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Threads: 19
Joined: Dec 2014
here's my stab at a pick/player analysis:
Yuris: De Gaulle (CHA/IND) of Japan
Mediocre offensive pick, although I understand his motivation for going with this. Having being burned badly on an economic pick on the medieval start game, yuris clearly just wants to be able to survive whatever hogbrained SD rush happens this game and do something impactful in the midgame. No early economy traits here, he gets one extra happy and cheap forges a million years in the future once you have metal casting. Japan is okay for this kind of map, the +2xp to melees on said forge makes it easier to get to amphibious, and the unique mace isn't half bad for furnishing such assaults. I give this pick a 3/5 - I think going ORG/IND or EXP/IND or even AGG/IND would have been a much better way of making Japan shine.
Ginger: Lincoln (CHA/PHI) of Spain
Another CHA pick coming in hot. This one has better synergy with the civ - the Spanish unique castle gives extra xp to naval units, so it makes getting the all important Nav1 or Nav2 that much easier. I assume he has plans for bulbing with PHI on hand here, otherwise PRO/CHA might have made more sense to get a discount on the citadels. I assume he thinks every player will have easy access to stone. Conquistadors are a decent UU, you can use them as defenders. I give this pick a 4/5.
Superdeath: Churchill (CHA/PRO) of Native America
Oh, that's why Ginger couldn't take PRO. This pairing is honestly pretty dumb. Natives give +2xp to archery and gunpowder units... so the best you have offensively starts at muskets. The native unique axe will play zero role in this game. Only good thing about Natives here is the starting techs. I give this one a 2/5.
Scooter: Mao (EXP/PRO) of Carthage
Bog standard economy pairing. EXP and PRO both boost Cothons. This pairing has won or done well in a number of games in the past, and I expect scooter to continue to do well with it unless he's rushed. 4.5/5 for pairing score.
Bing: Pericles (CRE/PHI) of America
An economy pick that goes all in on the great people. With cheap libraries, we can spam a ton of scientists if we so desire. The question is mainly what we want to do with them. Scientists enable the infamous astronomy bulb, but going for an early chemistry for grenadiers is also a good option. The main sad thing about this pick is the limited commerce available for the capital, which is going to make an early academy not that great. Going for pyramids might be a strong option, if yuris does not get them.
I give the pick a 3.5/5.