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EitB v12 Mastery PBEM?

(December 19th, 2015, 15:13)Bobchillingworth Wrote: So, is this DOA? Ohdear

Well, that's one option. You'd have to delete the save I just sent you, though. mischief

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I do apologize for the delay. It took longer to learn how to work Joey's map tool than I expected it would. My next map will go more smoothly - but of course that doesn't help you guys now.

That said, I should have time tomorrow; if you spot anything that isn't as it should be, I ought to be able to fix it before Christmas comes around.
EitB 25 - Perpentach
Occasional mapmaker

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Thanks for getting the game running smile


I do have only one starting Worker though, so that's an issue. No gold either, but maybe that's standard.
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(December 19th, 2015, 23:37)Bobchillingworth Wrote: I do have only one starting Worker though, so that's an issue.
That's standard Mastery start, at least what was given in my test game. And in Dreylin's post on the 10th.
Quote: No gold either, but maybe that's standard.

Um? I thought I started you and Dreylin with 25 gold, and the Ingenious ones with 75. When I open the save you've got 25 gold...mind PM or e-mailing me with what you see instead?
EitB 25 - Perpentach
Occasional mapmaker

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(December 19th, 2015, 23:51)Mardoc Wrote:
(December 19th, 2015, 23:37)Bobchillingworth Wrote: I do have only one starting Worker though, so that's an issue.
That's standard Mastery start, at least what was given in my test game. And in Dreylin's post on the 10th.

Yeah, it sucks, but 1 Worker is the standard start for Mastery.
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Huh, okay. I had heard it was 2 from Qg, but if one is standard then that's fine.

Gold was correct upon replaying turn, so I probably just misread it the first time around.


Save should be with Qg now.
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I must've tested on Hyborem banghead

Play later tonight.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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So, how far has it made it around without problems? Did I actually get all the settings right first try?
EitB 25 - Perpentach
Occasional mapmaker

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Hasn't got to me yet...
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OK save has got to me. goodjob

Not enough time to play, but I've had a look at the save; civ, etc. looks good, but I have one question for players and one question/request for Mardoc:

* Players: Do we want the World Size set as "Huge" for maintenance/etc. purposes, or do we want it dialed down for any reason?

* Mardoc: not sure how you dealt with the non-selected Religions, but I checked the Religion Screen and it shows all of them as "not founded". Could you (or have you?) hotseat or otherwise the game through to t5-ish and confirm that the un-selected Religions are not auto-founded? I'd rather we checked this now than run through to t5 and then have to fix it.
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We could also agree not to utilise the extra religions. They won't provide much benefits that way.

I don't care about map size setting.
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