T169:
A few splashscreens. First a Furs<-> Earth mana trade and map exchange with the Luchuirp. TBH i lost track on our deals. We trade Silk for Cotton and I'm giving them Horse and Marble in exchange for later Life and Earth mana. Did I agree to give Furs as well? Anyway, the last splashscreen is what I've been looking forward to:
Highlighted
Rathus Denmora, the Sidar hero. Alone, he's a moderately weak assasssin (5 str instead of 6/4 and +50% vs melee instead of -50% city attack), but the real prize is the
Nether Blade he starts with. It's a +2 death item that I'm going to use to buff various units, ie. Tigers.
But that's not the highlight of the turn. This is:
I flipped the critical tile last turn. It allowed workers to road it and move the stack onto the forest and then Haste it. What you see above is the Sorodh garrison after receiving 2 RoF and Rust. There's also my literate pet tiger just after reading the Grimoire. I hoped for Wither, but a Spectre will also do.
First attacked a CR2 Emp4 tiger, summoned by a Balseraph war veteran before he'd settled. He lost at 73%.
Then his CR1 buddy won at 70%. Next four tigers died at 65-55% and the last of the pack won at 69%.
After that, 4 redlined units remained in Sorodh. I wanted to pull back the stack after combat to avoid exposing it to an Axe/Lizardman counterattack from Renegade Hill, so I used mobile DS. All three were sever-souled and promoted with C1 or C2. All won at 96-99%. Then the last defender was defeated by the Grimoir Spectre.
Burnt. Manes pumped Dis to size 12 and Despero to 8. AC rose to 26.
I moved the stack back NW, out of reach of Renegade Hill Axes but still within range of fire elementals - Mardoc parked SoI 4 tiles South of Sorodh. Deleted the victorious Tigers so they don't fall prey to Mardoc's Lizardmen, who could beat the tigers for exp and get Subdue Animal. I forgot about this little detail:
Noob! I deleted the educated Tiger and dropped the Grimoire. I can't even delete it because it's an item. Which is interesting - means that the Orthus Axe might be out there somewhere, but where? Anyway, I covered the Grimoire with the Spectre hoping that it'll scare off Lizardmen and Axes and make Mardoc use an elemental if he wants to get it. He'd rather want to get the stack that burned Sorodh I believe so I moved 2 archers to hide the Priests behind them.
I hope you haven't eaten all your popcorn already cause there's more to come. With SoI no longer making zone defense for all the western cities I was able to make a move with the western stack. Here it is vs thrice RoFed Cevedes Garrison:
Once again first hit the tigers losing 8 battles at 18-22% odds. Then PoL and Ritualists winning 4 times at about 85% and then several times at 95%+. It ended with this:
I didn't have enough troops to defend Cevedes if captured so I summoned new Tigers in place of the lost ones and left it that way. Mardoc can reinforce the city with some lizardmen from Udenarat and possibly train Axes/Warriors in Cevedes. Nothing that would prevent the city from falling next turn. He could move the Udenarat 20 Axes west - they would reach Cevedes in 2 turns, but only after suffering heavy RoFing.
In the north first Mage appeared
I am a sucker for Blinding Light. Without my own Rathas this guy will have to do. He got C2, but I'm not sure if it makes spell resist less likely.
EOT:
A GM was born in the capital, he'll make a trade mission to the nearest Luchuirp city.
Hyborem built Prophecy of Ragnarok with the GE. Looks like the Blight is around the corner. When it hits I should be the least affected thanks to StW. Actually I'd like to give it a little push if I could though Cevedes is too good to burn.
WW has also hit with full force, but this should be counteracted with Gambling Houses in a few turns.
Peekaboo is building an adept and will finish Rathus with overflow next EOT.
A little diplo dump with Square Leg (after I msg'd him that Sorodh is razed). He's considering conceding the game if we manage to beat the Clan. That's indeed something to consider if the scenario after defeating the Clan would be a standstill and a race for the Tower, which I find awfully boring.