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WarriorKnight Wrote:I only have 3 preats left, one is doing sentry down south while the other two are en route.
Nice, will they get to Marlo in time for the assault? We probably need to consider positioning workers to build railroads and expedite the movement of troops who might not be able to participate otherwise.
I think you could probably peel off another 4-6 units and not be in any serious danger. Once the terminating date for producing 1-movers in time to meet the main army passes, you should start knights in all your build queues to be auto-upgraded into cavalry. I would also suggest starting maces in your build queues at some point to upgrade into machine guns. This should plug the gap from the troops you redeploy.
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GA started and switched to Bureau and SP. My gpt rose to ~640gpt, easily enough to cover both Shoot and dave while giving us almost 200gpt to use elsewhere (likely on upgrades). Brief look at my major cities in a GA:
dave, I've switched Kararomum over to settlers, where I can almost consistently 1t them. Since your going to be getting all of them, let me know if you would rather me build units for the invasion instead.
Prime commerce center, once I get a Levee and US it should be making a decent amount of hammers too.
Still got a lot of ways to go before it's at full potential, but 4t Kremlin pre-Steam Power is excellent. SP and Railroad shortly should be very useful.
Easily 1t Rifles with a GA, so I may grow on the coast a bit. Can probably build a couple of MG's for the invasion, hopefully they'll make it on time.
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WarriorKnight Wrote:dave, I've switched Kararomum over to settlers, where I can almost consistently 1t them. Since your going to be getting all of them, let me know if you would rather me build units for the invasion instead.
Build units for the invasion until the last possible minute. We need to go balls to the wall to make this work.
Start staging your workers to build a railway the minute we research railroad, so that the slower units can get to Marlo in time for the assault.
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Kremlin complete. No-one else really had a chance, but it's nice to finally have it.
Shoot, dave, knock [STRIKE]your people[/STRIKE] yourselves out with whipping. Do make sure we get RR this turn though.
April 7th, 2012, 14:36
(This post was last modified: April 7th, 2012, 15:52 by oledavy.)
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Hey WK, I could use extra gold next turn to upgrade a pair of Combat III Frigates.
EDIT: Hold that thought, it might be better to hold onto the gold and power to Physics in case Team #1 is racing us for it. Let's see what me and Shoot's combined research rate looks like on our turn, then make the decision.
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oledavy Wrote:Hey WK, I could use extra gold next turn to upgrade a pair of Combat III Frigates.
EDIT: Hold that thought, it might be better to hold onto the gold and power to Physics in case Team #1 is racing us for it. Let's see what me and Shoot's combined research rate looks like on our turn, then make the decision.
Is it worth it though? Sure the more Destroyers in the water the better, but C3 isn't that much better then C2, and 480 gold (the amount it'll cost) will burn all of our extra gold. I doubt it'll be worthwhile even if Physics weren't a factor.
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WarriorKnight Wrote:Is it worth it though? Sure the more Destroyers in the water the better, but C3 isn't that much better then C2, and 480 gold (the amount it'll cost) will burn all of our extra gold. I doubt it'll be worthwhile even if Physics weren't a factor.
Yeah those are pretty much my thoughts as well. I don't generally think upgrading is worth it unless it is the clear difference between keeping and losing a city (say like a warrior to axe in the early game which makes a huge difference if there are only like 10 units involved total and no siege).
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I feel like it would be pretty useful in this case since the units in question are Combat III. Also, there is a strong possibility Sulla is about to do the same with some of his ships. I don't know if either of you noticed; but last turn, Speaker ran 100% gold (large dip in the GNP graph), and he is now sitting on a tidy little sum. He's either upgrading something to attack Team #2, or upgrading some of Sulla's navy.
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oledavy Wrote:I feel like it would be pretty useful in this case since the units in question are Combat III. Also, there is a strong possibility Sulla is about to do the same with some of his ships. I don't know if either of you noticed; but last turn, Speaker ran 100% gold (large dip in the GNP graph), and he is now sitting on a tidy little sum. He's either upgrading something to attack Team #2, or upgrading some of Sulla's navy.
Neither way does it make it worth it for us to upgrade I don't think. We have better uses for that gold, namely deficit researching for Cristo. Remember, once my huge stack moves into Chinese lands, I'm going to have to start paying a lot of supply maintenance on all those units. WK won't be able to fund both of us 100% through radio, so that extra gold is going to be important.
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Btw, not to nag, as I know you're still producing military; but when do you think you'll start getting settlers to me? I'm trying to plan out when and where I need to have my workers
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