Fireworks - declared on Ichabod
4 cities taken (3 razed) on the first turn
Galleons got these two from the back
Took this before the borders popped
Hit this with a knight, forking more cities for next turn
Lined up to take these two next turn
And continue to the rest of the core
I think this is a low expected value, but high upside play. Which is the sort of thing you need when you're in 3rd/4th but fading.
I am near certain to substantially injure Ichabod.
The question is whether I can actually gain things and/or not get equally hurt by a giant Ichabod knight stack. Right now all of his core, and even former Molach-land, are essentially undefended. He has what must be a giant stack of knights down fighting Adrien. My hopes is that stack is not easily extracted, but in any case I have 2-3 turns to burn as much as I can and take a few key cities I think I can defend. The goal here is to grab stuff in the far north / close to my borders in the first hit, raze the next layer / whatever I can get to, essentially rendering Ichabod a defunct civilization with a large stack of knights. Then in the second wave leverage nationhood (Golden age in 8 turns) and my superior production (I'm meaninfully better at mfg than him now, and it's gonna get worse as his core falls) to take the rest.
That can go wrong in tons of ways, but I don't think I was ever going to see an opportunity like this again (Ichabod is SERIOUSLY undefended atm). But if the above plan stalls, I for some reason doubt doubt Ichabod will be excessively willing to take an interim white peace...
4 cities taken (3 razed) on the first turn
Galleons got these two from the back
Took this before the borders popped
Hit this with a knight, forking more cities for next turn
Lined up to take these two next turn
And continue to the rest of the core
I think this is a low expected value, but high upside play. Which is the sort of thing you need when you're in 3rd/4th but fading.
I am near certain to substantially injure Ichabod.
The question is whether I can actually gain things and/or not get equally hurt by a giant Ichabod knight stack. Right now all of his core, and even former Molach-land, are essentially undefended. He has what must be a giant stack of knights down fighting Adrien. My hopes is that stack is not easily extracted, but in any case I have 2-3 turns to burn as much as I can and take a few key cities I think I can defend. The goal here is to grab stuff in the far north / close to my borders in the first hit, raze the next layer / whatever I can get to, essentially rendering Ichabod a defunct civilization with a large stack of knights. Then in the second wave leverage nationhood (Golden age in 8 turns) and my superior production (I'm meaninfully better at mfg than him now, and it's gonna get worse as his core falls) to take the rest.
That can go wrong in tons of ways, but I don't think I was ever going to see an opportunity like this again (Ichabod is SERIOUSLY undefended atm). But if the above plan stalls, I for some reason doubt doubt Ichabod will be excessively willing to take an interim white peace...
Fear cuts deeper than swords.