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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

I was thinking on the tile 1SW of the copper so it can share the fish and the deer with the captial, though we could plant it on the ice 1W of it and just have it work the first tile. It would be a great Moai City though.

EDIT: I think he is working a 2/2/1 tile as that would explain the increase in commerce, food, and hammers. It is possible from a riverside grassland deer with a forest on top.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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It seems like it'd be a pretty poor Moai city unless it had natural seafood: The capital is going to want to, in the long run, have the fish more than the filler city and it doesn't get any great tiles to go with Moai (Ice Copper is weak). I'd rather put Moai in the capital or something. I honestly don't think it's worth settling not on it unless it has it's own seafood that cannot be reached by settling on it.

Anyway, started the turn. Scout won the battle and has 0.7 HP, so I am taking 3T to heal it. The first chop came in: The second chop should complete it in it's entirity, so after this turn (So that the chop goes into it) I am going to switch to a Warrior to grow a little while waiting for the next chop, which will also help accelerate our research into Agriculture (Due to working the corn) and will accelerate our time to first city.

Everybody loves graphs! Graphs for everyone!

Only posting ones that changed.

Production:

[Image: Civ4ScreenShot0306_zpseb25937e.jpg]

Crop Yield:

[Image: Civ4ScreenShot0307_zps4a31f931.jpg]

Demographics:

[Image: Civ4ScreenShot0308_zpsfee66a7d.jpg]

In addition, Suttree went to score 41.
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(May 23rd, 2013, 21:12)Kuro Wrote: I honestly don't think it's worth settling not on it unless it has it's own seafood that cannot be reached by settling on it.

What does this mean? I can not understand what you are saying.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(May 23rd, 2013, 21:35)Lewwyn Wrote:
(May 23rd, 2013, 21:12)Kuro Wrote: I honestly don't think it's worth settling not on it unless it has it's own seafood that cannot be reached by settling on it.

What does this mean? I can not understand what you are saying.

Basically: I think we should settle directly on the copper unless there is a seafood resource in a position that cannot be grabbed unless we do not settle on the copper. This is due to both the time it will take to connect the copper if it is not founded on and the fact the city seems weak anyway. Although logging in, I suppose that spot cannot share the fish, hrm...might have to settle off of it anyway, but only if there isn't more seafood to the north. Gotta check later.
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William has grown to size 2, as both of his Production and Food has increased, from what it looks like, he is working 2 plains tile, as it looks like he is getting four food and geting 4 hammers, so one of them most likely have a forest on top.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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The capital begins building a Warrior as the Worker moves into the forest: Worker will be done in 3T when the chop is done. (It should be noted that building it without the chop builds it in 3T too but is slower due to not putting hammers into the Warrior or growing by working the Corn)

No Graph changes. Have some Demos.

[Image: Civ4ScreenShot0310_zpsa746c8f2.jpg]
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Everyone's scores went up a little due to the fact that land area for settling has now been counted.

Aside from that, pretty much nothing happened. Worker started chopping. Scout will be healed @ EOT.

[Image: Civ4ScreenShot0312_zps49c9e67a.jpg]

Demographics.
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Also, more nerve-tingling thing about playing in a PB/PBEM for me?

Knowing lurkers are making comments due to the size of the Lurker Thread but not knowing what they are talking about.

It's always so exciting to see what people end up thinking of how the game played, I can't help but get pumped!
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With our Scout healed up, it's time for us to get-a-movin' again!

[Image: Civ4ScreenShot0314_zpsf55172a8.jpg]

On one hand, fish. On the other hand, ice is shite. Worst comes to worst we can found a city that works the fish and three hills and just endlessly pumps out Workers or something, I suppose.

Azza's scored increased to 43 and Oxyphen's to 44. Still no changes in Graphs, but I'll post the Demographics screen anyway.

[Image: Civ4ScreenShot0316_zps727023e4.jpg]

Kidnappable Babies: Infinite
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I suppose that, on T25, I will also give an overview post. It would be excellent timing, too: That is when we finish Agriculture!
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