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RBPBEM FfH V [SPOILERS] Sareln of the Amurites

NobleHelium Wrote:Oh, I've never seen anyone use it. It'll probably be better if you road diagonally toward the north or south instead of building it directly east. Then when you plant another city in either of those directions there will be fewer road sections required.

It's not really all that useful. Though the BUG mod definitely made a huge improvement on it by letting you dotmap in-game. That feature is awesome.

I'll think about the road some more, but the current placement is to speed up the settler by one turn. Since my next city after the copper location will go south, ideally I'd want to put the road on that forested hill. Sadly, because of how hills work, that won't speed the settler up at all frown.
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I think I've made a mistake prioritizing GNP over Production in getting the settler out on a double-time. I'll be switching the worker from mining to chop and respec'ing the capital for fast production. This'll get the settler out in ~3 turns and 3 turns for movement will have me ready to settle on T58. If Tredje and Mardoc are racing for that copper spot than I've probably made a game-costing mistake. alright
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merp
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spellman Wrote:merp

Your sympathy is appreciated. rolleye
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Chat with Iskender:

Synopsis: Serdoa popped and used a Great Merchant Trade mission on Iskender by threatening to pop the Pyre. This caused Sqaureleg to start prepping for a mass PZ upgrade rush from Serdoa, hence the wood golems. A bit of talk about the clan, and some chat about Orbis - conclusions, fun for SP but unbalanced and buggy as all get out. Serdoa probably has a scout in the general area, though I don't know if he's going to be able to contact me.

