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[Spoilers] Woden wonders if he remembers how to play Civ 6

(November 11th, 2024, 03:08)Kaiser Wrote: I seem to remember 7 but it is ages ago that I thought about this

Thanks, that sounds familar. I will have to make sure to defog at least 7 tiles (may push to 10 just in case) around my capital to look for camps.
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Although it might seem the right move with all this food to go warrior->settler for a quick 2nd city, it is really hard (unless extremely lucking finding camps) to get the boost to BW in time. I seem to be in a better place on T60 when going scout->warrior->settler. I could switch off of BW and pick-up someting like Animal Husbandry while getting the 3 barb kills not to waste science, but even when doing that, it seems the better play is the scout->warrior->settler. You can meet 3 city states for PP boost, you find more civilizations, have more map information. My test games with warrior->settler, it was hard to get through PP before the era change and get a golden age. Teh scout->warrior->settler games seem to get me both more often. Although in teh past I thought socut first is not a good play, it seems it works better with a iron working beeline.
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Turn 1
Settled in place, moved warrior to defog coastline and then to where he stands....
   

Started Mining. Everybody but greenline settled this turn. Started working the 4-food rice to grow in 4 turns. Warrior will head south-southwest to a radius of 7 tiles and then swing east looking for a barb camp. Scout will head north to about 7 tiles and swing east southeast looking for a good second city location. 

I am thinking my initial build order will be scout->warrior->settler->builder->encampment/settler->setller/encampment with the settler/encampment depending on if I get 3 barbs killed and BW complete. Encampment will have priority over 2nd settler to start generating GG points. I am thinking best location so far is the grassland coastal tile east of city center. It will provide defense in case of any sea invasion and doesn't impact a potential food triangle with the wheat if it gets to late game.
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Turn 2
Moved my warrior onto the hill...
   

Might be a nice spot for 2nd city if I can find fresh water with lots of food but, then again, not much production. Looks like pinicator also chose to move and has not settled his capital yet.
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Turn 3
Open the save to find a barb scout in view of my warrior...
   

This is the best possible opening. I could have tried to chase him away but I want him to see my city and become activated, then go home and bring his friends for an easy 3 kill and the boost to BW. I move to the tea and defog a little more. If Kaiser is right on the 7 tile (and I think he is), the barb camp should be on the next set of fogged tiles and I will see it when I move onto the grassland hill next turn. Plan is to hit the spear once or twice, depending on the scout and then fortify until fully healed or warriors start spawning. Then retreat towards my city to meet up with the warrior I build after the scout. Should easily get 3 kills. Hopefully there are not horses around, then I might lose my warrior while retreating if chased by more than 1.
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Turn 4
Early morning turn today, lets hope it can get around again today! Open the save and see the barb scout is now activated. Go home little buddy and find some friends. I move my warrior west...
   

Find a barb camp, 7 tiles from my capital. Shoudl take a few turns for the scout to get back here. I will hit the spearman next turn since I get the +5 CS aganist full health units and fortify and heal while eaiting for the camp to spawn more units. Lets hope there aren't horses on any of those grassland tiles.
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