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![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif) I sympathize. At least no barbs is a common ban, for future games.
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It's nothing like events. You had one barbarian warrior attack you. A random barbarian uprising could have half a dozen stronger units spawn right next to your capital.
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Re-read my post, I was comparing it to events in the sense that it increases the luck factor without increasing the fun factor of the game
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Can I tell you my random event story that caused me to never play with them again? Just for fun. So I was just settling into a nice relaxing new game of Civ. I went to connect my third-ring horses, my first strategic resource, when the Ethiopians settled up on it. I still had cultural control for the time being, and I was like, "okay, now the Ethiopians have to die." This is at the stage where you have like three cities and nothing but warriors. Random event time: "In a shocking power-grab, the Ethiopian army has seized vital strategic resources on the [YOURCIV] border." Uh, ok. (game says we're at war now.) I look - 12 chariots have appeared on the horse tile, which is now arbitrarily under Ethiopian control. Three tiles from my capital. Garrisoned by a warrior. I'm screwed. Angrily, I load the autosave from the previous turn and check Worldbuilder - nope, the Ethiopians did not have 12 chariots the turn before. They don't even have horses anywhere. The game decided to give them 12 state-of-the-art attack units at the start of the game out of thin air that they couldn't even build (oh, and take away my only strategic resource while it's at it. And force us into a state of war for good measure). Utterly unbalanced and totally immersion-breaking. At that moment, I swore never, ever, ever to play with random events again.
Well, I hope that was entertaining. Got myself a little worked up there. Someday I'm going to chariot-rush an Ethiopian player just to give the AI a taste of its own medicine.
June 19th, 2013, 11:55
(This post was last modified: June 19th, 2013, 16:10 by Jowy.)
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(June 19th, 2013, 09:43)Oxyphenbutazone Wrote: Re-read my post, I was comparing it to events in the sense that it increases the luck factor without increasing the fun factor of the game
Actually I'd disagree with that. If your military is in such a shape at T60 that a single warrior will cause you a ton of trouble, it has nothing to do with luck. Random events are not fun because they are often impossible to counter, much larger in scale, and they can be extremely uneven. Barbarians you can deal with; check out the requirements for them to spawn (and when stronger units start spawning), road your cities early, prepare defenses in time (chariots are great because of their mobility), have some units on fog busting duty, settle your cities close so they are more easily defensible, and so on. You are lucky it was just a lone warrior. I think risks are necessary in this game if you want to win, but you shouldn't be mad if you take a risk running a low military and then get called on it.
Good luck, and don't give up yet, it's a greens game!
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I was about to get copper hooked and an axe out and then a quick chariot after that, the reason I'm really mad is really just because I made a simple tactical mistake that would have mitigated the loss to just one warrior and I wouldn't have lost the gold mine. But yeah, In hindsight it may have been worth it to settle on of the weaker cities that had copper or horses close by.
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While I understand the 'randomness without fun' point of view, I'm going to second Jowy's comment.
We're taking a pretty huge risk running a T60 warrior defense which is why this is any type of an issue. And this came about not because of an unfavorable map or a difficult start but because of choices made.
I'd love to say "spilt milk and all that', but I'm really thinking 'tip of the iceburg' and 'more to come'.
Now:
-T60 Warrior defense
-Non-capital, production city building a library
-2T notice for barb warrior but no change in build queue --> dry whip
-Seafood city before horse city.
Future:
-COL before Archery
-Monarchy before Construction/HBR
These are defensible decisions in the right circumstances. The possibility of Aggressive Rome as our neighbour makes these questionable, highly risky moves and our known Financial/Industrious neighbour might mean some lost opportunities. I know that you want to win the game but we have to survive first. And it really doesn't pay to be too strong too early.
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I was just about to hook up copper; the library was just a place holder, I was about to get two quick axes out of the city once we hooked the copper. I mean we can't all have freakin grassland copper right at the capital... The attack wouldn't have hurt so much if:
A) the RNG hasn't fucked me over
B) I had moved one of the warriors differently
No, I really don't think here was anything that strategically wrong with my play so far. There was a minor tactical blunder, but overall I think we've been doing about right conspiring a 15- turn worker build and a mediocre capital and surrounding land.
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(June 19th, 2013, 10:43)TheHumanHydra Wrote: Can I tell you my random event story that caused me to never play with them again? Just for fun. So I was just settling into a nice relaxing new game of Civ. I went to connect my third-ring horses, my first strategic resource, when the Ethiopians settled up on it. I still had cultural control for the time being, and I was like, "okay, now the Ethiopians have to die." This is at the stage where you have like three cities and nothing but warriors. Random event time: "In a shocking power-grab, the Ethiopian army has seized vital strategic resources on the [YOURCIV] border." Uh, ok. (game says we're at war now.) I look - 12 chariots have appeared on the horse tile, which is now arbitrarily under Ethiopian control. Three tiles from my capital. Garrisoned by a warrior. I'm screwed. Angrily, I load the autosave from the previous turn and check Worldbuilder - nope, the Ethiopians did not have 12 chariots the turn before. They don't even have horses anywhere. The game decided to give them 12 state-of-the-art attack units at the start of the game out of thin air that they couldn't even build (oh, and take away my only strategic resource while it's at it. And force us into a state of war for good measure). Utterly unbalanced and totally immersion-breaking. At that moment, I swore never, ever, ever to play with random events again.
Well, I hope that was entertaining. Got myself a little worked up there. Someday I'm going to chariot-rush an Ethiopian player just to give the AI a taste of its own medicine.
oh that is awesome! I would like to see an event like that in a pitboss game hee hee ![mischief mischief](https://www.realmsbeyond.net/forums/images/smilies/mischief.gif)
Please don't go. The drones need you. They look up to you.
June 19th, 2013, 21:42
(This post was last modified: June 19th, 2013, 21:43 by TheHumanHydra.)
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It is pretty funny, but I think it's proof random events should always be disabled. Can you imagine how much that would screw up a pitboss? Or any game? It would probably force a restart to the game. It is pretty funny though. Just a reminder the AI can always beat you if it wants to!
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