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Civ/leader pick

Lord Parkin Wrote:I wouldn't necessarily agree on this. Still, the Vikings are probably unlikely to try for it when their only other competitor is an Industrious team with a captain rather well known for his taste in wonders. lol

I would say it's at least very discouraging for them to even start thinking about Stonehenge. They are one tech behind of us to a Stonehenge grab (Mining) and on top of that they need 120 hammers instead of 80, and they know you LP smile, for your Stonehenge dates. I did an analysis of Stonhenge grab for Ragnar of Zulus, and know how hard it's to fit it in the build order without killing the entire economy in the process. For them it's even harder to chase Stonehenge, than for Ragnar of Zulu, becasue of starting techs.
I am pretty sure they don't even consider Stonehenge at all. With their techs and leader, an early detour to Mysticism just doesn't make sense. I am sure they will prioritise Pottery and Writting above Mysticism.

Lord Parkin Wrote:Did you chop outside the capital? Those numbers don't quite add up to me, as we only have 5 forests in our capital's BFC.

I counted the 2 additional forests in the fog N, and NE of Deer. But you are right it's 6 total. The forested grassland hill NE,NE is outside of our FC. We need to be even more careful with our chops.

Lord Parkin Wrote:Did you remember to delete forests which spawned throughout the game? I noticed that one or two extra forests spawned in a few of my tests around the capital - I removed these in the World Builder as they happened since we obviously can't count on that happening in the real game.

Yeap, I did. Every test at least one forest grows in our FC, so I would say we are pretty much guaranted to have an additional forests in the real game smile
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