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Late, but I actually think that it is overstated how much you need in your collection to be Constructed viable, you do not honestly need that much. Being good on Arena works nicely for getting cards. If you want to do Constructed quickly, I recommend going for Adventures first as they have 100% good cards in all of them and allow you to build some archetypes early, in addition they will be the most time consuming thing purchasing via just gold so getting them out of the way early when you get high gold influx from one-time quests is a good idea.
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(April 20th, 2015, 12:58)Kuro Wrote: Late, but I actually think that it is overstated how much you need in your collection to be Constructed viable, you do not honestly need that much. Being good on Arena works nicely for getting cards. If you want to do Constructed quickly, I recommend going for Adventures first as they have 100% good cards in all of them and allow you to build some archetypes early, in addition they will be the most time consuming thing purchasing via just gold so getting them out of the way early when you get high gold influx from one-time quests is a good idea.

The Adventure cards are mostly useless. (_Copyright_) The few not useless are useless without the core cards. To get both Adventures costs 7000 gold yikes, this is 70 packs or lots of arenas. Having Adventure cards and no pack cards, you cannot build any real decks. shakehead
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(April 20th, 2015, 13:16)flugauto Wrote:
(April 20th, 2015, 12:58)Kuro Wrote: Late, but I actually think that it is overstated how much you need in your collection to be Constructed viable, you do not honestly need that much. Being good on Arena works nicely for getting cards. If you want to do Constructed quickly, I recommend going for Adventures first as they have 100% good cards in all of them and allow you to build some archetypes early, in addition they will be the most time consuming thing purchasing via just gold so getting them out of the way early when you get high gold influx from one-time quests is a good idea.

The Adventure cards are mostly useless. (_Copyright_) The few not useless are useless without the core cards. To get both Adventures costs 7000 gold yikes, this is 70 packs or lots of arenas. Having Adventure cards and no pack cards, you cannot build any real decks. shakehead

Haunted Creeper, Nerubian Egg, Sludge Belcher, Loatheb, Zombie Chow, Emperor Thaurissan, Imp Gang Boss and basic cards and you can probably make a decent Warlock deck already. (Thaurissan may be a bit out of place) If new Druid of the Flame is also fine.

Thaurissan + Chromaggus + Nefarian + Loatheb + KT gives you a control core that, while not as good as a full collection, is plenty fine if you want to play control. Don't forget that Arenas will give mostly GvG packs which are not as good without classic packs to go with it. And a fair amount of the strongest non-Legendary cards in the game are in Adventures (Belcher, Mad Scientist, Imp Gang Boss is very good ATM).

At the least, the first wing of Naxxramas and BRM are a must for Creeper and Thaurissan plus the decent Nerubian Egg and useful Quick Shot. I would also highly recommend the second wing of Naxxramas due to Sludge Belcher and Loatheb.

Looking at it more in-depth, you'd probably go for the first two wings of Naxxramas and the first two wings of Blackrock Mountain. The thrid wing of BRM isn't that good but the last two look to be quite good, so I'd look into getting more of that, the last three wings of Naxx are good but probably a bit less useful.

Don't forget in calculations that the two Adventures are 60 cards themselves or 12 packs, so the difference would actually be 58 packs if you got all of them, not 70. In addition, many of the pack cards are worthless and GvG packs are quite iffy without some classic collection. Andt he best time to get Adventure gold is when you have a larger gold influx early + his Arenas will take time to hit good win records.

Another option would be to buy a few packs and then the first two wings. I definitely think the early wings of both adventures get you high 100% quality and that you can make a reasonably good deck with those + basic cards. Not something to go Legend every season, but with good play it should be good enough.
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So, going Adventures first, in a week you can have 2 wings and a few classic cards. What kind of deck can you play then?
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(April 20th, 2015, 15:02)flugauto Wrote: So, going Adventures first, in a week you can have 2 wings and a few classic cards. What kind of deck can you play then?

Something like a Zoo, most likely.

For this deck, I will assume that you have two wings from Curse of Naxxramas, 4 classic packs (3 from starter quest + 1 free GvG Arena pack) which were all 4 neutrals + 1 rare dusted for a total of 40 dust and the 95 arcane dust quest. This means a total of 255 dust. For simplicity I will assume that the daily quest with the pack is never gotten. I'll present two lists, one with two Rares and the other all commons.

