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Kuro's Bizarre Adventure (Kuro spoiler thread)

T101: Lots of news: Slowcheetah declares on Gawdzak yikes




That's some assymetric warfare right there, or local superiority. I would love to take his city north of my gold. The two archers there though enjoy tremendous defensive bonii (city(50%)+hill(25%)+hill bonus (25%) + full fortify(25%)+20% culture =6.6 str (120%)). Plus, that damn river bend gives him river defense all around, negating any element of surprise. I'd need 6 axemen to get consider it. In local news:






I accepted these trades. I'll take the happy and see no reason to deny the health trade. Plus, gavagai was fighting/will fight mackoti, who is doing very well in this game. I missed that Mack finished the Great Library last turn. In more serious local news:




Oh hell naw. That's a settler/axe pair. In spite of the fur trade just completed, I've got enough local forces here to push retep off the island if he doesn't reinforce.

Free Hindu spread in Aroostook (future Moai) and missionary to rice island to spread next turn. Cities growing, and demos:






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There seems to be significant stratification in the game, mainly into two tiers. I’ll write about it while waiting for retep to play, since I’m going to have to go after him now that I plan to pressure his presumptive island city. He did double move me, but I don’t think he realized I was close until his second move. No big deal.

I haven’t done any C&D to this point to figure out who is where tech-wise, but here goes the strata identification according to standard ESPN reduction of nuanced issues into two simple camps:

Buying:

Gawdzak - Boudica of Rome(AGR/CHM,fish/mine) - Built the Mids and the Great Lighthouse. Even with TGL nerfed to one extra trade route, there appears to be so much water on this map that it is possible that every city of Gawdzak’s is coastal. He also now has early Representation with the food (near the top of CY) and happiness (+3 CHM happy) to support numerous specialists.

He also has the strongest early game unit in the 7str C1 Praetorian. Although he’d have to detour to Iron Working for it, there’s really good cause for doing so. He should be difficult to fight early on, altogether more confusing why slowcheetah decided to war him recently. I’d love to see what happened with that.

On a side note, he has un-netted clams in that wheat city he settled in front of me for nearly 30 turns. Should I sell him a work boat? mischief He’s certainly got enough cash from the other players giving him OB.

I consider him my prime threat at the moment due to proximity, his fantastic wonders, and size.

Mackoti - Charlemagne of Germany(IMP/PRO,hunt/mine) - Is this a surprise? Mack is top population (as far as I know) and I believe is also top MFG. He is hammering out wealth and units. He is between retep and Gavagai. He has a successful war under his belt versus Gavagai and recently built the Great Library. I believe his plan is to whip courthouses in his 13 cities and then get knigs and run over Gavagai and retep. Maybe one of those two has already happened, but knights are probably about 30 turns away for him.

I’m spending my EP on him to get demos because when is it not a bad idea to have Mack’s demos. The brewing retep conflict might change that, however.

SevenSpirits - Pericles of Russia(CRE/PHI,hunt/mine) - Also unsurprising that he’s here. He’s razed a city of HitAnyKey’s, so I presume that he will seek to expand through HAK in the future. Seven recently built MoM and will generate many GPs. We are the only apparent players with calendar. I don’t know much more about his position and won’t for some time.

Lord Parkin - Churchill of Zulu(CHM/PRO,agri/hunt) - Haven’t met him, but he apparently Oracled Code of Laws and founded Confucianism. Appears to be doing well and has the biggest city in the world at size 13. At second in score, it seems fairly safe to assume he’s doing well.

wetbandit - Tokugawa of India(AGR/PRO,mine/myst): I’ll slot myself here. I’ve had virtually no competition for land and still have uncontested areas to settle. I dug myself a bit of a hole foregoing currency and overexpanding. I’ve dug out of it somewhat, but I’ve only got Hinduism and a shrine to go along with my 13 cities. Not as impressive as the Mids plus Great Lighthouse plus 11 cities. I am second in population as far as I can tell, possibly neck and neck with Gawdzak for second. I am relatively insulated from land combat, particularly with respect to my western cities where there are no ports. I’d like to get a city on the landmass in that direction, the double fish and marble location is appealing.

My landmass is very confusing. I need to get a land unit on the southern shore to scout and figure out what the general nature of the land is. I have a (hopefully) unfounded fear that the rest of the world is not quite as snaky and watery as my land is and I’ll be left behind as soon as cottages mature and cities grow taller in the renaissance. The desire to test the new naval mechanics in ToW gives me some relief.

The next six players are probably a cut below the above five in terms of current position, ranked in no particular order.

Haram - Ragnar of Mongolia(FIN/AGR,hunt/wheel): Haven’t met, never played with him before, and have no clue other than that he’s sixth in score.

slowcheetah - Napoleon of Vikings(CHM/ORG,fish/hunt): A worrisome neighbor as the Vikings on this heavy water map; I’m very happy that he’s on my northern and southern coasts. lol I’m glad he is fighting Gawdzak instead of me. My rice island city shares 2nd ring tiles with a mainland city of his, those two cities will be in cultural conflict. He could show up out of the fog with two galley loads of troops and I would be dispossessed of my rice city.

