A long overdue update:
T71 brings a time of relative prosperity for the Vodka-swilling Persians. Updates in parts, so you can continue to see how abundant prosperity has been mismanaged into relative prosperity. In brief, our cities are growing fine, but the geopolitical situation leaves much to be desired.
Domestic:
The capital, with its shiny new granary, grew from 4 to 6 in 3 turns, growth to 7 in 2 turns. We also got a lucky spread of Hinduism this turn (more on that later) which, if we revolt, will give us a happy cap of 9. May plan to whip a settler here in the future into a lighthouse, the food surplus is so large this place will grow like a weed.
Clammy grows slowly and will pick up the crabs shortly. This will help grow the capital's cottages and supplement with workers, settlers, and other seacraft. We'll need the granary here quick, and the lighthouse; our start requires lots of infra.
Mad Dog is a production powerhouse. Borders expand next turn which will let the city grab more food surplus to let it grow onto mines. After the barracks finishes, the plan is to pump out some Immortals for security and alternate with workers/settlers as need be. Granary is also done here too.
Belvedere was founded last turn and needed to be rushed to get here as this formerly thought-to-be-unpopulated section of the world is not. Started the Granary first to enable fast whipping of the lighthouse; which is probably better than the monument->10 turns-> clams. Growing onto 3/0/3 tiles will help with whippage.
Demos and Graphs:
The demos have improved considerably over the last 5 turns with the growth of the capital. Pop went from 8th to 3rd in 3 turns. Someone out there is whipping pretty hard right now. GNP stinks for a financial civ.
Power graphs are a concern. Molach teched IW a few turns ago for his AGG Praets. It turns out that neither Azza, Molach, or us have any domestic copper. As you'll soon see, Molach settled a strangely-placed city south of Belvedere, which only makes sense if there is Iron around. I believe iron is 2nd ring. His power is higher than ours, largely thanks to IW.
Azza's power is also higher than ours. He's dumped all of his EPs onto us. I'm expecting HAs within the near future.
Foreign:
We met two other people: WilliamLP and Oxyphenabutone. William is to the northeast of Belvedere and founded Hinduism (thanks for the spread!). He settled the only source of known copper and we already have a border with him. William doesn't know Azza. Thanks to sailing, we can trade with him. Oxy's scouting warrior found everyone in our neck of the woods, presumably he came from the East.
On that note, we have trade routes with Azza, Molach, and WilliamLP. Molach signed OB with us and we are currently getting +2 routes from him, while he gets nothing from us. And we're scouting his territory.
Here's the problem: Azza hates us (for good reason) and Molach will have the best UU coming online within a few turns. We really couldn't make a move without opening ourselves up to either one. I am hoping that Oxy shares a border with Molach to at least distract him.
Tech:
We can make conquest painful for Molach with the arrival of IW in a few turns, provided we actually have some nearby. After IW, we go to Masonry or Writing. We really need libraries, but walls will probably keep us alive. After writing, I can't see us doing any conquering until we get cats. We've ignored the bottom half of the tree, but getting an early spread of Hinduism makes Monotheism and Monarchy very attractive for a future double revolt into OR and HR.
Miscellany:
F8 and such.