2 Rares, 1 Common (15 dust remainder):

1:
Soulfire x2
Elven Archer x2

2:
Acidic Swamp Ooze x2
Haunted Creeper x2
Nerubian egg x2
Bluegill Warrior x2

3:
Shattered Sun Cleric x2
Wolfrider x2
Shadow Bolt x2

4:
Dark Iron Dwarf x1 (40 Dust)
Chillwind Yeti x2

5:
Sludge Belcher x2
Loatheb
Doomguard x2 (200 dust)
Frostwolf Warlord

6:

7+:
Stormwind Champion x2

Total: 30/30

6 Commons Version (15 Dust Remainder):

---

1:
Soulfire x2
Abusive Sergeant x2 (80 Dust)
Flame Imp x2 (80 Dust)
Elven Archer x2

2:
Acidic Swamp Ooze x2
Haunted Creeper x2
Nerubian Egg x2
Bluegill Warrior x2

3:
Shattered Sun Cleric x2
Wolfrider x2
Shadow Bolt

4:
Dark Iron Dwarf x2 (80 dust)
Chillwind Yeti x2

5:
Sludge Belcher x2
Loatheb

6:

7+:
Stormwind Champion x2

Total: 30/30

I would go with the 6 Common version myself. While not a Legend deck most likely, I would wager one could still climb fairly far with this, styled after pre-GvG zoo but slightly heavier due to not having all cards. The rest is cheap and can be gotten easily enough after more expensive adventures are done. A nice thing about this is the GvG cards are double-edged and can also be used to start a face hunter quickly: You'll have Webspinner + Creeper, you can put Abusive and Dark Iron in a face hunter fine, you're on your way to Mad Scientist (Which is key), and Kill Command + Houndmaster + Animal Companian are all basic.

You then also have cards that can help with midrange (Already helped by stuff like basic Yeti and Cleric) with Loatheb, Belcher and the crafted Dark Irons, and if you go into BRM to get Imp Gang Boss you'll also snag Emperor Thaurissan, which should allow you to make a solid Druid deck while being well on the way to a Zoo deck with Doomguard, Imp-losion, Imp Gang Boss and Juggler.

The alternate option would be 14 packs over the GvG cards or a minimum of 560 dust, which is still only about 4-5 (4.6 to be exact) rares or 14 commons. And by missing out on key cards like Creeper, an early Zoo would likely struggle with board wipes, and you will be lacking about the same amount of cards. Perhaps as importantly, a card like Creeper is very difficult to replace (Loot Hoarder and Harvest Golem are your best bets n cheap Zoo) while the replacement for cards like Imp Gang Boss are easier because these are just cards that add on top of the existing deck structure rather than being key to it (The only two missing from the 6 Commons list for this are Defender of Argus and Doomguard in my opinion).

EDIT: For fun, I'm going to try the 6 Common version at my current rank (12 with 0 stars as I have been playing little) and see what happens.
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(April 20th, 2015, 18:21)Kuro Wrote: The alternate option would be 14 packs over the GvG cards or a minimum of 560 dust, which is still only about 4-5 (4.6 to be exact) rares or 14 commons.

1. If rares are 100 dust, then 560 dust is 5.6 rares. But you will keep some cards. This gives you more dust value.
2. I do not think crafting common cards is worth it, there is a good change to get them from packs, especially the GvG commons.

(April 20th, 2015, 18:21)Kuro Wrote: EDIT: For fun, I'm going to try the 6 Common version at my current rank (12 with 0 stars as I have been playing little) and see what happens.

popcorn
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(April 20th, 2015, 18:53)flugauto Wrote:
(April 20th, 2015, 18:21)Kuro Wrote: The alternate option would be 14 packs over the GvG cards or a minimum of 560 dust, which is still only about 4-5 (4.6 to be exact) rares or 14 commons.

1. If rares are 100 dust, then 560 dust is 5.6 rares. But you will keep some cards. This gives you more dust value.
2. I do not think crafting common cards is worth it, there is a good change to get them from packs, especially the GvG commons.

(April 20th, 2015, 18:21)Kuro Wrote: EDIT: For fun, I'm going to try the 6 Common version at my current rank (12 with 0 stars as I have been playing little) and see what happens.

popcorn

I only crafted standard set commons since GvG commons are easy to get from Arena, but standard set only comes from buying packs or the pack quest (Meaning harder to get well before you go infinite in Arena, which is unlikely for new people).

So far the only thing I did is I traded out Stormwind Champ with another Basic card, Hellfire. Also considering Voidwalkers over Elven Archers (I put the Archers in since lack of damage from Juggler and such).
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Try this:

[Image: firezemissiles.png]

Might need a couple tweaks but it's working super well so far.

Edit: Replaced a leper gnome with thalnos, then after a bit replaced both the remaining leper gnome and the thalnos with unstable portals. We'll see how it goes.
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(April 24th, 2015, 07:32)SevenSpirits Wrote: Try this:

[Image: firezemissiles.png]

Might need a couple tweaks but it's working super well so far.

Edit: Replaced a leper gnome with thalnos, then after a bit replaced both the remaining leper gnome and the thalnos with unstable portals. We'll see how it goes.

How often do you get the Blastmage effect with just 4 mechs (not counting Jeeves)? Have you considered cutting the Ice Lances for 2 Harvest Golems or some other mech?
"We are open to all opinions as long as they are the same as ours."
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I've never had an unactivated blastmage in hand for more than 2 turns, and 2 turns thing only happened once. Just the 6 mechs feels like enough to me. I was totally prepared to play it as a vanilla 5/4 sometimes (which is really good vs belcher btw), because it seemed like it would still be the best 4-drop available, but I've never had to do that.
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