Ok, after lying down again for most of the afternoon (sadly not getting any actual sleep
), it's time for a full monster update. I took a LOT of screenies for you guys this turn.
First up, the nation as a whole. Very sad that I can fit it all in one screenshot:
You can see the new city I founded 2 turns ago (Nothing Hill), with a name as a play on Notting Hill. Yet another thing that popped into my head for some unknown reason, and hence becomes part of my chaotic naming scheme.
Also, as you can see I've "done a piss-poor job" (can anyone name the movie that part of a quote comes from?) of handling improvements around my cities. I should have made A LOT more cottages, and farms, to help with growth. My cities just grow WAY too F'n slow, and I have poor commerce coming from them.
I thought about doing close-ups of all my cities, but didn't feel like doing that many screenies, so here is first just my new city to show how crappy it is. It just had a forest chop of the tile directly to it's west to speed along the Granary, and it's working the cottage I made a little bit ago that Hard Knocks got a little start on.
I'm assuming my best options are to make a farm on that tile to the west (for growth, and eventual spreading of a farm via irrigation to the north) and then mine that forest/hill afterwards. It really doesn't have much other potential. It's at least founded on a plains/hill, so that at least helps a little.
Next up, the pride of Chaos....Puddle of Doom.
As you can see, I've been working on The Hagia Sophia. I'm pretty much guaranteed to get it, since I doubt anyone else has even researched Theology yet. Those forests to the west are getting chopped right now (one just finished) so it won't take a full 12 turns to finish it. Then I'll hopefully have a small chance of getting a Great Engineer for popping a tech, plus my workers will be making improvements faster. And that's something I really need, since I have WAY too many unimproved tiles (plus not enough workers for maintaining my nation). So them working faster is a big deal.
Since I haven't shown any in awhile, and since I just got visibility of mackseven, here is all the Demographics:
Yup, my nation is totally and completely pitiful.
Last thing to talk about. While I was sitting there staring at my screen, I realized something. I've been really stupid. There's a spot that I probably should have founded a city in a long time ago. I actually have space to make a city on one of those two grassland hills to the west of my capital.
If you can't tell by the photo, it's the tile I have marked and the tile south of that. The one to the north is just grassland, and that would be stupid to found a coastal city on when I have hilly options. Plus, I'll need that spot for either a farm or cottage.
So after Dragon's Mouth grows in 2 turns, I'll make another settler for that spot. Just need to decide on which one specifically.
I could be wrong, but I'm thinking the spot I have marked is the best one. It would get 8 Coasts & 3 Oceans. It would be able to share the Iron & Corn with PoD and the Corn with DM. 8 land tiles total.
The other spot would have 6 Coasts & 4 Oceans, but have more overall shareable land. It would get access to the two Corns and the Horses (instead of Iron). 9 land tiles total.
But, I could make this city my Moai city (with the 8 Coasts & 3 Oceans). Yes, the one on that little island would be more appropriate for being the Moai city....but it'll be tougher to hold, and I can get this one so much sooner. So when I eventually get that island city, it would essentially be a crap city, but the trade-off would be that this city on the mainland would be pretty kick-ass much earlier on.
So the main decision is which hill to make it on, but after typing that stuff I think it's clear that the spot I have marked is the clear winner. One less land tile, for 2 additional coastal tiles....and PoD keeps having issues trying to work those 3 plains/hill mines, so letting the new city have the Iron would help out a lot.
As for the Moai, does anyone think it's a bad idea to build it here instead of trying to wait until I've put a city on that island? That island city would of course be a long ways off. I have to finish Currency first (which I think is about 4 or 5 turns away) and then need to do Fishing & Sailing, make a Galley & Settler and then make sure to ferry over enough troops to make sure yuri doesn't take it from me with his gazillion galleys and troops.
The mainland city, I would be able to start on Moai as soon as I've gotten Sailing.