October 20th, 2011, 11:38
Posts: 2,257
Threads: 13
Joined: Jun 2010
So the main reason why i left it one turn late...
Let's celebrate our new adept!
Naming schemes, anyone? Winner of the naming scheme will get an adept named after the person!
Now, moving on, here are my cities.
I have 6 cities in total, one was just build two turns ago.
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See that. 1 turn to an adept. Delicious. I can practically taste victory now =)
With that said, 3 turns per adept is really freaking a lot. My capital can do it only with overflow, and it's my strongest city. Sigh.
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It helps to make up for my commerce deficit, while the new settler will go and claim the copper (and also the far island in the future). Who knows, i might have to run there in an emergency =) Living a lonely life among dragon bones...
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A slight commerce city, while also producing adepts. Expect 6T adepts (oh the horror) from here.
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My second strongest production city, due to the insane number of hills. It just produced a settler three turns ago, now it's going full adept.
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It's hard to build up this city due to the barb invasions from atop, but i'm planning to make it build thanes to spread Kilmorph, for the money. Priests and temples might come in handy too soon.
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Buffer city. If anyone attacks from bottom left, they'll have this to walk through. Sure, they can walk past.... i supposed... but it gives me 2T warning if anyone comes. Good enough. (Also can work a silk, 2 seafood and plenty of mines).
That's all for this post, since i posted demographics just a short while back =)