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[Spoiler] Team slowwalk of the Reservoir Cats (Suleiman/Korea, slowcheetah + Catwalk)

Ok quick turn report: Turn pace post Kuro is pretty good, we even got two turns in yesterday.

Domestics-
The Oracle microplan continues as planned, although there are differences in both maintenance (number of tiles) and tech rates (prereq bonuses) so we may have to delay the oracle if we can't get pottery in time (should only be a delay until turn 34).

Exploration

We found Xenu's borders with our warrior (probably won't do anything threatenining), and our scout continues down the eastern coast of the central jungle hub.
I'll put pictures up later, but my dropbox is playing up a bit

Other News
Sian had a score increase and someone built Stonehenge last turn, could be those two events are connected. Question is did he really ever want the oracle at all, stonehenge plus buddhism sets him up pretty nicely?
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It's turn 30 here in Korea town and considering that's a nice round number I think I'll give a nice well rounded turn report.

First off, domestics:

We are three turns from finishing the Oracle and possibly two turns from finishing pottery. The only snag is the maintenance costs differ compared to my sim and I have been rather lazy and havent looked up how to do precise GNP calculations. I believe it involves factoring in prereq bonuses and also 'known tech' bonuses. However, measuring the slider with my fingers seems to indicate we'll get the tech in time :neenernee:.

Specific Micro (only Catwalk has to read)
On this note Catwalk, go 50% research next turn and 100% on the final turn. We can get one extra commerce by swapping the dry grassland hill at the capital to a plains river tile if necessary (do this on turn 32 when running 100%, we don't have the hammers to do it both turns).

[Image: Civ4ScreenShot0102.JPG]
Here are our cities, spacetyrantxenu's warrior is stationed on the border, I don't believe Xenu is going to pilfer our worker, and moving him would have destroyed our whole plan so I left him mining. However, I did send him some diplo to reassure him that our warrior (which is next to his borders) wasn't going to go on a one man crusade into his territory.

Diplo from us to Xenu

Greetings fellow dictator,

Your warrior appears to have found our borders this turn. Unfortunately, border controls are strict these days, so you won't be able to legally cross to the other side of our 'hub' before someone discovers 'Writing', because apparently our people have created enough of the mystical property known as 'culture' to be able to seal off the area from troops. I'm not sure quite how romantic songs about knights who say 'neep' accomplishes this, but my top priests assure me that it works.
On the other side of the coin our warrior has been up near your borders for a couple of turns, he is about to turn round and defog the other side of the coast in the hopes of having a means towards profitable trade relations before a road network is erected between our nations.

Yours maniacally,
slowcheetah and Catwalk.

Diplo from Xenu to us


Hail Co-Dictators!

We've noticed the closed borders and although it's inconvenient we'd rather not be challeneged to chop the tallest tree in the forest with a herring in order to pass through. Similarly, our borders are closed because we fear an outbreak of NEEP if your warrior is presently allowed to pass through, so sadly we must keep him out for now until we can find a way to open the borders without risk of inadvertant NEEPing, or accidental use of ancient relics such as the Holy Hand Grenade of Antioch, if he happens to be in possession of one.

For now our warrior will continue his exploration of the wilderness, searching for new and interesting ways to torture our peasants. He plans to head back northeast along the coast to see if he can discover anything new that way.

How do things fare in your empire? It looks like your Oracle build is going well, from what we can see. Have relations improved with Sian since you two came to an agreement about your wonder building plans? How have things gone with the new Rebel Leaders in control of the former Pirate lands? We've had a few discussions with Dazedroyalty and find him to be an interesting leader. His interest in mathematics and logic concerns us, though, since everyone knows Mao is irrational at all times.

One other topic I had been meaning to bring up involves spending espionage points on one another. We currently have graphs on you and you should also have graphs on us. Would you like to agree to not spend further points on each other so we can both keep visibility on the demographics charts? I would like to prevent paranoia on either side about a sudden military buildup and having visibility would be a good way to provide that security to both of us. If you don't want to make a deal we'd have to keep spending on you when we'd rather catch up our charts on someone else.

Anything else interesting going on? We always love to chat, especially over the sounds of wailing and suffering peasants as a pleasant backdrop.

Hail Ronald Reagan!
Mao (meow),
Chairman
Republican Party

Personally, I would agree to the EP spending, admit we don't have to much information about the others (because we don't) but possibly warn him about the threat of the GLH on this map and the fact that Sian's going for it (did we agree to nondisclosure on that?)


Our warriors position, he should probably track back home now while defogging the coast.
[Image: Civ4ScreenShot0105.JPG]

Screenshots of the rest of the world.