(11:21:54 PM) Sareln: So... what's up with the Lurchuirp and Sheaim?
(11:22:07 PM) Iskender: hey
(11:22:39 PM) Sareln: you've got me insanely curious all day
(11:22:42 PM) Sareln: :D
(11:23:02 PM) Iskender: short version: serdoa commenced a trade mission with a GM and Square Leg is freaking out because of warriors upgraded to pyre zombies
(11:23:22 PM) Sareln: trade mission *to* squareleg?
(11:23:28 PM) Iskender: to me
(11:23:31 PM) Iskender: i let him
(11:23:35 PM) Sareln: ah
(11:23:47 PM) Iskender: could've killed the GM but serdoa's scout was on the pyre
(11:23:56 PM) Sareln: ah
(11:24:08 PM) Sareln: makes sense
(11:24:19 PM) Sareln: and squareleg looks like he's got the wherewithal to not die to the Sheaim
(11:24:25 PM) Sareln: so no harm no foul from where I'm sitting...
(11:25:00 PM) Iskender: i'm still mad at serdoa for exploring a barrow
(11:25:05 PM) Sareln: In other news, I've got a goblin archer on my borders now. Not sure whether or not it's a shakedown or the prelude to a rush..
(11:25:08 PM) Sareln: ah, what'd he pop with it?
(11:25:10 PM) Sareln: specter?
(11:25:16 PM) Iskender: that GM
(11:25:22 PM) Sareln: aaah
(11:25:35 PM) Sareln: okay, that would explain why I didn't see it in the log
(11:26:39 PM) Iskender: Bob is speculating there's an isolated "new world" out there and most of FtH units were converted in there
(11:27:01 PM) Sareln: yeah, he's shared that theory
(11:27:18 PM) Sareln: it makes some sense, since we asked for a preplaced acheron no?
(11:27:18 PM) Iskender: i don't think there's a whole another continent, but there's probably an island with acheron
(11:27:23 PM) Sareln: yeah
(11:27:38 PM) Sareln: though if that's the case, then Tredje's yield from For the Horde was quite good
(11:27:41 PM) Iskender: also, amazingly, sons of the inferno get converted by FtH
(11:27:53 PM) Sareln: I've got him with 6 gobbo archers and 5 nomal gobbos
(11:27:54 PM) Sareln: yeah
(11:28:03 PM) Sareln: Mist told me that in my thread (dedlurker)
(11:28:12 PM) Sareln: and I was like, naw, that can't happen, see, look at the code it's impossible
(11:28:27 PM) Sareln: to which Mist replies: that's the code for your mod dummy, go look at the code for the game you're playing...
(11:28:42 PM) Iskender: heh
(11:28:57 PM) Sareln: it happens b/c the barb player is an "orc" player, so untyped units automatically grab the orc promotion.
(11:29:00 PM) Sareln: at least that's my theory
(11:29:42 PM) Iskender: but the question is - were there any sons in acheron's city at the time of casting FtH
(11:29:51 PM) Sareln: it's possible
(11:29:57 PM) Sareln: they have the same power value as gobbo archers
(11:30:03 PM) Sareln: so I can't distinguish between the two
(11:30:36 PM) Sareln: I'd almost perfer it
(11:30:46 PM) Sareln: Sons on an Acheron Island won't come into play until late game
(11:30:50 PM) Iskender: you'd prefer sons? :O
(11:31:02 PM) Sareln: I have a world-spell which can turn them off for some number of turns
(11:31:08 PM) Sareln: so yeah, I kinda would
(11:31:18 PM) Sareln: now goblin archers on my border *right now*?
(11:31:38 PM) Iskender: oh. true
(11:31:46 PM) Iskender: arcane lacuna is awesome
(11:32:06 PM) Sareln: yes, much better than Veil of Night or whatever the Svart spell is called :P
(11:32:23 PM) Iskender: i'm playing amurites in an orbis pbem in CFC. once I cast it it's going to be game over for the rest of the folks
(11:32:52 PM) Iskender: yeah, veil is next to useless
(11:33:01 PM) Sareln: nice
(11:33:07 PM) Sareln: what do you think of Orbis btw?
(11:33:14 PM) Sareln: I've not had the time to delve into it
(11:33:25 PM) Sareln: and they might have some cool things to ... appropriate ^_^
(11:33:29 PM) Iskender: bugged and unbalanced
(11:33:37 PM) Sareln: ah, shame that
(11:33:46 PM) Sareln: any cool new art assets?
(11:34:04 PM) Iskender: summons start costing upkeep after they disappear
(11:34:16 PM) Iskender: 3 food/citizen economy is interesting
(11:34:29 PM) Sareln: hmm
(11:34:39 PM) Iskender: guilds are awfully unbalanced
(11:34:47 PM) Sareln: did they change what they do?
(11:34:56 PM) Sareln: or is it the FfH guilds with a 3 food / citizen eco?
(11:35:56 PM) Iskender: some guilds are like corporations, with guild of the 9 you can buy units, even adepts with random promotions, ie. metamagic, body etc.
(11:36:20 PM) Sareln: whooooa
(11:36:28 PM) Iskender: priests have access to chanelling 3 -> Heal
(11:37:10 PM) Iskender: imo orbis is good for a few SP sessions, playing with the new stuff etc. but not really suitable for MP
(11:38:42 PM) Sareln: that's the overall impression I was getting yes. A breath of fresh air though :D
(11:39:32 PM) Sareln: Also, I was a little confused by the tail end of your message, but then figured out that my casters could indeed buff your units
(11:39:34 PM) Iskender: yeah. i've got to try that master of mana or whatwasitcalled too
(11:39:38 PM) Sareln: yeah
(11:39:49 PM) Sareln: I started reading their feature list and stopped halfway through
(11:39:51 PM) Sareln: sounded cool
(11:40:14 PM) Sareln: (and if I survive this potential rush from the clan, of course I will happily buff your units wink)
(11:41:12 PM) Iskender: it's interesting that clan has gone quiet after FtH, i expected a war declaration soon
(11:41:31 PM) Sareln: yeah, the extra units are killing his GNP. He *needs* to do something with them
(11:41:49 PM) Sareln: definitely a moment of high danger for me
(11:41:56 PM) Iskender: he lost/deleted some last turn
(11:42:01 PM) Sareln: yeah, saw that
(11:42:09 PM) Sareln: maybe stuff that's stranded
(11:42:29 PM) Iskender: could be that C2 wolf rider, there's a spider in the area where i saw the rider
(11:42:50 PM) Iskender: no, not possible. the spider was unpromoted
(11:42:55 PM) Sareln: ehehe
(11:42:57 PM) Iskender: and i saw it after the power loss
(11:42:58 PM) Sareln: maybe when you saw it
(11:43:02 PM) Sareln: oh
(11:43:04 PM) Sareln: darn
(11:43:12 PM) Iskender: was undamaged as well. and then killed my scout
(11:43:17 PM) Sareln: there is a spider between Luchurip and Clan which has snacked on at least 3 scouts
(11:43:21 PM) Sareln: 2 of mine and one of bob's
(11:43:51 PM) Iskender: i think i saw this one. definitely saw one few tiles west of luchuirp
(11:48:45 PM) Sareln: Ah. By the way, did Serdoa lose his scout before he could get to me?
(11:48:53 PM) Sareln: When did the GM/Scout thing all go down?
(11:50:03 PM) Iskender: i directed him to you, but after opening the barrow he went SE
(11:50:26 PM) Iskender: he used the GM last turn
(11:50:32 PM) Sareln: Alright
(11:50:38 PM) Sareln: he probably got killed by lizardmen then
(11:50:44 PM) Sareln: that desert is not particularly friendly.
(11:52:06 PM) Iskender: i hope he did
(11:52:46 PM) Sareln: heh
(11:52:52 PM) Sareln: his power number should tell the tale if he did
(11:53:02 PM) Sareln: you've met so you should be able to see his graph
(11:53:15 PM) Iskender: no decreases unfortunately
(11:53:38 PM) Iskender: only a 3k increase 2 turns ago
(11:53:49 PM) Sareln: that's a warrior
(11:54:08 PM) Sareln: pop points are worth 0.5k each iirc
(11:54:16 PM) Iskender: yes
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Tredje Wrote:[COLOR="DarkOrange"]This just in from Clan lands:

