Hi guys, first off, thanks a lot for making this great game even greater
Question 1
I've noticed a feature that should not exist according to the standard manuals, and is neither listed in the insecticide change log. Towns placed on a river, not a river mouth, but adjacent to shore still get +30% gold bonus, even though they are not on a river mouth. Moreover, when you examine the terrain with F1 it tells you:
1) Terrain produces +20% gold as a river.
2) The city will have +30% gold because of adjacent shore.
I totally think that this is the way it should be, but just curious why it isn't documented anywhere (anywhere being manuals, change log, MoM Wiki). Was it some official patch that fixed it? Just in case, I attached a save game where I have two towns placed not on river mouths that have +30% gold.
On a side note. With this in mind, could we remove river mouths entirely from the game? They are just confusing if the +30% bonus works regardless of river mouths. Just make them plain rivers with +20% bonus, otherwise it feels that maybe a town on a river mouth adjacent to shore should give 30% + 10% or something... do you know what I'm saying? Not a big deal though, most likely it's just me being a perfectionist.
Question 2
Upgradeable town structures such as Marketplace and Shrine, once upgraded, give cumulative bonus, while depicting only the last bonus in the town view. What I mean is, a Bank gives total +100% gold, but it still says +50% in the city view (and the Marketplace is no longer visible). It creates a feeling that your bonus is just +50%, not +100%, and I've spent an hour double-checking all my cities to see if upgrades to Shrines and Marketplaces give cumulative boni or not. Would be nice if we could make upgraded structures depict the total bonus
Question 3
With roughly 5-10% chance during the map generation phase (beginning of the game) the game freezes and should be restarted (by freezes I mean the game stops generating the map, ESC doesn't work, but the mouse cursor still operates). Do we know why? What I know is that it always happens when the loading bar is just below the "L" in "worLd"
If you knew what generation stage occurs below the "L", you would know where it freezes
(just a wild guess)
Or is it my problem?
Interface:
1) Could we remove empty boxes in the settings? (former save and load, I presume)
2) Could we depict 0 Fame? I was running around in panic thinking that there's no such thing as fame anymore before I found that it's just 0 that isn't displayed for some reason. It would also show that there's no negative fame, because if it's just nothing a newbie isn't sure whether it's 0 or negative (or positive, or there's no such thing, for that matter).
Cheers