I got over my disappointment with Ronaldo soon enough, but I haven't had time to post here the last few days. And I can't really be mad at him anyway, it was a superb cross into the penalty area. Portugal outplayed the US the first ten and the last five minutes of the game, so they probably deserved the draw. Right? Right? Righhhhtttt.... Anyway, I have some catching up to do.
T78
I decided that this would be a safer location and doesn't leave the flood plains between West Yellowstone and Lake wasted until a filler production city would use it much later on. That filler city would go 2S of lake's corn, could borrow the corn from Grant Village for a little while, and grow onto all the tiles it will ever need in a very short span, then either churn units or Wealth. As for this border city, it will have enough trees to chop in basic infrastructure and has plenty of tiles to cottage, so this will be a commerce city. Slow starting at first, but once the cottages mature this will be a nice addition.
Still on schedule here. I'm pretty sure that the dyes are first ring for Nakor, so I won't be taking those. Maybe later in the game they'll be mine, one way or the other.
I can't wait to grow these cities up some.
Currency should be a nice shot in the arm, especially with the island city coming online soon.
T79
More of the same. For the life of me, I can't account for Dhal's scout just sitting there forever. I know he isn't really paying attention to this game but really? Do something, man!
Taking a peek at F4 now that Currency is in, I'm going to try to get a sense of the economic capacity of my neighbors. I have graphs on Mardoc and Caledorn (and will have them again on Dhal but he keeps spending EP on me) but I can use this to see how others are developing, assuming generally that players will use binary research. The first picture shows Caledorn at his 100% gold saving rate, which is very competitive with me right now, virtually equal. My academy sets me apart on the research phase. I'll be interested to see Mardoc's rate. Early on, I hypothesized that he had laid down early cottages while growing his capital tall. If so, he should be in decent economic shape as well, ignoring outside factors like aggressive other players. It looks like most of these guys are burning cash right now.
T80
I'm ready to smack this guy as soon as he comes a little closer...
Stone is MINE. And, for the fun of it, maybe induce some heartburn for Nakor because why not?
A unit or two killed but it seems no cities razed so far.
Yellowstone resuming its upward trend to its rightful position.
+20 GNP with Currency, with the caveat that I'm now running a couple of scientists. +10 on gold saving, I'm not sure how much expenses went up but that's nine overseas routes that I didn't have before, so that's nice.
So this is the final product on T80. After many, many sims (see the spoilered bit), I think I finally hit on a plan that is pretty good and reasonably defensible, unlike some of my earlier runs. I'm not bristling with military, but in this soft neighborhood it is plenty for now. I've spent hammers on tons of early workers and recent cities. Right now I'm just a little behind on worker turns (I've worked 3 lake tiles at Lake and a bare flood plains a couple of turns at West Yellowstone) so I need to build a couple more workers, but I've been able to fudge on workable tiles by whipping and using scientist specialists, particularly at Fishing Bridge since I have so much overlap there with Lake and West Yellowstone. I'm trying to be greedy on the border with Caledorn, so if I have to work a few suboptimal tiles temporarily to get a larger share of the pie permanently, I'm happy with that. Overall I'm very pleased with what I've done to this point and I think I am very well positioned to be competitive for the long haul, particularly with this set of neighbors. A top five finish should be possible, but lots can change.
Three more turns to report on and I'll be caught up.
T78
I decided that this would be a safer location and doesn't leave the flood plains between West Yellowstone and Lake wasted until a filler production city would use it much later on. That filler city would go 2S of lake's corn, could borrow the corn from Grant Village for a little while, and grow onto all the tiles it will ever need in a very short span, then either churn units or Wealth. As for this border city, it will have enough trees to chop in basic infrastructure and has plenty of tiles to cottage, so this will be a commerce city. Slow starting at first, but once the cottages mature this will be a nice addition.
Still on schedule here. I'm pretty sure that the dyes are first ring for Nakor, so I won't be taking those. Maybe later in the game they'll be mine, one way or the other.
I can't wait to grow these cities up some.
Currency should be a nice shot in the arm, especially with the island city coming online soon.
T79
More of the same. For the life of me, I can't account for Dhal's scout just sitting there forever. I know he isn't really paying attention to this game but really? Do something, man!
Taking a peek at F4 now that Currency is in, I'm going to try to get a sense of the economic capacity of my neighbors. I have graphs on Mardoc and Caledorn (and will have them again on Dhal but he keeps spending EP on me) but I can use this to see how others are developing, assuming generally that players will use binary research. The first picture shows Caledorn at his 100% gold saving rate, which is very competitive with me right now, virtually equal. My academy sets me apart on the research phase. I'll be interested to see Mardoc's rate. Early on, I hypothesized that he had laid down early cottages while growing his capital tall. If so, he should be in decent economic shape as well, ignoring outside factors like aggressive other players. It looks like most of these guys are burning cash right now.
T80
I'm ready to smack this guy as soon as he comes a little closer...
Stone is MINE. And, for the fun of it, maybe induce some heartburn for Nakor because why not?
A unit or two killed but it seems no cities razed so far.
Yellowstone resuming its upward trend to its rightful position.
+20 GNP with Currency, with the caveat that I'm now running a couple of scientists. +10 on gold saving, I'm not sure how much expenses went up but that's nine overseas routes that I didn't have before, so that's nice.
So this is the final product on T80. After many, many sims (see the spoilered bit), I think I finally hit on a plan that is pretty good and reasonably defensible, unlike some of my earlier runs. I'm not bristling with military, but in this soft neighborhood it is plenty for now. I've spent hammers on tons of early workers and recent cities. Right now I'm just a little behind on worker turns (I've worked 3 lake tiles at Lake and a bare flood plains a couple of turns at West Yellowstone) so I need to build a couple more workers, but I've been able to fudge on workable tiles by whipping and using scientist specialists, particularly at Fishing Bridge since I have so much overlap there with Lake and West Yellowstone. I'm trying to be greedy on the border with Caledorn, so if I have to work a few suboptimal tiles temporarily to get a larger share of the pie permanently, I'm happy with that. Overall I'm very pleased with what I've done to this point and I think I am very well positioned to be competitive for the long haul, particularly with this set of neighbors. A top five finish should be possible, but lots can change.
Three more turns to report on and I'll be caught up.