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Just one warrior? :D
(August 22nd, 2016, 19:39)NylesStandish Wrote: Currently researching AH for horses and furs. Afterwards, I think probably fishing so we can make the most of the city site we're taking from dcodea. Financial lakes are nice too.
Agreed.
(August 22nd, 2016, 19:39)NylesStandish Wrote: We do need more workers, but I doubt we capture any. Valyria or Volantis should get on it after the current builds. As for the workers we have, they ought to get on a few cottages after they're done with the offensive roading.
Agreed.
(August 22nd, 2016, 19:39)NylesStandish Wrote: ... plenty of time to wreak havoc. Probably shouldn't be enough to kill him immediately, but just taking the one city spot from him and making peace would be a good resolution.
If we can kill Alison, let's go for the throat (obviously). I think we're on the same page with how our strategy changes based on his actions.
(August 22nd, 2016, 19:39)NylesStandish Wrote: Also, we've got 4 spears, at least 1 warrior, a scout and 3 workers that need names. I want to name the spear and axe that will accompany Aegon on his attack Visenya and Rhaenys, the others I have no strong feelings on ATM.
Sellswords:
Bronn of the Blackwater
Golden Company (fits with the Valyrian theme?)
Aegor Rivers
Daemon Blackfyre
Harry Strickland
Jon Connington(
Tristan Rivers
Marq Mandrake
Frankly Flowers
Rolly Duckfield
Black Balaaq
Warrior
Walder Frey (since it's not going to do anything unless it is for sure) OR
Viserys Targaryen
Spears
Grey Worm (the one who killed the chariot)
Ser Barristan the Bold
Ser Jaime Lannister
Scout
Varys the Spider(?)
Lysono Mar
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You forgot our relative ranking in another demographic category: post count/views. Top 4!
although we really need pindicator to declare war on us again so that more people can come out to the woodwork to console us.
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(August 23rd, 2016, 11:31)Zalson Wrote: You forgot our relative ranking in another demographic category: post count/views. Top 4!
although we really need pindicator to declare war on us again so that more people can come out to the woodwork to console us.
A very important demo it is, unfortunately ipecac passed us again by 15 views or so recently. ![alright alright](https://www.realmsbeyond.net/forums/images/smilies/alright.gif) Hopefully it won't take the Doom of Valyria for us to pass him again.
Made peace with OT4E immediately. The entire benefit we got from the war was the scout ending this turn on the Ivory instead of the sugar hill tile, but it had no negative consequences so very much worth it. ![nod nod](https://www.realmsbeyond.net/forums/images/smilies/nod.gif) Sent the worker exploring west.
WAR REPORT:
Take out one of the warriors in Pump it Up, and dcodea keeps the workers in place and continues mining. Aegon gets knocked down to 3.8 strength and gets a whopping 1 XP for a battle that's less of a battle and more of a homicide.
Next turn, and dcodea has sent a couple of warriors to the slaughter. Of course, he doesn't know there's another axeman and a spear coming, but in any case the city was fucked. The best the warriors could hope for was to kill an injured axe after the city fell, if he got very good dice rolls. Also, he was very nice and built us a mine for our new city.
Aegon finishes the city and takes no damage in the process.
Units at the end of the turn. The spear blocks the road, second axe covers our workers and the warrior traps dcodea's workers.
Last place in soldiers was 32000 last turn and warriors are worth 2000 soldier points. Conclusion: dcodea is last in soldiers. Very good stat for us right there.
Also last place in crop yield. Decent mfg makes up for it a little, but not really. Gotta fix that soon and stop overbuilding military, but I kind of want a bit more defense in the east. It looks like Pindicator's capital Gor was whipped recently and it doesn't seem to have gone into any buildings, and no new cities have shown up either. No noticeable power spikes, but it's possible to shove out a lot of shit in a short time if you micro it right, which is certainly within their capability. Volantis has a barracks and makes an archer in 3 turns, so it could send a City Garrison II Archer to Valyria and make another one for itself in time for any possible invasion. Valyria can go on another worker after the settler, which is born next turn.
