The best way to prevent milking the game is to design a scoring system where the perfect score is zero and you can only lose points.
Something to think about
.
A strictly negative scoring system can always be translated into a positive one if you want to be wussy - it's really a system which HAS a perfect score. As an example of this imagine a game where you have to win by cultural victory. A milkable game is one where the total culture of your empire is used as the criteria - an unmilkable game is one where it's the culture in your poorest culture city (maximum culture of legendary - overflow not counted), minus 5000 points for every time you lost a city. In this case the perfect score is having legendary culture in your poorest city - in other words a 3-city Cultural Victory.
A perfect score system has the downside of the possibility of several people getting a perfect score - it's hard to declare a winner. But this isn't a problem if the goal is variantland and not competition, also perfect scores can be unattainable making a winner more likely. Of course a perfect score system isn't automatically good - if you're penalized for every land tile you don't control then that forces milking the game to acquire as much land as possible...
Something to think about
![wink wink](https://www.realmsbeyond.net/forums/images/smilies/wink2.gif)
A strictly negative scoring system can always be translated into a positive one if you want to be wussy - it's really a system which HAS a perfect score. As an example of this imagine a game where you have to win by cultural victory. A milkable game is one where the total culture of your empire is used as the criteria - an unmilkable game is one where it's the culture in your poorest culture city (maximum culture of legendary - overflow not counted), minus 5000 points for every time you lost a city. In this case the perfect score is having legendary culture in your poorest city - in other words a 3-city Cultural Victory.
A perfect score system has the downside of the possibility of several people getting a perfect score - it's hard to declare a winner. But this isn't a problem if the goal is variantland and not competition, also perfect scores can be unattainable making a winner more likely. Of course a perfect score system isn't automatically good - if you're penalized for every land tile you don't control then that forces milking the game to acquire as much land as possible...