Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[49 spoilers] Miguelito, pindicator and Adrien take Shiva by the hands

Sending the axe to pashu could now turn out pretty fatal.  And in the shot you can see my next mistake: would have been a lot smarter to finish the road instead of the quarry. Played hastily in the morning,  but I really need to panic less and reassess more when plan changers like this show up
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Archer was at 2.7/3, the barb moved up. I took the 91.7 % battle.


we survived!


with 4 HP


yikes dancing 
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wow that was irresponsible on my part



report will follow tonight. We have at least the coinflip for the Oracle.
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People of India, here's your hero, twice defeater of the beardy hordes:  bow


name suggestions?

Ok, so the game gave me a pretty clear warning shot here not to gamble when the stakes are too high. I really hope I heed it this time rolleye .


Now, to the plan that I risked my game for:

t58 I whipped the granary in Pashupati (which had been in the queue almost finished for like ten turns, but that affects only one growth which is done from an empty food box)


why just now? Because on turn 59, after barely securing the survival of our 4th city, the quarry at Gangadhara can get roaded, and thus, with the second chop coming in as well:


We still haven't got it. In case we do, I am not sure if the costs were justified (13 worker turns into quarrying and roading that desert hill marble, which may be my new least favourite strategic resource tile. I hadn't quite realized the significance of this when I made the plan and decided to go). But at least it has been fun working it out, and has been good for a lot of thrill, particularly now in the end...

Worth looking at the surroundings of Pashupati:


t59 Commodore's city popped borders. Now there's a side effect if we get the Oracle: We get a border pop in 2 turns (awesome) and then another one 13 turns after completion. The second one is kind of problematic, as we will start eating into JS's second ring and take the two tiles pretty fast I think. These tiles thankfully have no resources on them, but it still may motivate Commodore to try and raze (or take) Pashupati to do away with the annoyance and conquer those gold tiles while he's at it. And he's Boudicca. So we need to get defenses up here. At least with third ring borders we'll have some vision.
Also Comm has had this warrior fortified on that hill for some time now. I hope he's just scouting and not planning to place his fourth city there. That city would get only the pigs from JS food wise, but secure gold and a stone. Still weak I think, and with our culture bomb totally unfeasible, which I hope he'll recognize. Note also that Comm has quite low power at least at the moment.
I'm considering gifting him a gold when we have the second one online, but I'm not sure whether he'll see it as a sign of friendship or weakness. 

My fuckups this turn are unending though (ok this is the last one that I'm aware of):


That axe and archer should be on the island already! With the excitement of the fight still high I moved the galley without unloading. That messes up the whole plan: I have to decide whether I drop off an unprotected settler onto the hill, or don't take the worker onto the  galley. The axe arriving on the island is significantly delayed, anyways.
I have worked out an alternative worker plan that actually is an improvement somehow: The archer stays on the galley and unloads together with the settler. Axe takes a while, which I can't do much about.
The new worker in the cap goes NW chopping, and also builds a road which may be good later on for worker movement, shuffling units towards the island, and capital defense. Chopping that forest is useful as it offers cover for an amphibious operation by MrCairo. The road is dubious, but 1 turn is necessary, and I figured that finishing the road is worth the other turn.
The island instead gets one of the workers who have roaded the marble, who was initially planned to do the chop at the cap. That delays the cow pasture BUT we don't lose 2 worker turns moving, instead he can cottage FPs all the turns before hopping on the boat. The cap worker will probably also move onto the island after chop and road, to help with the gems mine and chops. If I need the axe in the island city urgently the galley can speed it up at the cost of further delaying the worker arrival.

Btw, second to last chance to make your case for settling the forested flatland grass site on the island instead of the plains hill (yellow dot)

You can also see the worker at the cap whipped from exactly 30 hammers, and the settler at Mahadeva finishing without overflow. I like to think of that as a sign of neat micro. I'm learning to use Excel micro plans, here's the one for the forge:


(The table should display the production modifier more explicitly)

58 hammers is just what's needed to 2pop whip with OR online. Also, not one food too many shades


Graphs, where you can see Fintourist winning the game:












