To follow up on my post in the tech thread... I think that we've known for some time that Krill was in a pretty dominant position and likely to win this game. And the problem is that... he's Krill. If it were any of the other players out in the lead, maybe I could talk myself into someone else being able to overtake him. I mean you could even say that Yuris was ahead of us for most of the game, but due to some poor choices, we were able to catch up and pass him. Even if it were US in first place (With all humility :-) I rate us as the 2nd best players in this game), you could point out several times where at least I have lost games from seemingly unassailable positions. But Krill is (probably by far) the best player in this game, so I just see it highly unlikely that he will stumble.
As I have said a few times, our chance is if people at least stop trading with Krill. But nobody has seemed to want to do that (Nakor traded techs with Krill this past turn and someone also sold 2 techs to Commodore). I do like how the changes in RB Mod have allowed some tech trading to go on without turning this into a PB1 style cartel-fest. But this is just not working for me now. As far as what can be done to fix it in the future, perhaps No Brokering is the answer, or one thought I had that I don't know if it is a) feasible or b) a good idea is to only allow tech trades, but not tech sales - so you have to have at least one tech on both sides of the screen.
But to me the point of allowing tech trading is to allow you to catch the leader. That was (at least from what I remember) one of the main points when we were talking about RB Mod / tech trading back a few months ago. As it stood in the base game, there is no way to catch a leader once he's snowballed out ahead. So the idea of allowing tech trades is that in theory it allows the people that are in 2nd, 3rd, 4th, etc. to combine and trade techs between themselves, while the leader has to tech by themselves. But at least in this game that is not how it's played out.
It may be the setup itself, or it may be the no diplo. How can we communicate / agree to do that when we can't really communicate. I do think that "Stop trading with" and "Declare War on" would be a good idea to include in RB Mod as MP options if that's feasible. Or maybe simulate the diplo of what was it, PBEM13?, where you could leave messages in game but no out of game contact. That still allows some diplomacy and coordination against a runaway without turning these games into quite the time-sink that full-diplo games can become.
Anyways.... we'll see how it goes....
As I have said a few times, our chance is if people at least stop trading with Krill. But nobody has seemed to want to do that (Nakor traded techs with Krill this past turn and someone also sold 2 techs to Commodore). I do like how the changes in RB Mod have allowed some tech trading to go on without turning this into a PB1 style cartel-fest. But this is just not working for me now. As far as what can be done to fix it in the future, perhaps No Brokering is the answer, or one thought I had that I don't know if it is a) feasible or b) a good idea is to only allow tech trades, but not tech sales - so you have to have at least one tech on both sides of the screen.
But to me the point of allowing tech trading is to allow you to catch the leader. That was (at least from what I remember) one of the main points when we were talking about RB Mod / tech trading back a few months ago. As it stood in the base game, there is no way to catch a leader once he's snowballed out ahead. So the idea of allowing tech trades is that in theory it allows the people that are in 2nd, 3rd, 4th, etc. to combine and trade techs between themselves, while the leader has to tech by themselves. But at least in this game that is not how it's played out.
It may be the setup itself, or it may be the no diplo. How can we communicate / agree to do that when we can't really communicate. I do think that "Stop trading with" and "Declare War on" would be a good idea to include in RB Mod as MP options if that's feasible. Or maybe simulate the diplo of what was it, PBEM13?, where you could leave messages in game but no out of game contact. That still allows some diplomacy and coordination against a runaway without turning these games into quite the time-sink that full-diplo games can become.
Anyways.... we'll see how it goes....