Alright, so, before that overview, I want us to discuss our tech path and unit choices. I'm going to list the options, my thoughts on them and my thoughts on the optimal tech path. BaII, I would like your opinion on this.
Techs
The Wheel: I've been a huge supporter of The Wheel and Pottery from day one. Here is why I think we should go with it. We only have ONE Hunting resource we will be using until our FOURTH city, so to me it seems silly to waste 6 turns on it. In addition, we actually have all the other Worker techs we need to work everything else, save AH for Cows: Our second city's Clams/Corn can be done as is, while Copper City needs Mining and, at most, Fishing, which we both have. In addition, what we want to be our second city is fairly close to WilliamPLunder, I reckon about 8 turns by land (In neutral/roadable territory, so he can road some of it in the fog to get there faster), and that makes me nervous. I think that since he started 2 techs to BW we have no worries about a major invasion, but we need to keep our defenses open, especially since copper is only our third city. It also opens up Pottery and Granaries are probably the best building for an Expansive civilization, while our capital and second city have good/decent cottaging prospects. Therefor, I like The Wheel followed up by Pottery to pursue a fairly grow-y line that gives us The Wheel to keep our cities protected and hook up Copper and such.
Hunting: Probably the second best option here. Hunting would discount Animal Husbandry and allow us to work the forested Deer at our capital, which is an excellent tile (Even if I rate it below the Fish for the early game). It would also get us one step closer to an emergency Archery, which is one downside of the Wheel plan, and would allow us to most prepare for our 4th city that gets 2 Deer and a Wheat. The discount on Animal Husbandry is also quite good and would mean we could pursue it and the possible Cow/Clams city quicker. It also allows us access to Spearmen, in the case of facing a Chariot assault. This isn't a bad option, but I would rather head towards Hunting -> AH after The Wheel -> Pottery.
Animal Husbandry: Really the only other option, going directly for AH. If we did this, we would try to found Cows/Clams quite quickly and would reveal horses, but it is most likely inferior to teching Hunting first. Really, Hunting and The Wheel are pretty much the only options.
Sailing: I guess it gets us Lighthouses LOL?
Mysticism: LOL. We need this eventually but not now!
Masonry: LOL.
Iron Working: LOL.
So yeah, our choices are basically The Wheel or Hunting. BaII, thoughts?
In terms of unit creation, I think that we should use our first Warrior to settle our second city so we can get out a Settler quickly @ Size 2 via chops + Corn + Plains Hill. Our unit path would be something like... Worker (Done in Et) -> Warrior -> Settler -> Work Boat (Whipped out, overflow into) -> Warrior. Barbarians won't enter your borders for a while, so we can afford to keep our capital undefended, especially since we can just whip out a Warrior if something starts to happen. We should get out our second city at a relatively good clip, possibly first, and lay stake with a good claim to our fairly good southern spoils with Sam Walton (Clams/Corn). Thoughts?
Techs
The Wheel: I've been a huge supporter of The Wheel and Pottery from day one. Here is why I think we should go with it. We only have ONE Hunting resource we will be using until our FOURTH city, so to me it seems silly to waste 6 turns on it. In addition, we actually have all the other Worker techs we need to work everything else, save AH for Cows: Our second city's Clams/Corn can be done as is, while Copper City needs Mining and, at most, Fishing, which we both have. In addition, what we want to be our second city is fairly close to WilliamPLunder, I reckon about 8 turns by land (In neutral/roadable territory, so he can road some of it in the fog to get there faster), and that makes me nervous. I think that since he started 2 techs to BW we have no worries about a major invasion, but we need to keep our defenses open, especially since copper is only our third city. It also opens up Pottery and Granaries are probably the best building for an Expansive civilization, while our capital and second city have good/decent cottaging prospects. Therefor, I like The Wheel followed up by Pottery to pursue a fairly grow-y line that gives us The Wheel to keep our cities protected and hook up Copper and such.
Hunting: Probably the second best option here. Hunting would discount Animal Husbandry and allow us to work the forested Deer at our capital, which is an excellent tile (Even if I rate it below the Fish for the early game). It would also get us one step closer to an emergency Archery, which is one downside of the Wheel plan, and would allow us to most prepare for our 4th city that gets 2 Deer and a Wheat. The discount on Animal Husbandry is also quite good and would mean we could pursue it and the possible Cow/Clams city quicker. It also allows us access to Spearmen, in the case of facing a Chariot assault. This isn't a bad option, but I would rather head towards Hunting -> AH after The Wheel -> Pottery.
Animal Husbandry: Really the only other option, going directly for AH. If we did this, we would try to found Cows/Clams quite quickly and would reveal horses, but it is most likely inferior to teching Hunting first. Really, Hunting and The Wheel are pretty much the only options.
Sailing: I guess it gets us Lighthouses LOL?
Mysticism: LOL. We need this eventually but not now!
Masonry: LOL.
Iron Working: LOL.
So yeah, our choices are basically The Wheel or Hunting. BaII, thoughts?
In terms of unit creation, I think that we should use our first Warrior to settle our second city so we can get out a Settler quickly @ Size 2 via chops + Corn + Plains Hill. Our unit path would be something like... Worker (Done in Et) -> Warrior -> Settler -> Work Boat (Whipped out, overflow into) -> Warrior. Barbarians won't enter your borders for a while, so we can afford to keep our capital undefended, especially since we can just whip out a Warrior if something starts to happen. We should get out our second city at a relatively good clip, possibly first, and lay stake with a good claim to our fairly good southern spoils with Sam Walton (Clams/Corn). Thoughts?