Sian's Borders
[Image: Civ4ScreenShot0103.JPG]
DazedLand
[Image: Civ4ScreenShot0106.JPG]
Symmetrical Tundra
[Image: Civ4ScreenShot0107.JPG]

Suprising Jungly centre
[SPOILER]Suprise!!![SPOILER]I forgot to take a picture of the jungly centresmoke
[/SPOILER][/SPOILER]

I'll post something up on thoughts for the future soon, I just wanted to get this up before the forum ate the post
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Third City placement

[Image: Civ4ScreenShot0108.JPG]
[Image: Civ4ScreenShot0109.JPG]
[Image: Civ4ScreenShot0110.JPG]

Background

As soon as the oracle finishes we are going on a settling binge, the competed areas of the map are the tundra area and the jungle area. We (and others) can't do anything with the jungle area until IW. However, everyone can utilise the resource filled tundra so it is important to get down there sharpish. We will also be sharply raising once the pyramids are built, this means worker labour is much needed locally as well as being sent off roading to far away places.

Personally, I am campaigning for green dot :

1) Much quicker and easier access to copper than pink dot. Green dot has copper first ring and therefore doesn't need a monument, and it'll take less worker turns to road to and set up, worker turns which can then be used improving the capital and second city.
2)Resources unlocked (almost all the way) with fishing, AH is a little ways off assuming we build a settler immediately after the oracle (which I think we should).
3)Upon founding; Green dot can build two workboats, the first for itself and the second for red dot (almost certain to be our fourth city), by then planting the pyramids at red dot. Then the city only needs a granary to be primed as whipping factory for settlers and workers (before eventually settling down to become a specialist pump).
4) Much lower maintenance costs than pink, admittedly maintenance looks tiny compared to PBEM25 but it's still a consideration

Overall Vision Approx turn 50

Pyramids has been built in red dot, red dot provides the settlers for the tundra. Second city provides settlers and workers for the floodplains, and the capital alternates between infra (Lib, gran etc) and supplying workers and settlers.

At least thats the way I see it, Catwalk anything you'd like to add?
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I concur with green dot followed by red. Tempted to suggest red dot first as green dot sucks a bit, but that probably won't have much long-term impact as they're mostly equal in the short run.

I agree with the fairly cramped spacing you're indicating, as specialists are going to be very high value for us. We can make the best use of our land and specialist restrictions that way. We should definitely go heavy farms, as surplus food + specialists outperforms cottages by far.

School has gone apeshit lately over group formation for our next group project, with deals being broken and lots of drama everywhere. Also, see my PBEM25 thread for an update on that game. Still expecting to be back in force before too long. How carefully do you want to manage micro from now on? I do want us to play well (and beat everybody silly), but I'm really not a hardcore micro player other than at crucial junctions. I'm thinking we can agree on general timing and order of settlements and agree fully on a dotmap, with other decisions being made more leisurely. Does that sound good to you, or do you want more careful coordination? My main concern is resolving turns fairly easily, I don't mind sacrificing a little bit of power. Whenever we enter a wonder race we can discuss making a proper micro plan, of course.

On that note, did we discuss tech paths much? I think AH next was mentioned, don't remember what else we discussed.
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Green dot does indeed suck but I think it's the best shorterm propect.

I'm perfectly fine with playing each turn as it comes from now on, rather than having a detailed microplan. Wonder's are obivously a special case. Posibly we shoud just leave signs in game if roads need to be connected, forests chopped etc.

I think our capital should build a settler for green dot, followed by a warrior for MP.
Second city forge, followed by chopping out a worker?

I think the immediate techpath should probably be fishing/hunting, masonry followed by AH to allow resources to be hooked. Then writing for scientist slots, then maybe straight on to currency depending on how techpace looks? Followed by a beeline to calender for mausoleum/galley access we''ll probably need to slot in monotheism somewhere as well for OR.
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I agree with the beeline to Mausoleum, possibly even going for that before Currency. Think we'd be able to finish another engineer for the Mausoleum?
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An engineer for it could well be an option. I don't think we should head there before currency. Probably crash the economy, if we try to do that and keep expanding. I doubt anyone else will head there before currency anyway.
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I like the engineer plan. Will mean skipping scientists in the forge town, probably. If the engineer is our third GP (getting a GS before then), it will require 200 points. That's 34 turns. The town with Pyramids can produce it in 20 turns if we get a forge there. t70 for Mausoleum sounds nice. Do you have any bulbing ideas you'd like to explore? I assume we'd rather make a play for a scientist than a prophet in our capital, meaning getting a library up in a hurry.
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Played a turn! Report as follows:
- logged in
- saw workers needed orders
- checked the micro plan
- saw that worker orders were not detailed
- panicked
- made several plans
- discarded plans
- issued an executive order to finish the grassland farm, planning on building a road on the plains next turn to let our settler get the expansion up and running in two turns
- I moved our scout further down Sian's borders, and the warrior kept hugging the coast
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Haha, yeah I didn't leave any orders for those workers. Wasn't sure what to do with them. Depending on their positioning ( I don't have the game up right now and find it hard to imagine without), I think two workers should chop one forest each in city 2 (name?), which can go into a worker after the forge is completed.
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