After being refused pay for several weeks a band of Goblin Archers have abandoned Queen Sheelba's service to seek out a better existence someplace else. Impressed by the purple clothes and ornamental jewelry worn by the inhabitants of an empire in the west (even the men), they decided to see if it wasn't possible for them to become as fabulous as the locals. Upon being asked what she tought of these desertions, Queen Sheelba simply grunted that a real Barbarian would be satisfied with some strips of leather. She then added that the crew could be a little rampacious and high spirited, as Goblins often can be.[/COLOR]

Two interpretations:
  1. He's finally decided to come screaming across the border with his gobbo archer in an attempt to get a choke going (probable)
  2. He got hit by a strike and disbanded the goblin archer next to me (less likely)

I expect to be at war when I open the next save.
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'Tis war with the Clan. banghead

Let the record show that I tried to be reasonable in this regard. alright

Capital swapped to a warrior, no need to pop a settler out, I'll just eat the hammer decay if it comes to it. Capital can do 1-turn warriors, am moving my worker to chop forests that goblins can't reach.

The Clan has shown with 2 goblin archers, and I know they've got a C3/Shock goblin rider around. Goal is to see if Tredje gets reckless and tries my C2 Warrior on a Hill.

Philosophically, this war is Tredje's to lose right now, so let's give him as many opportunities to lose it as possible!

Pictures later.

Here we go!
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I'd still do the settler. Assuming he doesn't commit anything else ( above those 2 goblin archers and a wolfrider ) a settler with 6-8 warrior escort will reach the copper site. And you'd be in much stronger position having that copper, even if you had to settle on it to get bronze weapons.

Generaly I think it'd be a mistake to turtle up, terrain near your capital is very good for hostile choke, especially one archer based.
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YACWB:
Synopsis - some pleasantries, WB thinks it'll take 10 vanilla warriors to clear 2 goblin archers on flat land stacked together. Fewer obviously if I can catch them apart. I slip in the fact that I've got mining in there.

