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RBP12 IT and Tech Issues Thread

(July 16th, 2013, 18:07)Merovech Wrote: This mistake, which was an actual mistake on my part
+1,000,000 for honesty. There should have NOT been a reload because it violated the rule the game was set up with...
(May 9th, 2013, 10:21)Jowy Wrote: No reloads due to gameplay mistakes. Pauses allowed with good reason.
Having said that, it is a forgivable offense (I had to look to find the rule) so no hard feelings or ill will...it is a greenish game after all. However, now that the rule has been specifically pointed out, I don't think it is too much to ask that the rule be followed. I will have a very easy time saying NO to any more reloads that violate the rule. smile
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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Yes, I completely forgot about this rule. I would agree with Jester on all counts.
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Just a few things on my end:

1) With so many games doing on it's not practical for me to police the rules for each game.

2) If there's a game admin it's easy for me to wait for his ruling before acting.

3) Without a game admin I always check the thread, and if there's no responses or an active debate I wait for a consensus. If instead a few hours have passed and the only replies are in the affirmative, I go ahead and reload.

Therefore while it may be annoying to check the IT thread too much, it's your best defense against unnecessary reloads.

PS - At a personal level I'm in the "avoid reloads" camp.
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Hey sunrise, that's completely fine. I don't believe that anyone can expect more from you than you are already doing for us. It is imo the responsibility of whoever asks for a reload to wait and get a consensus and not just go ahead because no one replied in the middle of the night to his request. Or just put the request forward and tell us afterwards that he did.

And rereading not even asking if we are ok with it, just telling us that he did...
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Oh! I completely forgot about that rule. My apologies. Edit@Serdoa: First off, it was t in the middle of the night in America, where at least a few players were, and I would have definitely re-emailed Sunrise calling I off if anyone had posted in the negative. I wanted to be quick because I figured that sunrise had probably just gotten off work and if I didn't contact him quickly, we would have had to wait much longer. At the time, I did not know about the no-reload for mistake rule. If I makes anyone feel better, I've been making plenty of mistakes and not askin for reloads, but I'm not going to lie; I would have totally checked out of his game for a least a while due to frustration if this mistake had stood.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Agreed, less reloads from now on. If it becomes a problem, we'll just have to disallow all reloads. Game pace is good atm. We're getting in one or two turns a day.
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I cannot play right now, but I will not need a pause. Just a heads up (since I can't unpause).
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Eh, trying to play for an hour now, so in case turn is close to going over please pause for me. I should be able to play it in around 14-15 hours.
Yeah, I'm not happy about my past behaviour either. shakehead
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Hi all - subbing for Slowcheetah but I'm bouncing off Bacchus when I try to log in to the game. Bacchus, civstats records you as logged in for the past 13h - accidental quit to desktop?
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Definitely a problem...

Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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