Work Deer, Cow, Horse.
T31 - Settler (88/100) Stonehenge (33/120). worker road1.
T32 - Settler (102/100) Stonehenge (33/120). worker road2 (done).
NOTE: Settler done 1t faster than previously, but it's a wash on city placement because a complete road network is missing. Also, less overflow (6) for Henge.
T33 - Stonehenge (48/120). Worker move NE/SE, road1. Settler move SE/NE.
T34 - 0% science (11g), Worker road2 (done). LET WORKER ACTION COMPLETE BEFORE MOVING SETTLER FOR TRADE ROUTE. Settler move SE, found city #2. Start worker. #1: cow/deer/horse: Stonehenge (60/120), #2 Worker (4/60).
T35 - 100% science. #1: cow/deer/horse: Stonehenge (72/120), #2 Worker (8/60). Worker move NE/SE/E.
T36 - 100% science. #1: cow/deer/horse: Stonehenge (84/120), #2 Worker (12/60). Worker pasture1.
Improvement possible after this point (possibly before as well, but before this is pretty straightforward for Henge).
T37 - 100% science. #1: cow/horse/SWAP to GHF: Stonehenge (99/120), capital growth to 4 EoT (26/26). #2: take deer. Worker (18/60). Worker pasture2.
T38 - 100% science. #1: cow/horse/SWAP to GHF: Stonehenge (117/120), #2: take deer. Worker (24/60). Worker pasture3.
T39 - 100% science. #1: cow/horse/deer/GHF: Stonehenge (132/120), #2: cow. Worker (31/60). Worker pasture4 done.
Overall, Henge 1T faster over previous plan (T39), overflows 12 (-50%), second city founds the same turn as previously. There is no real need to take deer from capital as I've laid out here when the capital grows to size 4, as growth to 4 leaves us 3h short on Stonehenge on T38 and there is no way to increase hammers after growth to 4 to improve this. Not growing to 4 and giving the deer to City #2 when it is founded has Stonehenge completing EoT 38 and would help get the worker out faster in City #2, but I haven't run through this version. City #2 is set in the micro above to be 59/60 on worker T44. Not awesome, and we can improve this, but the bottom line is that you should definitely hook up the pasture first.
I'll update the sandbox with new scouting info later this week. For now,
sandbox to T25. Don't bother reposting this on the second post until we've found a better microplan for handling the capital after T37 and City #2. But this is good enough to go now for the next few turns.