T160: [SIZE="3"]The Battle of Kerkouane![/SIZE]
First of all a new Cuirassier gifted by the Lins appeared north of Kerk which will be killed after Kerk is captured. I decide not to bother with bombarding because my CR3 Cannon has decent odds against the top defender:
I send in the rest of the Cannon (all successfully retreat leaving 20% health) to leave the defenders like this:
And then I send in the Maces and Crossbow all at ~99% odds:
The city comes with a Granary and Harbour, as well as being size 12 and loads of gold.
Both my least damaged Jumbo and a Fresh C2 Knight had 50-50 odds on that Cuirassier that the Lins gifted. I decided to keep the Jumbo (who could spend a turn healing and then be the top defender next turn for my Cannon stack) and use the Knight:
Unfortunately lost that coin-flip but I cleaned up with one of my weakened Jumbos.
Next, I try and sabotage the road on that plains forest:
Unfortunately, it failed at 74% odds and I lose the spy but keep my EPs.
Next, I sent a Horse Archer to pick off that lone Catapult. I'm not sure why he's promoted to Drill 1 and Medic 1, nor why he is parked within killing distance:
But he's gone now anyway. I retreated that HA back to the tile 1S of Kerkouane where he can be killed but at least he eats up a move of a potential atttacker.
Next I send 2 workers to rebuild the road on the plains tile to allow my Pike to join my Cannon to provide additional defence. I then decided, in my infinite wisdom, to send a few 2-movers to pillage a village and road that can be used to attack those workers:
My intention was to send them, pillage and retreat back to safety. However:
1) I accidentally sent a crippled spear along with the 4 mounted, and
2) I realised after I had pillaged that they don't have a movement point left to retreat.
That pillage stack is doomed if Elkad chooses to kill them, and they even include my Medic Immortal. I don't even care that much about my outdated mounted but I really really need that Medic! Pure weed there. Stupidity at its finest.
A Great General was born and he is now racing to the front where I need to find a sufficiently crappy unit to become desperately needed super-Medic.
My units are weakened and Elkad's fresh Cuirassiers are a danger if they attack. But if I can hold off for another couplt of turns, heal up, get my reinforcement Cannon and Knights and upgrade a few units to Rifling when that comes in in 3 turns then I'll be safe.
And while my immediate concern is keeping newly acquired Kerk safe, I'm thinking ahead now to how myself and Daniel might be able to take heavily fortified Carthage with Rifles in that small window where we have Rifles but before the enemy alliance do.