Well I come back from my holidays to some pretty ridiculous situations. Jowy has only 3 cities, his two settlements are towards us and he decides to vulture-rush us on a city 6 tiles from our capital and 8 tiles from his. What the hell. What. The. Hell. He has 3 cities to our 6. He has huge backlines to settle. He lost a spot that he probably couldn't dream of getting on T0, especially when he's Agg/Fin competing for land against Imp/Org and Exp/Pro. No way he could outexpand us. So was that his plan from the start ? Rush someone early to compensate for lack of early game traits ? Seriously I was wondering if we had made a mistake but this is really insane.
[Spoilers] Adrien and Mardoc relax and play civ
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Yeah, I'd apologize for the situation, but I'm not really sure it's my fault.
Well, except that I really ought to have whipped the copper monument a dozen turns ago. This would be easy if we had axes. Maybe the urgency of copper is a lesson you have to learn this way? Incidentally, three Vultures now. I moved up the archer from Triceratops to the roaded hill - I think Jowy can probably kill it, but he ought to take significant damage if he does, make his vulture useless until it heals. But if he doesn't kill the archer, then it can reinforce Diplodocus. I don't know, maybe I should have moved onto one of the wooded hills instead. Speaking of being back - do you want to take any of the turns? Or at least log in and look around for other things I might be overlooking?
EitB 25 - Perpentach
Occasional mapmaker
Original fault was in ignoring the Pindicator Curse and going with dinosaurs as a theme!
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. (August 4th, 2015, 10:56)Mardoc Wrote: Speaking of being back - do you want to take any of the turns? Or at least log in and look around for other things I might be overlooking? Already did Else I wouldn't have had any special comments/rant. (August 4th, 2015, 11:01)Commodore Wrote: Original fault was in ignoring the Pindicator Curse and going with dinosaurs as a theme! Ooooh. Still doesn't explain PBEM68 though. I guess he won the fight. It was probably a mistake to put the archer there to be killed, looks like his odds weren't as good as I thought they'd be. Although, it does distract his Vulture for a while, anyway. Also, how the heck did he promo-heal his Vulture? Checked the combat log, he promoted it pre-battle, he shouldn't have been able to promote it again, should he? So the fundamental question in my mind is, can we hurt Jowy more by giving him peace, long enough to get our copper (and hopefully also horse) and return to the fight? Or by fighting tooth and nail for everything, without metal? I finally pulled out the combat calculator. Looks like a Cover, C1 Vulture attacking a 5% fortify archer in a hill city has 67% odds. I thought our odds would be better than that, honestly. But with ten turns, we ought to be able to get culture and horse and copper. Not sure what to do. Kinda tempted to counteroffer just Diplodocus and see what he does.
EitB 25 - Perpentach
Occasional mapmaker
Yeah I wondered why you had put the archer on that hill. Our main problem is that we're in the one and only situation where Vultures are really strong : when the opponent has no axes. Vulture vs archer is really bad for the archer.
My main question is what's the situation in Triceratops ? Could Jowy take the city if he went for it ? If so then yes peace for diplodocus is worth it. Peace for both Diplo and Apa is 100% not worth it (not even for Jowy actually, his costs will be enormous). (August 4th, 2015, 15:18)AdrienIer Wrote: Yeah I wondered why you had put the archer on that hill.Thought the hill bonus and first strike would matter more, didn't do the math to confirm. In retrospect, clearly a mistake. Quote:My main question is what's the situation in Triceratops ? Could Jowy take the city if he went for it ? If so then yes peace for diplodocus is worth it.Not immediately...but yes. It's not on a hill, so archers' odds will be even worse. Even though he has to go through Diplodocus first, it shouldn't take him ten turns to bring up enough Vultures to do the job. Quote: Peace for both Diplo and Apa is 100% not worth it (not even for Jowy actually, his costs will be enormous). So hopefully this is a negotiating position, not a firm demand. All right, I guess I'll offer just Diplodocus and see what he does. He's got to want to make a profit, but not drive us into total revenge mode, right? I would consider forgive/forget for just one city. But does he recognize that? All for want of copper
EitB 25 - Perpentach
Occasional mapmaker
Jowy is up to four Vultures now. Resent his Diplo + Apato demand. He's also now at four cities - so accepting would put us at 4 cities to his 6.
Edit: Make that five Vultures, I didn't see the one still in his territory until now. And...I'm afraid we may need to accept (although I'd whip down Apato first). I think we're out of hope, with this much investment on his side. I never realized just how helpless you are without copper. We can devote our game to making him lose, Imp can let us maybe catch up to him for a while, but it seems like continuing to fight with archers just won't accomplish anything. But I don't want to do it until you weigh in.
EitB 25 - Perpentach
Occasional mapmaker
Did diplo get to size 2 or would it autoraze ? Jowy can take it this turn barring some bad luck. Or wait for next turn and being pretty close to 100%. My problem is that I don't want to hand him cities for free. I forgot to check how long it would take us to get a settler up and to send him to the horse spot with a worker or three to whip away a chariot army. Dunno if that's feasible. If diplo doesn't autoraze and we can't get horses in any relevant amount of time then taking peace is probably worth it.
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