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Mod for Caster of Magic for Windows: More Stuff

(January 25th, 2023, 08:36)occasionalplayer Wrote: A remark: Goblins seem unable to build stables, so that I cannot build Spider Riders.

Terrible! Quick fix: Save - delete Units.dat - open races.ini - The last entries concern Goblins. Change "DisallowedBuilding2=9" to "DisallowedBuilding2=11". - Load
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Gulag = Orc city
Good touch :))
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Updated first post for compatibility with Caster of Magic for Windows version 1.4.7 and more.
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This MOD just got more sizy and is now compatible with Caster of Magic for Windows version 1.5.2. 

Updated first post with some information and the download link.
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Tried this mode a little for the first time and tried the race draugr. Overall the mod looks interesting but one thing I found straight away is that Draugrs settlers create barbarian cities rather than draugr cities. I guess it's not supposed to be like that.

hmm, experienced the same issue with gnomes. I guess I perhaps need to update some file or if it is an overall issue with the "new" races.
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(September 29th, 2023, 17:16)Zypher Wrote: Tried this mode a little for the first time and tried the race draugr. Overall the mod looks interesting but one thing I found straight away is that Draugrs settlers create barbarian cities rather than draugr cities. I guess it's not supposed to be like that.

hmm, experienced the same issue with gnomes. I guess I perhaps need to update some file or if it is an overall issue with the "new" races.

Thanks for the feedback! I just checked the uploaded "modding.ini" and "units.ini" files with the phone and they looked ok. SettlerUnitID=35 at the very end of modding.ini and Race=14 for unit [35] in Units.ini should work well together. But who knows. I won't be able to check more until next week as I'm in a remote place cutting down trees.
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(September 30th, 2023, 16:03)Slingers Wrote:
(September 29th, 2023, 17:16)Zypher Wrote: Tried this mode a little for the first time and tried the race draugr. Overall the mod looks interesting but one thing I found straight away is that Draugrs settlers create barbarian cities rather than draugr cities. I guess it's not supposed to be like that.

hmm, experienced the same issue with gnomes. I guess I perhaps need to update some file or if it is an overall issue with the "new" races.

Thanks for the feedback! I just checked the uploaded "modding.ini" and "units.ini" files with the phone and they looked ok. SettlerUnitID=35 at the very end of modding.ini and Race=14 for unit [35] in Units.ini should work well together. But who knows. I won't be able to check more until next week as I'm in a remote place cutting down trees.

I had played the Warlords Mod just before so maybe it's bc of that, and that I need a fresh "units.ini" and that it got effected from me switching between two mods. 
Gonna check that as well later on.
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(September 29th, 2023, 17:16)Zypher Wrote: ... settlers create barbarian cities ...

Hm... Changing the SettlerUnitID in MODDING.INI doesn't seem to be possible at the moment. After deleting Units.dat in the main folder and replacing two files in the More Stuff folder with these ones, the Settler issue should be resolved. Alternatively, it is also possible to reinstall the mod. 

The link in the first post has been updated.
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Hello! Getting a CTD with

Caster of Magic for Windows v1.05.02
20230923_More_Stuff

Save file:
https://drive.google.com/file/d/1GtFunEn...sp=sharing

Great work so far!
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(October 5th, 2023, 17:55)Leobuilt Wrote: Hello! Getting a CTD with

Caster of Magic for Windows v1.05.02
20230923_More_Stuff

Save file:
https://drive.google.com/file/d/1GtFunEn...sp=sharing

Great work so far!

The file you uploaded shows the CTD screen but does not contain any information about what happened. If you still have it, perhaps turn 168 or even earlier can show what led to this. 
If it has anything to do with the Settler bug mentioned above, at least that one is already fixed.  popcorn
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