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[SPOILERS] Lewger goes for the Bigwyn

Hover over yourself in the score list, it will give you the denominator number for the score items of land, pop, tech, and wonders.

I'm hosting the isdg one on my gmail, I can easily set one up for our purposes.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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The numerator is pretty straight forward. Land tiles owned for 20 turns, pop points, tech values (ancient = 1, classical = 2, medieval = 3 etc, I'm not sure of the wonder numerator off hand.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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(November 7th, 2012, 05:40)Old Harry Wrote: Serdoa and Azza both founded on t1, while Pindicooter are the ones with the pop growth - which is weird as I've got them down as starting with hunting and agri and researching fishing on t7. Did they go for a second scout or a warrior to choke a neighbour? I'd suggest they've got a lot of seafood to research fishing first so maybe they plan growing to size three before producing workers?

The C&D is here, I don't know if it's very clear to anyone who isn't me - let me know which bits need to be better explained.

I figured it had to be team pooter. which is a bit strange. There's no way they are building a second scout, that would be terrible and they are both good players. A warrior would be pretty bad too, unless you found another player in the first 2-3 turns and figured you could catch him going worker first and knock him out early. I think that the pop growth combined with fishing research makes it highly likely they went workboat first, timing it to grow and finish on the same turn, then switching to worker with the extra food. I was tempted to do the same thing with the start we had on Mardoc's map, so smile. and they are FIN so it makes the seafood resource even more appealing.

I expect Pooter to be a major player for the TGL, and possibly Colossus too, now.
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Harry your spreadsheet is very helpful, tyvm.

Anyway, I've decided the 1 turn detour for the PH just isn't worth it, between the tiles exposed from the GFH and the forest tile the warrior will likely expose anyway, it really would only expose a flatland plains next to the lake - we can see the borders and it doest seem like there is any food there anyway. we can wait until turn 50 to reveal it fully if necessary.

gonna go ahead and play the turn in a bit according to lewwyn's scout plan.
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the hill revealed a bunch of nothing, as expected:

[Image: ffkds.jpg]

not that it looks like our scout will end up on flatland 2 turns from now. When do barb animals appear? This may or may not result in a wasted half-turn, depending on if the coast tile 1 SW from there is flatland or a hill (can't tell).
An alternative might be to hit the hill 2 W of us next turn, and the pigs hill the turn after. we're only waiting for team Nakor to roll the next turn, so any input appreciated here smile.

[Image: uS7S6.png]

It seems both financial civs went workboat first. Commodore and team Nakor seem to be the only ones that have popped a tech from a hut.
Harry has Azza and Serdoa as the two civs not to found on turn 0 (they founded on turn 1). Neither have researched a tech yet, along with Brickabod, Merohoc, and the kitty team.

azza starts with mining and fishing. If he gets a tech at the end of this turn, it would have to be mysticism (only tech with same cost as mining, and he's one turn behind us). If 3 turns after us, it could be Ag, the wheel, or hunting (all more 17 beakers more expensive than mining/mysticism). only Ag or BW really make sense, though - I'll guess AG because he has likely gone worker first and mining is his only worker tech atm. we'll know for sure in a few turns. I would be very happy if we have easy copper and he puts off BW for a bit smile.
Brickabod starts with hunting and fishing, so he is likely going AG or hunting first.
Serdoa starts mining and mysticism, so he could be researching anything but fishing here.
merohoc is mysticism and the wheel, would have mining by now, so likely going AG or hunting first.
team kitty starts Ag and the wheel. would have discovered mysticism or mining now (surprised they didn't go mining first), so they must be going either hunting (cows in BFC maybe?) or possibly pottery, if they have less forests in the BFC than we do. or it could be AH to hook up deers.

consult Harry's C&D work for tech's of civs that have researched already.
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(November 7th, 2012, 13:42)Bigger Wrote: I think that the pop growth combined with fishing research makes it highly likely they went workboat first, timing it to grow and finish on the same turn, then switching to worker with the extra food.

But they only got fishing on t6 or t7 - unless they started with different techs too?

(November 7th, 2012, 13:42)Bigger Wrote: I expect Pooter to be a major player for the TGL, and possibly Colossus too, now.

yikes

'Bigger Wrote:not that it looks like our scout will end up on flatland 2 turns from now. When do barb animals appear? This may or may not result in a wasted half-turn, depending on if the coast tile 1 SW from there is flatland or a hill (can't tell).

I can't see your image for some reason - are you suggesting this route?



And I think you should be able to edit the spreadsheet, let me know if it isn't working.
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yes for the red arrow. I was suggesting moving to the pigs hill (1 NW) for the orange arrow, since that end point is flatland and exposed possible barb animals, and since we'll be moving onto forest after that, I think?? so we may not even waste a turn in the long run.

d'oh, I forgot workboats require fishing wink. Neither team that grew started with fishing, so I guess they both went warrior first. That's interesting. I'm not really sure why either would want to do that, especially since they both start with good worker techs.
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I've put Plako down for Agri this turn. Commodore could have got Agri this turn, or popped it on t3 and got fishing this turn. Don't know which, but I think he does have Agri...
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(November 7th, 2012, 18:29)Bigger Wrote: yes for the red arrow. I was suggesting moving to the pigs hill (1 NW) for the orange arrow, since that end point is flatland and exposed possible barb animals, and since we'll be moving onto forest after that, I think?? so we may not even waste a turn in the long run.

d'oh, I forgot workboats require fishing wink. Neither team that grew started with fishing, so I guess they both went warrior first. That's interesting. I'm not really sure why either would want to do that, especially since they both start with good worker techs.

I don't think we have to worry on the coast there. We would lose a turn if we moved onto the pigs since we'll move NW onto the flat north of that forest and then onto something in the fog.

Sorry I haven't grabbed the turns as quickly, I was going to grab it this morning, but you've got it done. I will usually play the turn in my evening, though last night I went to bed early. But like I said I have no problem with whoever playing the turn.

Looks good though guys.thumbsup
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ok, you're probably right. Just be on the look out for animals when you play the turn, our scout still has a lot of territory to go and we need him alive smile

I'm surprised we haven't seen any already, tbh
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