Named everything as per your earlier post towards the end of the turn; workers are Bronn, Aegor and Daemon.
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What do our cities look like? My concern with going worker after settler in Valyria is that there's no time to grow. However, there might be 0 good tiles to grow on so...
Excellent turn. I think we're the second civ to take a city? Albeit, not a capital but still: at least our warring is effective, pindicator/Commodore :P Let's ignore those demographics what we hosed to win that war.
What other groupthink/consolation gimmicks can we use to sweeten our otherwise inevitable demise?
Unless we kill dcodea in 10 turns. Then we have a shot to turn our land ownership lead into a demographics lead. Maybe?
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My other concern would be immediately going to an archer Volantis. What's it working on now? We need cottages, as you've said, and to grow our cities much larger. Need AH for that (furs for +1 happiness) but we just need to grow.
Our plan is to found on the copper mine right? Maybe divert a warrior to plunder it?
Thanks for accommodating all my requests. #teamwork #winningnotlosing
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(August 24th, 2016, 13:59)Zalson Wrote: My other concern would be immediately going to an archer Volantis. What's it working on now? We need cottages, as you've said, and to grow our cities much larger. Need AH for that (furs for +1 happiness) but we just need to grow.
Our plan is to found on the copper mine right? Maybe divert a warrior to plunder it?
Thanks for accommodating all my requests. #teamwork #winningnotlosing
Volantis was just working on an axe before I switched to the archer. Volantis has the barracks and the highest actual hammer output of the three cities we have. It'll actually be able to push out the two archers in 5 turns. We can actually deal with a surprisingly large number of chariots with not too many more units; Valyria's current garrison plus a City Garrison II Archer can take on about 8 or 9 chariots with safety. Axes are slow and will give us time to whip defenders, and spears aren't that good at attacking things that aren't horses. An extra spear in Volantis will make it near impervious to chariots as well. We definitely need more workers and growth, but if we don't build some defense we're screwed.
Worker on the way in Valyria. Even though Volantis has a higher hammer output, Valyria has way more food and can make the worker in about the same number of turns. Gonna whip him out, and put the overflow into either more defense if we need it or maybe a Granary.
Speaking of defense, could always call off the war in the west and send our forces to defend against an attack that may not necessarily come. We'd have to do it immediately, as when I log in to play the next turn Aegon and his sister-wives will just be able to reach Valyria in 4 turns, just in time for the end of the enforced peace. We could simultaneously shift some defenses from Valyria to Volantis to cover all our bases. However, I honestly think that we can hold the east with what we've got and will be able to produce soon without our invasion force returning. I haven't seen any power spikes from Pindicator yet, and if he plans to go to war again asap, we'll likely see some whips a couple of turns ahead of the deadline (so the units have time to reach the front before d-day).
Also, we're tied for #1 in power ![jive jive](https://www.realmsbeyond.net/forums/images/smilies/jive.gif) but I don't have a screen of the demos. The fact that we're (tied for) #1 in power might dissuade further aggression, but the fact that we're at war with dcodea may make pindicator think we've emptied our cities and gone full H.A.M. on dcodea, and that we are therefore an easy target despite our large power.
With regards to the settlement of the new city, I'm thinking that we should found in the same location that dcodea founded on. Founding on the copper has the advantages of:
Hills defense
Unpillageable copper
Sheep, Fish and Cows first ring
Founding 1SW, on the ruins of Pump it Up:
Workable copper
An extra cows tile second ring
Sheep, Copper and Silks first ring
Long term, after borders are popped, PIU gives more resources. The fish and cows being first ring when founding on the copper sounds good, but it's way more food than I think we really need at this happy cap. We could grow into unhappiness and whip off a bunch of extra pop, but we'll be able to do the same with the PIU location once we pop borders.
The copper being on the city tile is not really that advantageous here since we already have 2 sources of it. We'd also be making a 1-5-1 tile into a 2-2-1 tile.
