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[SPOILERS] This Land is Your Land, This Land is My Land. But Mostly Mine.

Alright, Catwalk asked me to play again as he was busy. Let's try to do better this time. smile

Turn 63

Cities

Yellowstone finished its Warrior (not an Archer, sorry Boldly). Next in the plan is a Settler, and even though it's due to start next turn we're already at size 6, so I didn't see any issue with starting it a turn ahead of schedule. Sent the new Warrior south in case it wants to be a spawn-buster.

I noted Lakes was supposed to be whipped last turn, though couldn't because of my Settler build. Attempted to whip this turn but noticed it required 3 pop. I guess slavery was nerfed to 20 hammers/pop or something? In any event, left it building the Granary for now.

Noticed we're behind schedule on the Work Boat in Fishing Bridge, and apparently not supposed to be working the flood-plain cottage just now. Switched to work the plains-hill mine to get us back on schedule.

Apparently Lamar Valley was supposed to have whipped its Granary a couple of turns ago. It's only at 18/60 but I can whip here... okay, is slavery 25 hammers/pop then? I'm confused. Anyway, whipped the overdue Granary.

Workers

Worker G (tentatively named "Great Scott") is on the wrong forest, but otherwise chopping for the right city. It'd be more inefficient to move him off, so I continued chopping.

Workers C and D built the Horse pasture on schedule - hooray, something I didn't do wrong! lol

Worker E also finished the flood plains cottage on schedule, another thing I didn't screw up.

Presume Workers A and B were supposed to move SE/N on T61, not SW/N. Also SE after that for the cottage (not SW). Looks like a lot of E-W confusion in the spreadsheet. smile Anyway, currently Workers A and B are on hills which are 1/4 mined thanks to my earlier mishap. According to the plan they need to be chopping, cottaging and hooking up the Copper along with Worker F. Meanwhile Worker F is 1/3 into a chop on a non-roaded tile.

Made the decision to keep Worker F chopping, since the end goal is to speed up the Settler and to move him to another tile would be even more wasteful. As for Worker A and B, I note the there seems to be no plan for using either of the riverside hills in the next 20 or so turns. Thus, moved Worker A to the forest 1S of the capital and Worker B to road the Copper. Next turn Worker A can either chop the forest, or move to cottage one of the riverside grassland tiles.

Screenshots

[Image: Civ4ScreenShot5429.JPG]

[Image: Civ4ScreenShot5430.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Checking in briefly, my ship is leaving port at the moment so I won't be here long. Thanks for your efforts, both Catwalk and LP. It never occurred to me to tell you that the sand of is running on RB Mod 2.0.6.2. The live game rums on 2.0.6.4, or did when I last played before Steam messed around with the recent update. No idea now, I haven't read the fix info and won't until I'm home.

Don't worry too much on the micro. Things were pretty heavily managed and it isn't the easiest train of thought to follow l, particularly if you haven't run through things already yourself. I'm just glad I didn't need to revert to AI.

I went back and forth on worker vs. settler at Lake. I decided worker first to have one final worker prior to Math so I would have the worker capacity to chop after Math while aggressively developing the capital. It is growing up quickly, but the dual scientists alleviate some of the pressure on available tiles. Also, early academy to push toward Currency by T80. Sorry about the east/west confusion. I drafted a rather long plan and it was time consuming. I ran out of time to replay the entire thing before leaving for vacation. Use your best judgement when you encounter a problem.

Best regards from San Juan, PR. My great grandfather lived here and would have been 102 years old today (he lived to be 98). A nice occasion to visit his former home.

Thanks again for the assistance.

-BGN
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Oh One More Thing (out to sea already): that must have been a forest growth south of the capital. I don't see it in previous screenshots and do not recall it being there at all. Good job getting some free hammers!

toast
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I hate doing this Parkin, but would you be able to take over until Boldy returns? Something came up, and you're far better than me at tiding his civ over until he returns. Only if you want to of course, else I'll take over the reins. Sorry Boldy, but this was a bad time for me to volunteer.
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(June 6th, 2014, 16:14)Catwalk Wrote: I hate doing this Parkin, but would you be able to take over until Boldy returns? Something came up, and you're far better than me at tiding his civ over until he returns. Only if you want to of course, else I'll take over the reins. Sorry Boldy, but this was a bad time for me to volunteer.

No problem, that's fine. smile
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Turn 64

Scout cannot move out the way he came. Could ask for Open Borders with Q, but as I'm also playing his civ that would be a bit of a conflict of interest right now. At least you know I won't attack you... or will I? mischief

[Image: Civ4ScreenShot5451.JPG]

Most Worker actions and city builds continue as scheduled. Adjusted Workers C & D to cottage the tile 1NW of the Horse as there was no point in them cottaging the other tile 1NW-1W (the forest they would have moved onto afterwards no longer exists thanks to my earlier mistake).

