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[Spoilers] Dreylin's short visit to a late Era

(April 11th, 2016, 13:58)Dreylin Wrote:
(April 11th, 2016, 13:54)OT4E Wrote: Somebody, please attack him smile

He's right next door, and we have some Grens ... maybe we should do it. mischief
BLOOD!!! hammer
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I went back in last night and offered map trades to pindicator and REM; they're farthest from us, and they might have interesting information on our neighbours.

I also took a look at the logs and the GE was listed against scooter, so we'll pencil him in for Mining Inc. shall we?

Also a GM somewhere, which could be a Sid's Sushi play.

Here's the posted plan:
(April 2nd, 2016, 09:22)OT4E Wrote: T20: is the most interesting, we adopt Caste and Representation, 6 scientists in Goats(GS in 1), 10 artists in Lhamas, 5 artists in Chickens, science to 0% again (T16 is too early to start teching)

T21: GS discovers SM, 11 artists in Lhamas (GA in 2), 7 artist in Chickens (GA in 2), research in all cities , we still need ~300 science into Communism to take it with GAs (in real game I hope we wont need to produce much because of new cities)

T22: finish line, 12 artists in Lhamas, 9 artist in Chickens, so only 1 citizen in Lhamas dies

Are the # of specialists still valid?

We are also adopting Nationhood, correct? And do we have enough money to buy the second Galleon before the switch from UniSuff?
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(April 12th, 2016, 09:05)Dreylin Wrote: Are the # of specialists still valid?

We are also adopting Nationhood, correct? And do we have enough money to buy the second Galleon before the switch from UniSuff?

No, numbers are to be checked. With GS everything is simple, it must be done in 1. In Lhamas we must make 320-11= 309 < 144(during GA)+81+108 (max, starving). In Chickens it is a bit more complicated, we need to invest as much points as we can during GA, then we lower the number of specialists to make it something like 315/320 (otherwise it comes out before Lhamas) and then put all 9 artists to make 315+87>400

Galeon we buy, we can produce some wealth or research if we fell lack of plain research for Communism, but I think we have enough with our last turn at 0%
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This turn we put all specialists in all 3 cities, otherwise it wont work. And please road sheep this turn and cow next turn or we might have problems.
DZ sent 2 workers to hook deers. I think we need to load galleon this turn so we can take them next. City looks takeable with 1 galleon, 2nd one is just for insurance and to defend the city.

And yes, lets go Nationhood, it doesnt matter that it screws chop and overflow in cap. We need to keep everything safe.
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t270 -

Here's a wrench in the plan:


They have not yet moved this turn. I put a Rifle in the Galleon with the 2 Grens and moved it 11 from the Chickens. It will still be out of their view when their borders pop, and we might be able to sneak it past to threaten their Ivory city if we chose to.

Bought the Galleon and started/finished the roads as requested. Then switched up the civics:


And hired max specialists in the 3 cities:


Aaaaand it seems that I didn't actually buy the Galleon after all. duh This one I have no idea about; I could have sworn I clicked on the purchase button, but I did do it from the main map city interface rather than the full city screen so I must have messed it up somehow. Ugh.

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Also, I realise how frustrating it must be for you to see me consistently making these silly little errors that are incrementally costing us ... because it's very frustrating for me too. frown
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(April 12th, 2016, 23:16)Dreylin Wrote: Also, I realise how frustrating it must be for you to see me consistently making these silly little errors that are incrementally costing us ... because it's very frustrating for me too. frown

I cant blame you for not sharing necessary time. If you have played everything 2-3 times in sandbox you we wouldnt make much mistakes in details. I also was in game and could press that button... I intentionally leave responsibility on you.

MG changes our plans, need to think what to do with it. We cant take city quickly and easily. I see 2 options:
1) capture workers and go away
2) make a landing for his bigger city ( or is it 2 tiles away from coast?)
3) wait for 2nd galeon and whip 3 cavalries after Kremlin
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Just for discussion if everything develops in a favorable way we can invest into some small, but effective campaign. Machine gun will be in barbarian city so the city behind is pretty vinurable. I believe that if we unload there 6 units from galleons he wont be able to do anything about it quick. Then we draft some rifles and whip cavalries for barbarian city.

For this scenario we'd better refrain from capturing workers now. Though 2 workers are not bad compensation for not owning barbarian city. May be he even brings more...
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If I recall correctly, the problem with hitting the city behind is that the only place we can land troops is across a river, so we'll have the amphibious penalty working against us. We also don't know what other units he had to take the city - maybe some Cavs?

Alternatively, we could sail around the Eastern side of the island and attack his capital, then probably take the SE city as well. Not sure if it had happened before you last logged in, but one or both of the map trades came in and we now have visibility on everyone's core. Donovan's is pretty well spaced out in a line, so reinforcing will be hard for him.
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I fear that if we start slaving drafting hard, we pull too many attention. Killing DZ's city behind barbarian city with small group would be the best scenario. But with just 1 galleon I guess it is not an option for the next 5 turns and in 5 turns 2 galleons become not enough.
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