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Novice are you certain bonuses to production show up in the demogs? ie. the IND +50% would show if started on a wonder? Or the EXP +25% to a worker? I've asked this before somewhere else I think and never got an answer so t'would be great to know for sure.
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January 7th, 2011, 07:30
(This post was last modified: January 7th, 2011, 10:52 by novice.)
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athlete4life10 Wrote:Novice are you certain bonuses to production show up in the demogs? ie. the IND +50% would show if started on a wonder? Or the EXP +25% to a worker? I've asked this before somewhere else I think and never got an answer so t'would be great to know for sure.
I'm not sure but I think so. I've seen statements in other threads such as "player A's MFG spiked so he must be building a stone-powered wonder". Oh. Right, that was resource multipliers. Maybe trait multipliers don't show up, I guess that needs to be tested.
EDIT: Tested this in a hotseat game. Neither the IND nor the EXP bonus show up in the demographics. It's a good thing you asked!
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Ran the numbers on tech. If our assumptions are correct, Ruff and Ad Hoc should discover Agriculture / Priesthood EOT13, which means we should see the score increase on our T14. Specifically, EOT11 Ruff is at 71/92 on Agriculture making 16bpt and Ad Hoc is on 61/92 into Priesthood making 19bpt. EOT11, TT and Pegasus are both at 63/184 on Bronze Working making 13bpt.
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Good work on the C&D spreadsheet!
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spacemanmf Wrote:Good work on the C&D spreadsheet!
Thanks, feel free to make corrections and additions. It is very much a work in progress.
I got tired of hunting through the thread for our demographics screenshots so I edited a history of our C&D into a post on the first page of this thread. That info is accurate, if there are discrepancies compared to the spreadsheet, the post on the first page is correct.
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I didn't include one turn of town research in Ruff's research numbers above, and combined with a discount from us knowing Agriculture, I think he should discover it this turn.
I also checked my sim, and we can still follow our original plan, and we will have Mysticism in time to start Stonehenge after the warrior completes.
I agree with moving the warrior 1S. On a strategic level, do we feel that Stonehenge EOT32, second city founded on T40, Oracle EOT49 and third city founded T50 is a good plan?
Good night!
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Got it.
No further chat from Ruff.
Latest demographics below. Some serious GNP action going on.
I moved Seven 1S as instructed. Some more nice land. Ruff's warrior moved SW on to the forested hill, no out of sight for the time being.
The above shot is after having hit end turn, so the worker completed and it auto-switched back to the warrior, which is line with our plans. The warrior will complete in 5, growth in 8.
I resized the screenshots in Picasa. Perhaps a tiny bit small - I might try somewhere in between next time.
Incidentally, we are still getting full EPs against us from Ruff, so he probably hasn't meant anyone else yet (or he is disguising it).
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Kah-ching! Gems!
Oracle for metal casting just moved one further notch up our priority list. Even if we miss the Oracle we could consider slow-teching Metal Casting before Monarchy.
A city where Seven Of Clubs stands seems tempting. Given these city placements, Stonehenge seems useful too. Incidentally, the Seven Of Clubs location is also shielded from two-movers attacking from the east due to the peak and coast.
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Yes, exactly what I was thinking ('cept about the two-movers - hadn't got that far ahead). I was going to put "City?" on that hill next turn.
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Demographics: Switching tiles around reveals that two people have an MFG of 3 and one person has a Crop Yield of 3. The three other players have 5 or more in Crop Yield.
So combined with the high GNPs that probably means that one person is size two and working the two towns, one is size one and working the plains town, one is size one and working the rice, and one is size two and working the town and rice.
Ad Hoc, working two towns, gets 9 culture + 4 ep + 20 beakers = 33, 37 with 1.2 Pre-Req. So Ad Hoc is the one working two towns.
Ruff is working the rice and town and gets 7 culture + 4 ep + 16 beakers = 27, 30 with 1.2 Pre-Req.
Pegasus/TT working the plains town gets 2 culture + 4 ep + 15 beakers = 21, 24 with 1.2 Pre-Req.
Pegasus/TT working the rice gets 2 culture + 4 ep + 11 beakers = 17, 19 with 1.2 Pre-Req.
If Ruff still has 1.0 Pre-Req and the others still have 1.2 Pre-Req the average becomes (19+24+27+37)/4 = 26.75. That works out. Demographics summary on first page updated.
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