Finished a chop in Lake, but it didn't get the Granary within a couple of turns of completion so I also whipped this turn. Not sure what to do next turn, there's a lot of overflow... maybe build the Settler for 1 turn to catch the overflow, then build a Chariot for 1 turn, then Settler again? You didn't seem to want a Chariot produced yet in the plan.

Chop finished at Yellowstone. Research set to Sailing at 0% as per the spreadsheet instructions.

[Image: Civ4ScreenShot5455.JPG]

Demographics.

[Image: Civ4ScreenShot5454.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Turn 65

Actually, can't ask for Open Borders with Q regardless. Is this some RBmod thing again? We had Writing long ago.

Workers C & D move to cottage the riverside grassland at Yellowstone. This deviates from the original plan, but I felt it was the best course of action since Yellowstone wants to work those tiles in 4 turns and we're not going to get the cottages done otherwise (thanks to the misplaced Workers earlier).

Decided to go for the Chariot in Lake, because we need a defender for the T70W city before we send the Settler there. Again, my mistake that we didn't have the Archer on hand as a viable defense unit. Will start the Settler again next turn. Worker E can chop the forest on the hill to speed it up. Should still be within a turn or so of the intended build date, will calculate the firm number next turn.

City T70N can actually be built on T69 thanks to the extra forest growth currently being chopped, so that's nice at least. Moving a Worker to the T70N tile next turn so the forest can be chopped out underneath the Settler right before it settles.

Copper will be hooked up in 4 turns (can be brought forward to as little as 2 turns if an emergency pops up).

[Image: Civ4ScreenShot5506.JPG]

Demographics.

[Image: Civ4ScreenShot5507.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Turn 66

Realised Lake can grow to size 4 in one turn, so will do that before building the Settler. Prebuilding another Chariot in the meantime.

[Image: Civ4ScreenShot5521.JPG]

Work Boat finished in Fishing Bridge, Library started. Your spreadsheet didn't account for which tile the 5th citizen should work this turn, so I put him on the grassland-hill-mine by the river.

New Chariot heads to the T70W spot to spawnbust against barbs.

Yellowstone settler at 99/100, will be done next turn. No point speeding it by working the mine because it'd be ready before the T70N forest is chopped.

[Image: Civ4ScreenShot5522.JPG]

Demographics.

[Image: Civ4ScreenShot5523.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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I'm back in country now though still traveling home until his evening. Thanks for looking after things. I should be able to grab the next turn tomorrow.

All in all, things look good at a glance. If I have any questions, I'll ask once I've been in game and can look around some but it appears everything went smoothly after the first turn or so, and even that is not bad. I am somewhat relieved to be honest about having a chariot on hand just in case. I haven't heard any mention of barbs, though, so perhaps they were kind in my absence. Either that or they fear my chariot (ho, ho, ho...)

It is definitely time to press the expansion button again, other civs are racing ahead to more land and crop yield. I doubt, however, that they will as easily get an academy built. smile

I might consider another work boat out of Fishing Bridge. That city should have good production now as Lake grows and the work boat can net the whales in RB Mod at sailing rather than optics. This would let the capital grow another size, but I'll have to look to see if this change is necessary or even more profitable than the library.

Lastly, I'm not sure, LP, if anyone has yet explained the RB Mod slavery nerf, but you get full value on the first pop point whipped away and ~-33% after that, so 30, 20, 20, 20, etc for whipped pop 1, 2, 3, 4, etc. so for a 3 pop whip without the regular penalty for no hammers invested, you get 70 hammers rather than 90, for size 2 you get 50 rather than 60 and so on. For 1 pop whips you continue at the regular full rate of 30h on normal speed.

Open Borders are available at Paper IIRC, no longer at Writing.
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Okay, good to know you'll be back for the next turn. smile

You may want to cancel some Worker actions I queued for next turn just in case you want to review them. (Off the top of my head, the main one is the Worker south of the capital which is scheduled to move 1NE to build a riverside cottage after chopping the forest 1S of the capital.)

No barbs whatsoever appeared in your absence, which was good. The spawnbusters seem to be doing their job well.

Academy is on schedule for T69, will be a very nice bonus for you! The new Philosophical is great.

Aha, thanks for the info on the Slavery nerf... was confusing me there for a while.

All the best for the future, and feel free to let me know if you need another turn covered sometime. smile
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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