(2:15:41 PM) BobChllingsworth: hey, RB says it's your birthday
(2:15:46 PM) BobChllingsworth: so, happy birthday
(2:15:53 PM) Sareln: thanks! So it it :D
(2:15:58 PM) Sareln: 24th
(2:16:05 PM) Sareln: 2, 12 cycles :P
(2:16:11 PM) Sareln: (it is
(2:16:14 PM) Sareln: *it is
(2:16:16 PM) Sareln: aargh :D
(2:16:24 PM) BobChllingsworth: sure!
(2:16:34 PM) BobChllingsworth: sooo uh, how bad is the choke? :P
(2:16:51 PM) Sareln: 2 gobbo archers, haven't seen the wolf rider yet but am most sure that it's coming :P
(2:17:09 PM) BobChllingsworth: one presumes
(2:17:20 PM) Sareln: it'd be foolishness not to I think.
(2:17:35 PM) BobChllingsworth: did tredje indulge in giving a reason for the declaration?
(2:17:59 PM) Sareln: After being refused pay for several weeks a band of Goblin Archers have abandoned Queen Sheelba's service to seek out a better existence someplace else. Impressed by the purple clothes and ornamental jewelry worn by the inhabitants of an empire in the west (even the men), they decided to see if it wasn't possible for them to become as fabulous as the locals. Upon being asked what she tought of these desertions, Queen Sheelba simply grunted that a real Barbarian would be satisfied with some strips of leather. She then added that the crew could be a little rampacious and high spirited, as Goblins often can be.
(2:18:05 PM) Sareln: so, no.
(2:18:18 PM) Sareln: I'm guessing that he's hoping to choke and then "backfill" into me.
(2:18:38 PM) BobChllingsworth: yeah
(2:18:54 PM) BobChllingsworth: you must have quite a large nice warrior army
(2:19:06 PM) BobChllingsworth: since your power is close to mine, and I have two cities and nine warriors
(2:19:22 PM) BobChllingsworth: (and an AXE)
(2:19:36 PM) Sareln: hehe
(2:19:39 PM) BobChllingsworth: any chance of just throwing dudes at him?
(2:19:56 PM) Sareln: wb think that 2 stacked up goblins will take about 10 unpromoted warriors to kill on flatland
(2:20:12 PM) BobChllingsworth: that many?
(2:20:17 PM) BobChllingsworth: hmm
(2:20:18 PM) Sareln: yeah, may have been bad seed luck
(2:20:25 PM) Sareln: do recall that he's aggressive
(2:20:35 PM) Sareln: right now I have enough warriors to deny him the hills around my capital
(2:20:38 PM) Sareln: and we'll work from there
(2:21:14 PM) Sareln: I imagine this is going to be a fascinating dance.
(2:21:54 PM) BobChllingsworth: hah
(2:22:10 PM) BobChllingsworth: I already expressed condolences in my thread that this crap has happened to you for a second game in a row
(2:22:20 PM) Sareln: heh
(2:22:25 PM) Sareln: this time at least I can bloody the nose
(2:22:25 PM) BobChllingsworth: at least you aren't in much danger of actually dying this time :P
(2:22:32 PM) Sareln: the goblins are coming in on separate vectors
(2:22:36 PM) Sareln: so they aren't stacked up yet
(2:22:42 PM) Sareln: and the earliest they can do so
(2:22:46 PM) Sareln: it'll be on flatland
(2:22:55 PM) BobChllingsworth: he's probably not going to be overly careful with them
(2:23:03 PM) Sareln: of course not, they were "free"
(2:23:03 PM) BobChllingsworth: not like they cost anything to make
(2:23:04 PM) Sareln: :P
(2:23:10 PM) BobChllingsworth: yeah, and he saves money if they die
(2:24:12 PM) Sareln: well, I need to stare at this map more and decide how I want to play this turn
(2:24:21 PM) Sareln: at least I can chop forests for god-king hammers :D
(2:24:23 PM) Sareln: w00t.
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Mist Wrote:I'd still do the settler. Assuming he doesn't commit anything else ( above those 2 goblin archers and a wolfrider ) a settler with 6-8 warrior escort will reach the copper site. And you'd be in much stronger position having that copper, even if you had to settle on it to get bronze weapons.

Generaly I think it'd be a mistake to turtle up, terrain near your capital is very good for hostile choke, especially one archer based.

I'm going to chop out the rest of the settler, which means I can spend this turn building a warrior (1st turn of chop). The settler will be chopped into and finished next turn with 3 hammers of overflow, which will buy me another one turn warrior for 3 more turns I think lol.

His goblins have not managed to group up yet, and it's not clear that they're going to try. If they group up and try and stay near/on defensive terrain, I can manage their movement. I'll have to draw up a map. I'm also assuming his wolf-rider is on the way, so I need to be careful not to leave myself exposed to that. If he doesn't group up, then my goal is to force him onto indefensible (flatland) terrain and then try and mob to kill. If he just fortifies his archer on a hill somewhere, I don't care and go on to found my city. Will probably found on that hill site, since I can use mass warrior to clear out the lizardmen lair. Capital is basically going to be on warriors for the foreseeable future.
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