December 27th, 2012, 10:26
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Great to have a free spread!
T69 to Mono is very good since we can instantly go to OR and get that 25% bonus on infra builds.
FoF can grow to size 7 with the siver connected so we should get some cottages down there.
Nice, nice, nice!
December 28th, 2012, 11:43
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Worker micro is based on how you want your cities to end up (tile improvement wise). Having an idea of what tile improvements each city will end up with cuts down on wasted worker turns. Obviously the farm and replace at desired pop level is a special case (ala Krill). What could be (ignore world wonders - focus on tile improvements)..
Delhi is a commerce city with an Academy (we settle this after the horse).
Slow to develop commerce city (with Academy) but the island clam city and the silver city can help work the cottages (early on when happiness is a problem).
GP farm...I am building tanks.
The crown jewel of the empire. I do prefer this configuration but we definitely might further cottage the capitol. It just seems to me that in a mp game, production has a slightly higher value than commerce..with the RB mod slavery is nerfed so caste workshops are actually viable (obviously I have Chemistry and I am running SP). Three workshps could be replaced with cottages (we need to decide...I am fine either way).
Moai Statues city...nice, very nice.
@ Nakor : we probably want to start thinking about city specialization (i.e. hammer/commerce/ or hybrid). It is very important that we don't waste worker turns early on. In my tests, I focused on getting cottages down (Lib Physics) asap and tbh I didn't build enough workers (only 3 total until first 10 cities founded). The next update on the sandbox will be T69...naturally if we get Judaism, the micro will be different than if we don't.
Global lurker ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
December 28th, 2012, 14:37
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Looking good so far T69 Mono is fine as we're SPI. Besides, we may not need that many workers on this map, especially as some of our cities will be forced to use resourceless water tiles anyway.
December 28th, 2012, 16:01
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And people accuse me of simming too far...
I have to run.
December 28th, 2012, 17:36
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(December 28th, 2012, 16:01)novice Wrote: And people accuse me of simming too far... Oh it's worse than that...already won the map 3 times...culture and 2 dom...so much land.
Global lurker ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
December 29th, 2012, 01:19
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Looks good, Jester! Let's hope our human opponents will be as contributive to our victory as the AI!
Another turn played.
We whipped the Settler at FoF, so we'll settle city 3 in 2 turns.
Crabs Galore expanded borders and showed more ice in the south....
December 29th, 2012, 05:53
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Could you post some overview pictures of your island and how you are planning to settle it?
Also any plans to start scouting with a galley/workboat. I think your earlier pictures suggest that your are connected with other islands in the north.
December 29th, 2012, 09:03
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(December 29th, 2012, 05:53)bato Wrote: Could you post some overview pictures of your island and how you are planning to settle it?
Also any plans to start scouting with a galley/workboat. I think your earlier pictures suggest that your are connected with other islands in the north. Sure, once the turn rolls around again I can do that. We already have a scouting WB (just hasn't revealed any new tiles yet).
Global lurker ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
December 30th, 2012, 01:54
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As promised, here's the big picture...
Hmm, that doesn't seem too useful so let's take a closer look. First the northern part of the landmass...
Our next settling spot...
Last but not least, the land to our east...
It is possible we might settle the eastern clam island (+8 bpt due to intercontinental trade routes) before the western clam site. Once we have a galley out from our 3rd city, we'll be able to decide which city makes the most sense. The key is to get the galley first so it can scout a bit to the east since the WB will mainly be scouting up north.
Global lurker ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
December 30th, 2012, 01:56
(This post was last modified: December 30th, 2012, 01:56 by Nakor.)
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Hy Bato,
Here are the pictures that show how we are going to settle:
And another turn ended...
EDIT: Crosspost!
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