 
Fintourist has, I think, Superdeath and Cornflakes for neighbours (we may also be distant neighbours, or Ruff?). Superdeath is not recovering from the early war against Ruff where he lost a city. Cornflakes is playing an interesting game, running top power while keeping up in city count, enabled by mass whips.  His war against Rasko is still hot, you can see a power dip in the graph. So he's not likely to confront FT anytime soon either.
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I would trade the gold for something Commodore has if you want to be friends. If he doesn't have anything you want now you can do it later, or do it for something you don't really want now and cancel/renegotiate when he gets something you do.
Suffer Game Sicko
Dodo Tier Player
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Yeah outright gifting is a bit much.
You could take a very minor risk by unloading the archer next turn on the island and loading the worker. The settler is unprotected on the turn it's unloaded, but the window of opportunity is veeeery small, while it allows the worker to arrive on the island at the normal time.
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(May 15th, 2020, 02:59)AdrienIer Wrote: Yeah outright gifting is a bit much.
You could take a very minor risk by unloading the archer next turn on the island and loading the worker. The settler is unprotected on the turn it's unloaded, but the window of opportunity is veeeery small, while it allows the worker to arrive on the island at the normal time.

Yes I had considered that but 1) I'm trying to fight my gambling habit and 2) I actually like the revised plan for a number of reasons (no worker turns lost moving, chopping the grassland tile instead of the PH, cow comes in later but FP cottaging is sped up, I can get a second worker onto the island earlier)
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We got it Toot



didn't even take a proper shot, but you can see it in this one of Commodore roading. The archer was changed to a spear afterwards. Its 4 hammers will decay (my bad), as spear/axe is more useful now imo. The random road was built while waiting for the border expansion that gets us the second sheep (I'm going for this before the gold mines)

Ruff planted his new city (4th), and I'm not happy with what he did:


I had been expecting the PH 1NE. Now it's nice for him not to have a port facing our capital, and that spot takes a crab 2S of it (omitted here) in addition to the clams, but things will get a little tense if we go ahead with the planned orange dot. He will undoubtedly have founded with a tracker building him a totem pole, and he's still AGG. We'll be able to found with a missionary around t70 I'd hope. Will he accept losing the clam? I'd be fine with long lasting peace with that border, but I'm not sure whether he'd go to war over it (assuming we cover it decently of course). He has superdeath's living corpse on the other side, which should be both a more profitable objective and a thorn in the side  that he has to keep forces in place for. The red dot would be the alternative, but it's significantly worse and feels pretty fillerish.

FT's also closing in:


Sadly, I don't think we'll be able to project anything here before 15t or so from now.

Overview:


Cairo's horse pasture finished this turn. I don't think he's planning a rush immediately, else he'd have used more than one worker, but I'm prebuilding a spear at Mahadeva regardless. Will change to an axe though next turn. Both Mahadeva nad Pashupati will put out an axe/spear pair, then I think I'll want another axe from one of them - Pashupati probably - while the other will decide between a settler, trireme, or worker. Nataraja will whip the work boat so that the overflow gets the OR bonus (founding yellow dot on the island should cut a turn off the Mono research - although it'll also increase costs, and my sandbox hasn't the correct costs, so... I'm not sure where we'll land, but according to my spreadsheet even t65 Mono should be ok. But I'm not sure how far I should trust that). Turn 66 the forge gets whipped, after that possible options are an axe, a missionary for yellow or orange dot, or the trireme. Gangadhara will still be busy with its granary for a good while, and yellow dot will also start building one by default, probably helped by a chop or two.
So not exactly explosive on expansion, but I really think we need the consolidation. Just wary that that'll mean us losing access in the south to FT, but can't really help it.

Demos/graphs - looking surprisingly bad, at least we'll mostly grow in the upcoming turns. At least neighbour's power is still unconcerning.












Topic for discussion: What  do we do with the Ruff border? I pretty much do want orange dot, but do you think it's too risky? He'd most probably have the second ring expanded already at the moment of us founding.
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Did you notice any problems about the free tech from the Oracle. In PB48 the Oracle player got to choose two free techs.
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(May 15th, 2020, 17:17)Charriu Wrote: Did you notice any problems about the free tech from the Oracle. In PB48 the Oracle player got to choose two free techs.

Yeah I saw that but no,  nothing strange,  neither when I logged in again tonight.
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Orange dot vs Ruff's city is going to be Minas Tirith vs Minas Morgul, but it was his choice to go for the greedier spot. You'll retake the clam easily, so no worries.
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