Preliminary stab at opening micro assuming correct 2 fish capital location:
t0-revolt-units can't move
t1-4 Cottage 1s of Paris
eot 5 Paris size 2, borders pop, worker moves to forest adjacent to corn
t6 Whip wb (14/22 + 5 food), worker starts corn farm (due on t10)
t7 Wb moves, 19/22 + 5 food, growth to 2 eot. 10 hammers overflow from WB whip into Library?
t8 13/22 work 2 netted fish, +8 Food
t9 21/22, + 8 food. Growth to 3 eot
t10: Corn done, 18/24, +11 food Growth to 4 eot
t11: 17/26, +11 food (Corn, 2x Fish, 1x Grass cottage), Growth to 5 eot
t12: Start settler 11 food/2 hammers/turn. 15/28 food
t16: 2 pop whip settler. ~14 hammers overflow.
t17: Take overflow into library? grow back to size 4 eot. 15/24 food +11 food,
t18: Size 4, start worker, 12 food/hammers per turn. Complete eot 22.
t18? 19? Settle for Copper.
Orleans:
t1-4 +3 food
t5: 12/22, farm completes +5 Food.
t6: 17/22, +5 food, worker moves towards cows. Growth to size 2 eot.
t7: Whip Archer, 3/22 food, +5 food. Start cow pasture.
t8: 8/22, 12 hammers x 1.25 (OR + religion swap) = 15 hammers into Granary
t9 13/22
t10: Cow completes. Growth to size 2 at eot. Gran at 17/60 hammers eot
t11: Work Cow and Corn, 4 base hammers, +6 food. Worker moves to forest. 1/24 food.
t12: Worker starts chop. 7/24 food. gran 22/60
t13: Worker chops. 13/24 food. Gran 27/60
t14: Chop completes for +20 base hammers. 19/24 food, granrary at 32/60 Turn on avoid growth. +30 hammers into granary from chop and base production completes granary at eot.
t15: TURN OFF AVOID GROWTH. 24/24 food, +6 food, +4 hammers, 1 hammer overflow from granary after losing 1 to rounding. Start galley?
t16: 12/26 food, growth to size 4 at eot 18.
t19: Start worker.
t20: Whip worker.
t21: Overflow into temple? or Library.
Those turn times are mostly off by one as I haven't figured out the best time to revolt to whatever religion I spawn.
I don't see any horses in the immediate vicinity so I'm aiming to grab the Copper ASAP with my first built settler. Totestra maps are generally too big for effective early rushes but I'll be keeping an eye on the demographics just in case someone else doesn't realize it.
Copper also makes Colossus cheaper and all this forest means I want one of Metal Casting or Math very soon.
2 Calendar happy resources and nothing else in sight means either early Calendar or early Monarchy will be needed.