No!
Well, I sleep on it and finish the turn in the morning (if you have time, feel free to check our civ, make the decision and revolt/not revolt and end turn). Still 23h left in the timer so we still plenty of time inside our own half too.
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
[Spoilers] Fintourist and Old Harry have nothing to see here
|
No!
![]()
Well there is only one unit finishing this turn (in Issy) so how about kicking the decision down the road another turn or two?
Also we could start an Ironclad in Issy, although I dunno what we'd use it for just yet...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
I postponed the decision..
![]() I kind of decided yesterday evening that we revolt into Theocracy already because we want to send a message to hungry opponents out there ("we don't taste good"). But when I looked at those OR hammers this turn... ![]() In other news, two Ichabod's coastal cities that we are blockading have lost 2 pop points each and the other one will continue to do so.. ![]() (April 18th, 2014, 01:32)Fintourist Wrote: He accepted OP See even he agrees Mack is OP, we need Krill to nerf him.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
I think our current tech path is something like this:
- Sci Meth due eot 223 - Physics due eot 228 - Artillery due eot 233 - Railroad due eot 238 The dates are absolute guesses, since I don't know how to quantify known-tech bonus for things we can't research yet, but they are generous guesses. Right now we're producing two courthouses, a forge, a couple of grocers, Ironworks, a couple of lighthouses, a levee, two markets, an observatory, Sistine and Well St. In most of these cities we could make a little bit more infrastructure, but it's not really vital. I think when we leave OR we're out of it until we need to build factories in 15-20 turns. In other words, I'd hold off revolting for another turn or two, then switch to Theo and put everywhere on units and wealth. Of course, this might be the point where we thing "what, manage another 20 turns without factories? Crazy!" and decide to get Assembly Line next. I think you're right, Factories are only useful in a handful of cities for us, but they do have a useful feature of moving the hammers invested into the future where they could be put into more advanced units ![]() Two other notes - I think we need more warm bodies in Jamestown - as Ichabod discovered naval warfare is a bit too easy now! And the units in Endor and Light Brigade should get promotions if we think dtay's Artist bomb plan is credible - if he does it the turn he gets railroad he could bring units in from some distance away... Also nice idea with William, I've no clue how he'll respond, but there is a chance he might do something we like!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld (April 18th, 2014, 07:47)BaII Wrote:(April 18th, 2014, 01:32)Fintourist Wrote: He accepted OP ![]()
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld (April 18th, 2014, 07:56)Old Harry Wrote: I think our current tech path is something like this: We are currently making ~2100 base beakers at max research, after we finish Wall street our break-even balance is close to 70 %. That means that if we assume that our economy remains the same we will create on average ~1500 base beakers per turn. What we in effect get after we finish Sci Met is then 1500 * (1 + 20 % + 125 % * civs knowing the tech / civs alive). Currently there are 10 civs alive and let's just say that 2.5 civs have in average already researched the aforementioned techs. This means that our effective break-even rate is 1500 * (1+ 20 % + 31.75 %) = ~2270 beakers. So this means that Physics and Artillery are roughly 5-turn techs (slightly generous) and Railroad is a 6-turn tech. Roughly. And if we assume that our economy improves a little bit I think your tech dates match exactly... ![]() (April 18th, 2014, 07:56)Old Harry Wrote: Right now we're producing two courthouses, a forge, a couple of grocers, Ironworks, a couple of lighthouses, a levee, two markets, an observatory, Sistine and Well St. In most of these cities we could make a little bit more infrastructure, but it's not really vital. I think when we leave OR we're out of it until we need to build factories in 15-20 turns. In other words, I'd hold off revolting for another turn or two, then switch to Theo and put everywhere on units and wealth. Of course, this might be the point where we thing "what, manage another 20 turns without factories? Crazy!" and decide to get Assembly Line next. Ok, let's do that. 1 more turn/2 more turns in OR and then lets accept the reality that we need to start building units before mack does or it can well be too late and switch into Theo. Quote:Factories are only useful in a handful of cities for us, but they do have a useful feature of moving the hammers invested into the future where they could be put into more advanced units Yeah, exactly this ![]() Quote:Two other notes - I think we need more warm bodies in Jamestown - as Ichabod discovered naval warfare is a bit too easy now! And the units in Endor and Light Brigade should get promotions if we think dtay's Artist bomb plan is credible - if he does it the turn he gets railroad he could bring units in from some distance away... Done, at least partly ![]() (April 18th, 2014, 07:56)Old Harry Wrote: Also nice idea with William, I've no clue how he'll respond, but there is a chance he might do something we like! I sent this: It's kind of just a message of Friendship. We already are in war with Ichabod and don't really have much extra to offer. Well, I doubt that this can be especially harmful so why not. At the very least it should make WilliamLP think one extra time about Ichabod and how to use his enforced peace with plako (obviously he is thinking about his neighbors all the time though). ![]() |