Made some tests with different starts. Here's the interesting ones.
Fishing boat start -> worker (Hunt + fishing civ):
· T6 workboat done, agri researched. Start worker.
· T13 mining done, start BW.
· T15 worker done, start warrior. Farm rice.
· T20 size 2 cap and work improved rice. Worker goes to mine open hill (adds a turn on grassland farm) while moving).
· T21 warrior done, start another.
· T23 size 3 cap, work banana.
· T25 BW done, start AH.
· Grow cap to size 4 and start settler (forgot to write down turn of growth).
· T32 settler done (one chop completed after mine)
· T33 AH done
· T35 worker #2 done (second chop), start pasture
Worker start -> WB (Hunt + fishing civ):
· T6 agri researched. Start mining
· T10 worker done, start WB. Work PH.
· T14 mining done, start BW. Rice farm done and work it. Farm cows.
· T19 WB done, start warrior. Cow farm done. Move to mine open hill.
· T22 Size 3 cap.
· T25 mine done (not worked yet)
· T26 BW done. Worker moves to chop. Warrior done start another.
· T27 cap size 5.
· T29 warrior done, chop into settler.
· T31 Cap size 6, revolt slavery
· T32 Triple whip settler
· T33 overflow and chop into worker or settler
· T35 AH done
Worker start and stay coastal (hunting + mining civ)
· T6 agriculture done. Start BW.
· T10 worker done, start warrior.
· T14 farm done. Worker goes to mine open hill.
· T16 cap size 2 + warrior done, start another. Work banana.
· T20 cap size 3 and work mine.
· T21 BW done, worker moves to forest and start chopping. Research set to fishing (6 turns) or AH (9 turns).
· T24 chop done. Worker will chop another forest next.
· T27 fishing done.
· T28 settler done, start WB. Chop done. Worker moves to chop another forest.
· (revolt to slavery)
· T30 WB done, work max food. Start warrior.
· T33 cap size 4 and chop completed warrior. Start worker/settler. First worker can start another chop or move to first expand.
· T36 AH done.
Optional: check with starting scout if founding 1SW or 2S gains another agri/pasture resource.
Worker start and move inland for another pasture resource (hunting + mining civ, map permitting)
· T0 move scout and settler.
· T1 found on desired spot. Tested 1SW spot.
· T7 agriculture done. Start AH.
· T12 worker done, start warrior.
· T17 farm done. Warrior completed, start another.
· T18 AH done, start cow pasture next to rice. BW next.
· T19 cap size 2.
· T21 first pasture done.
· T22 warrior done, start another.
· T23 cap size 3, worker starts second pasture.
· T26 cap size 4, warrior done. Start settler.
· T31 BW done, start wheel or fishing. Worker starts chop.
· T32 settler done. Start worker or settler. Revolt to slavery.
Analysis:
All tests were done with Monarch difficulty, normal speed and standard world size. Workboat first provides the most accumulated commerce and is the best approach to fishing civ that I could think of. Worker first with fishing civ results in more wasted or less valuable worker turns.
Interestingly, with hunt + mining civ (Ethiopia) moving inland can be quite good if it adds another agri or pasture resource. If staying coastal, first settler can be done earlier, at the cost of delaying workboat by a lot.
Fishing boat start -> worker (Hunt + fishing civ):
· T6 workboat done, agri researched. Start worker.
· T13 mining done, start BW.
· T15 worker done, start warrior. Farm rice.
· T20 size 2 cap and work improved rice. Worker goes to mine open hill (adds a turn on grassland farm) while moving).
· T21 warrior done, start another.
· T23 size 3 cap, work banana.
· T25 BW done, start AH.
· Grow cap to size 4 and start settler (forgot to write down turn of growth).
· T32 settler done (one chop completed after mine)
· T33 AH done
· T35 worker #2 done (second chop), start pasture
Worker start -> WB (Hunt + fishing civ):
· T6 agri researched. Start mining
· T10 worker done, start WB. Work PH.
· T14 mining done, start BW. Rice farm done and work it. Farm cows.
· T19 WB done, start warrior. Cow farm done. Move to mine open hill.
· T22 Size 3 cap.
· T25 mine done (not worked yet)
· T26 BW done. Worker moves to chop. Warrior done start another.
· T27 cap size 5.
· T29 warrior done, chop into settler.
· T31 Cap size 6, revolt slavery
· T32 Triple whip settler
· T33 overflow and chop into worker or settler
· T35 AH done
Worker start and stay coastal (hunting + mining civ)
· T6 agriculture done. Start BW.
· T10 worker done, start warrior.
· T14 farm done. Worker goes to mine open hill.
· T16 cap size 2 + warrior done, start another. Work banana.
· T20 cap size 3 and work mine.
· T21 BW done, worker moves to forest and start chopping. Research set to fishing (6 turns) or AH (9 turns).
· T24 chop done. Worker will chop another forest next.
· T27 fishing done.
· T28 settler done, start WB. Chop done. Worker moves to chop another forest.
· (revolt to slavery)
· T30 WB done, work max food. Start warrior.
· T33 cap size 4 and chop completed warrior. Start worker/settler. First worker can start another chop or move to first expand.
· T36 AH done.
Optional: check with starting scout if founding 1SW or 2S gains another agri/pasture resource.
Worker start and move inland for another pasture resource (hunting + mining civ, map permitting)
· T0 move scout and settler.
· T1 found on desired spot. Tested 1SW spot.
· T7 agriculture done. Start AH.
· T12 worker done, start warrior.
· T17 farm done. Warrior completed, start another.
· T18 AH done, start cow pasture next to rice. BW next.
· T19 cap size 2.
· T21 first pasture done.
· T22 warrior done, start another.
· T23 cap size 3, worker starts second pasture.
· T26 cap size 4, warrior done. Start settler.
· T31 BW done, start wheel or fishing. Worker starts chop.
· T32 settler done. Start worker or settler. Revolt to slavery.
Analysis:
All tests were done with Monarch difficulty, normal speed and standard world size. Workboat first provides the most accumulated commerce and is the best approach to fishing civ that I could think of. Worker first with fishing civ results in more wasted or less valuable worker turns.
Interestingly, with hunt + mining civ (Ethiopia) moving inland can be quite good if it adds another agri or pasture resource. If staying coastal, first settler can be done earlier, at the cost of delaying workboat by a lot.