GermanJojo - Cyrus of Khmer(CHM/IMP,hunt/mine): See Haram above, haven’t met.

HitAnyKey - Wang Kon of Spain(FIN/PRO,fish/myst): Founded an early Buddhism and built Stonehenge. He had a low city count in the early game and had a city razed by Seven. He is my western neighbor and doesn’t appear to have any ports on our shared waters.

retep - Elizabeth of Egypt(FIN/PHI,agri/wheel): Probably hampered by Douglas Quaid’s opening. I’m reasonably certain he generated a Great Prophet on turn 43. He didn’t use it to found a religion, so he settled it. Even though he’s PHI, he had to work two priests for 8.5 turns instead of growth tiles. This means he had a obelisk in either his capital or his second city on T35 and two pop to work them. I hope it wasn’t his capital. He is the only player without a trait that provides early boosts to growth (FIN/PHI) in this game. Also, he's next to Mackoti.

I fear that he will view the island as his easiest path to expansion and put up a good fight for it.

Gavagai - Willem van Oranje of Ethiopia(FIN/CRE,hunt/mine): Fighting Mackoti, seems to be doing OK other than that. Which means not so OK. To be fair, I have no demos of his and we are newly eternal friends because of our fish for pig trade.
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Played T102 after a night out. Not a good idea, not real sure what I was thinking with some cities, missed some overflow whips, probably drooled on the keyboard. So, no real discernible difference from my sober play. Sufficiently scared retep away though, possibly on account of the drooling, his settler disappeared and am in hot pursuit of his axe.




Shrine is up to 11gpt, early academy better? Possibly.




Hinduism spread sua sponte to Gawdzak. Here's to the Romans adopting it in full.




Slow made peace last turn with Gawdzak. Seven declared again on HAK. Probably not as phony of a war.
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retep moved his axe towards the chariot he couldn't see. It was an even fight, but I had an axe nearby to cleanup if necessary, but no need. First Blood!






It looks like he evacuated his settler. He also turned his scouting WB around, probably anticipating my move.




I've been neglecting a count of the current benefit for both of my traits, at least with respect to the extra food and hammers I receive. I'll try and remember to put that up next turn.

Offered OB to slowcheetah, HAK and Gavagai. Monarchy finishes next turn, almost everyone knows it so there's a nice bonus there. IW next so the workers have some jungle chopping to do during the revolt, opening up a pigs and sugar tile, then CoL. Tempted to do MC first to get forges up for the extra bonus on hammers, but the gpt is more valuable.
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Thanks for the continued updates Mr Bandit. How do you rate your chances at the moment?
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(August 4th, 2014, 01:59)Old Harry Wrote: Thanks for the continued updates Mr Bandit. How do you rate your chances at the moment?

+1. I enjoyed the rankings report. Keep bashing!
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Thanks, Gents. Ultimately, I believe I have about a 1% chance of winning. Despite the demos, I don't think I have that much of an edge, if any, over Mack, Gawdzak, and Seven. Or even Parkin. They are all better players than I am as well. I suppose I might feel better had I not dallied around with Calendar First awhile back, enough to rate myself at 2%. lol There will assuredly be a questionable decision or period of indecision in the future similar to that.

I'm very concerned about land. I've grown onto most of my useful tiles in my core. I need to settle a few more cities to keep up. I'll be heading towards that island sheep/ivory spot next. That future camp on the forest ivory is a 1/6/1 tile. City is in danger of boat attacks, but it's better to grab these spots first.

As an aside, I did confirm that Mack is the hammerbeast with the impressive MFG. I imagine he's doing some grand wealth builds on a greater scale than the ~40gpt I'm currently hammering out.
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To be very clear: "Or even Parkin" was intended to reflect the fact that I haven't met him and don't really have a sense of what he's done in this game, other than building the Oracle and founding Confucianism. It's more appropriate to substitute me in that phrase "Or even wetbandit who's managed not to retire to AI yet."
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Update this weekend. Wetbandit stupidly accepts a 10t peace deal with retep. Holy cow does Gawdzak have lots of cities.




shhh
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T111: Falling behind in cities, settled one this turn, with one more coming each of the next three turns. Tech path is MC towards Machinery. I'd like to get xbows to have some anti-Praet unit versus Gawdzak, a deterrent against future zerker raids, and to use against retep to take back the island. I stupidly agreed to forced peace which allowed retep to take the sheep/ivory spot. rant

Xbows also allow some aggressive expansion versus the Donovan Zoi/HAK, both of whom are running low military. I've met everyone in the game, along with ICS Gawdzakistan.

Demos are good, three courthouses coming in this turn.




Mack is on the warpath:




Empire overview:












That galley from Donovan Zoi is annoyingly threatening.
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