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Poll: What should we do?
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Defend against paratrooper invasion because we're too stalwart to die!
48.15%
13 48.15%
Die a horrible, senseless death, then hear Krill gloat about it!
51.85%
14 51.85%
Total 27 vote(s) 100%
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Pitboss 18 Lurker Thread of Infinite Wisdom

Two potentially explosive flashpoints, neither well reported:

Nicolae/Bob might ragequit over this one. MYKI comes in range next turn, which is the only turn the Celts will have for reaction...


Xenu, having already sworn HATEDEATH BECAUSE OF CHEERIO URINATION upon Plako, is about to be involved in a sharp conflict with his other neighbor due to a midpoint barb city, unless he razes it.

If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Do you know what's on Myki's boat?
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(May 27th, 2014, 00:57)Ceiliazul Wrote: Do you know what's on Myki's boat?

2 axes apparently,intercontinental ax rush,wow. crazyeye
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T58:

I was curious about the Azza-HarryTourist flashpoint so I logged in, but I didn't get a good enough look. Maybe next turn we'll get a better idea of how Azza is being screwed over again. The interesting thing is that he's blatantly pinking Mardoc for marble in the West, but is only trying to settle a first ring in the East. Still it looks like he might lose the city, but then he has 2 axes being built 1eot) and one axe already moving that way. So if HarryTourist do not attack he'll have reinforcments soon. If they DO attack, they only have warriors and Azza is going to burn them alive.

In other news:

[Image: t58lurkerXenu_zpsf4bc0c0b.jpg]

Xenu captured a barb city! Good for him. But Oxy has one phalanx (aptly named) and another one coming up from the south. Poor Xenu.

The corollary to Xenu here is OxyBaii who are actually doing quite well!

[Image: t58lurkeroxybaii_zps1e43e558.jpg]

For those who can't tell, they've settled another city on the coast to grab that seafood so they actually have 4 cities plus the one they are about to capture from Xenu. Additionally it looks like good micro with all their food hooked up! Their thread doesn't have a lot of views, maybe it should have more. EDIT: of course he needs to update more too XD

Now for those in a pickle category:

[Image: t58lurkerwhosit_zps63d49f7b.jpg]

Yes Here is Whosit with borders with Krovice(East) and dtay(North). Cheater hater's borders are 3 tiles SW. But really whosit has some poor planning. He is roading that PHmine that he mined before he pastured his cows to the SW of the city. Also that one city is size 3 and the pigs are not pastured.

Last let's take a look at Qg and Ruff:

[Image: t58lurkerqgruff_zpsd1399899.jpg]

Ruff needs to be aggressive here. Qg only has 2 cities! Ruff should be expanding into this land. As it is, the sheep the cows and the elephants all remain unimproved.

Very interesting looking around in there.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(May 26th, 2014, 15:35)pindicator Wrote: I switched my tech to Sailing. Borders pop in Tandem in 8 turns; there isn't enough time for both Writing & Sailing before then.

More and more folks are realizing how important the waterways will be... Pindicator and William are going to be fun to watch as they contest their watery border... shame Pindicator has already lost the game in his own mind. Hasn't PB13 taught him that being between two opponents is not a death sentence?
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(May 29th, 2014, 10:52)Lewwyn Wrote: But really whosit has some poor planning. He is roading that PHmine that he mined before he pastured his cows to the SW of the city.
That be copper.
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(June 2nd, 2014, 10:34)Whosit Wrote: I should be able to settle rice/deer...
I don't really have a definite plan, but just gotta keep expanding while I can. Deer/rice will probably be settled on T65.

it's currently t61. Whosit posited that Krovice were roading past a 3-food site to get to an already placed northern city. no such luck, buddy.

(May 21st, 2014, 15:51)novice Wrote: Here's the new plan for turn 61:


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Played the lurker civ turn. I'm new to this, so is there anything in particular I should be looking out for/reporting?

Turn 61

MYKI's attack on Barry Lyndon came to nothing.

[Image: Civ4ScreenShot5351.JPG]

Put signs on the board to mark the locations of various settlers we might want to follow in future turns. Cheater Hater looks like he got caught out by a barb, oops.

[Image: Civ4ScreenShot5353.JPG]

We're dominating this game in GNP. Must be because we're awesome. shades

[Image: Civ4ScreenShot5352.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Turn 62

The barbs are coming to get Ruff...

[Image: Civ4ScreenShot5371.JPG]

Oxy razed the city Xenu captured, in case anyone else missed that.

[Image: Civ4ScreenShot5373.JPG]

Discovered that 3/33 of the Great Spies had been fortified - one in HAK's land, another in Jowy's, and one somewhere else. Can I make a request to all future lurker civ players - please don't ever fortify any of the Great Spies. We need them to move about to get visibility on new cities players build, and locating a fortified Great Spy in a 34 civ game is a pain in the ass. smile

Example - HAK's land, where we lack info on all his city plants because the Great Spy has apparently been fortified most of the game.

[Image: Civ4ScreenShot5374.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Really appreciate your effort, thanks! smile
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