September 2nd, 2011, 15:47
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For anyone who's still curious about this, MadDjinn has done a nice job of explaining the dominant Civ5 strat on his blog:
http://blog.maddjinn.ca/2011/09/01/bring...ders-pt-1/
This is a better explanation than the thread I linked to before. It's a good summary of why I have no desire to go back and play Civ5 again: the game mechanics are still too broken (especially Great Scientists/Research Agreements).
September 4th, 2011, 11:19
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Sullla Wrote:For anyone who's still curious about this, MadDjinn has done a nice job of explaining the dominant Civ5 strat on his blog:
http://blog.maddjinn.ca/2011/09/01/bring...ders-pt-1/
This is a better explanation than the thread I linked to before. It's a good summary of why I have no desire to go back and play Civ5 again: the game mechanics are still too broken (especially Great Scientists/Research Agreements).
Quote:A strange game. The only winning move is not to play. How about a nice game of Civ4?
Relevant!
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
September 5th, 2011, 10:05
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Sullla Wrote:For anyone who's still curious about this, MadDjinn has done a nice job of explaining the dominant Civ5 strat on his blog:
http://blog.maddjinn.ca/2011/09/01/bring...ders-pt-1/
This is a better explanation than the thread I linked to before. It's a good summary of why I have no desire to go back and play Civ5 again: the game mechanics are still too broken (especially Great Scientists/Research Agreements).
Who knows in 1-2 years with input from such guys, CiV V will be a decent game?
September 5th, 2011, 15:53
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Nope. You can't fix a game if the core mechanics are broken. There are way too many baseline issues with Civ5; to fix them, it would have to be an entirely different game.
That also assumes that Firaxis intends to do more than sell endless downloadable content, which seems extremely unlikely at this point.
September 7th, 2011, 07:05
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Sullla Wrote:Nope. You can't fix a game if the core mechanics are broken. There are way too many baseline issues with Civ5; to fix them, it would have to be an entirely different game.
That also assumes that Firaxis intends to do more than sell endless downloadable content, which seems extremely unlikely at this point.
On second thought you are probably right. After watching the 500$ LTV session of the GDC I fear for the industry.
Although you guys seem content to play LoL on no end, something which I stopped rather abruptly realising they would not innovate further but just churn out more champions. There you guys do not seem to mind.
September 7th, 2011, 12:03
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TheArchduke Wrote:On second thought you are probably right. After watching the 500$ LTV session of the GDC I fear for the industry.
Although you guys seem content to play LoL on no end, something which I stopped rather abruptly realising they would not innovate further but just churn out more champions. There you guys do not seem to mind.
Could be due to a game that works and generally delivers gets more leeway. For example I'm far more lenient of Football Manager than Civ 5, bugs, AI problems and all, simply because it generally does what it should do and doesn't try to force you down one strategy every game. That and the fact that the owners, developers, media staff and testers are a lot more available on the forums than with some other games.
Travelling on a mote of dust, suspended in a sunbeam.
September 8th, 2011, 22:24
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http://forums.civfanatics.com/showthread.php?t=439160
Civ5 for $12.50 ! I think it is worth it so you can see the fail.
There was a good rant buy luddite in the Daring Diety thread about the combat system favoring defense too much. So even if they somehow fix the AI at a reasonable diffaculty level a game-breaking strat would be to ignore miltary and tech/city spam/go tall. So they would have to re-write the combat system and that is an EXP pack, which is unlikey, material.
September 9th, 2011, 00:09
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MJW (ya that one) Wrote:http://forums.civfanatics.com/showthread.php?t=439160
Civ5 for $12.50 ! I think it is worth it so you can see the fail.
There was a good rant buy luddite in the Daring Diety thread about the combat system favoring defense too much. So even if they somehow fix the AI at a reasonable diffaculty level a game-breaking strat would be to ignore miltary and tech/city spam/go tall. So they would have to re-write the combat system and that is an EXP pack, which is unlikey, material.
If you move the decimal point a couple times to the left, I'll buy
Couldn't resist.
You can get a look at a t-bone by looking up the bulls ass but I'd rather take the butcher's word for it.
September 9th, 2011, 07:55
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I paid full retail for about 30 hours of dullness .
Darrell
September 9th, 2011, 10:54
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darrelljs Wrote:I paid full retail for about 30 hours of dullness .
Darrell
Same, and I spent probably 3-4 hours looking for a copy on release night+day.
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