So, copper site gets a lot of food early and less hammers early, but I think PIU has more of both long term (working copper mine and having extra cows). The only long term advantage I see with the copper hill site is hills defense, but I'm not very concerned about dcodea ever being able to take it either way, and if we've gotten to the point of defending that city against Pindicator, we've already lost.
The situation in the west. Aegon and Rhaenys joined Visenya the spear 1NE of dcodea's borders. I thought about moving the workers back to the core for cottaging and shit, but since the settler's there I thought we should pasture the sheep before we leave. Walder moved onto the silk. He can either guard the PIU city next turn or move onto the copper and pillage the mine before founding on the copper.
August 25th, 2016, 19:22
(This post was last modified: August 25th, 2016, 19:23 by Zalson.)
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Some thoughts (from my phone so please forgive the formatting weirdness).
Perhaps a granary in Volantis? And move that axe out west to kill dcodea?
In Valyria: agree with a worker. Whip overflow into a granary, then finish the axe?
In general we gotta get off the unimproved tiles. Sad that no one has come along to blech at that (although it might just be because, well, what are we gonna do? We know it's an issue; it's just a tough fix since we got attacked -- and we're attacking another neighbor.)
Seeing the disposition of our forces makes me feel firmer in our position. We need to get more cities and we're moving to 4 now. Let's see if we can take anything else from dcodea.
If not, be opportunistic and go use that #1 power against pindi?
Let's replace pump it up and pasture the sheep. I agree with your logic.
1st build there should be a granary, I think. Let's let Walder Frey garrison it and move Arya to Tyrosh.
Dcodea deleted the workers? Not an unexpected move but a shame.
Tyrosh is on a granary now?
Thanks for the update, Nyles!
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Well at least we know why ipecac is beating us in post count.
He dying.
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Yeah, I noticed that a couple of turns ago. Looked at civstats and it looks like ipecac has lost 3 cities total.
This game is pretty crazy. Borsche is dead, ipecac and dcodea on the way out and a lucky dice roll saved us from being in that group.
The bad news is OT4E grows even stronger, the good news is we'll permanently overtake ipecac in view count once he gets eliminated.
Next turn we'll be able to see how many warriors we have to cut through.
Volantis is still building Archers, I'll put it on a granary after the 2 are built.
Tyrosh had some hammers into a spear, so I'm finishing that up before next build. Also want to be extra safe against pindicator. Some hammers into a monument too, but I'm pretty sure hammers put into buildings don't decay like hammers put into units, so there's nothing really lost by waiting to build the monument.
Jaime is in the middle playing zone defense, ready to move into Tyrosh or Valyria immediately, but I'll probably just end up moving him to Volantis. Tyrosh is very safe from 1 movers and even has 2 warning against chariots from dcodea. I could move Arya to Tyrosh, but I want bodies in the eastern cities; maybe move her to Volantis?. Tyrosh could probably even get away with not even having Jaime ready to move into position since there's nearly 0 chance of chariots from dcodea.
Tenochtitlan on a granary and needs a name. We could continue the Valyrian theme, or we could call it King's Landing in honor of Aegon's conquest and give Westerosi names to cities founded west of it.
Also made a new stitch.
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Next one on our list should be Myr. Let's go with King's Landing since we did, you know, conquer it. Actually, I like that idea a lot!
For Volantis, maybe squeeze in the granary between the two archer builds? We do get +100%. I understand the paranoia over there but a granary puts us in a better position to whip out more units for defense. ideally, pindicator never comes. Or maybe another worker? I just look at our land and sigh...
So -- after I wrote the above sentence I realized: let's chop 'em out? We've got 160 hammers right now which is probably worth 4-5 workers and a settler? Maybe that's what we use those extra warriors and spearmen to do? Cover the workers as they chop us bare?
Obviously, it'd be nice to get mathematics for 240 hammers but gotta play the hand you're dealt. Does that make sense to you? I am not sure how we can do it, but I'm sure we can. Probably.
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