Without further military conflict, I began focusing my efforts on culture accumulation in my big three and pushing through the tech tree. A key point was the completion of Assembly Line research, and the construction of factories and power plants throughout the empire. This was greatly facilitated in 1734 AD by the birth of a Great Engineer in Boston. I would have preferred a Great Artist (odds were about 25%), but the GE worked out well:
Thus began the Golden Age of Factory Construction. Here's an F1 shot from 1740 AD, a couple turns into the golden age:
You can't see the whole list of cities, but out of 26 cities total, 20 were building factories, with 2 more building forges. Three new (founded or captured) cities were building granaries, and Zhou was building a library. Not sure what was up with the people in THAT city.
Obviously, I place great value on the additional hammers available once Assembly Line is completed. Since you can turn hammers (directly or indirectly) into anything else you need, it just seems crazy not to prioritize factory construction in all but the weakest production cities. Admittedly, I was playing an Industrious civ, and already had cheap forges almost everywhere. And a golden age helped immensely as well. But I noticed as the game continued that even once they reached the appropriate tech, the AI civs waited and waited and waited before researching Steam Power and then Assembly Line. They were not at war during this time, so why weren't they pushing for this CRUCIAL tech and improvement? Is this normal behavior for the AI, or just something odd about this game? Maybe the aggressive AI setting affected this?
Anyway, I continued pushing forward with the plan. I finished Scientific Method and went for Biology to boost city growth (and artist specialists) further. A note here about Scientific Method -- one of my pet peeves in Civ IV is how researching Scientific Method, if you've built monastaries in key cities, actually REDUCES your total science output. It just totally makes no sense that this advance is something to put off as long as possible, because it will actually cut your beaker output.
In my case, I never went to Organized Religion (not having a state religion), so I had built monastaries widely throughout my empire. All three of my key culture cities had built 6 monastaries each (forgot to mention that I "acquired" Christianity from Russian cities), and many other cities had 2-4 apiece. My research per turn fell from ~1600 to just over 1200 when I finished Scientific Method, which was a big blow. I guess this is one more game mechanic pushing towards having a state religion and using organized religion to enable missionaries, but it seems poorly handled.
The discovery of Scientific Method also revealed 7 (!) sources of oil in my territory, 6 land and 1 sea. Another sigh of relief at having plenty of this key resource.
Once I finished Biology and triggered a growth boom in my cities, I went for Physics, Electricity, Radio, and Mass Media as a straight drive for the remaining cultural wonders. I planned to build these (or at least most of them) in Washington, with New York and Boston focusing on cathedrals. (Each had already built at least one, and would resume once factories and coal plants were done.) Boston had also built the Hermitage some time ago, as it was the cultural laggard among the big three.
1754 AD - New York generates another Great Artist, and he joins the others waiting to unveil their masterpieces.
A couple turns later I finish Physics, and find 4 sources of Uranium in my territory, including one at Washington. There is also one under Chicago -- no wonder so many inhabitants of the holy city are a little...odd.
I use the Great Scientist to lightbulb part of Electricity, saving about 3 turns. Again, I probably should have built an academy in Boston purely for the culture, but I was thinking I should accelerate getting those last culture wonders, especially the Eiffel Tower.
1776 AD - Electricity is completed and Radio started. Since it is almost Independence Day, this seemed a good year to step back and look at the state of things. First, the globe (and I have finally scouted and map traded for a full view):
Technology:
My push for the final culture wonders has left a couple things behind. Toku was the most advanced civ other than myself, and he pushed heavily for military techs. He would be the military leader through the end of the game.
My cities, with the big three starting to accumulate significant culture:
And my core cities with score displayed. I never could quite get to twice my nearest rival. Note the lumber mills everywhere -- this is the payoff from not chopping, and railroads will only boost it further.
Diplomatically, things were stable. Everyone but Peter was 'Pleased':
I'm not sure how people get the nice screenshots with all the modified displayed, but here's the standings: Peter -5, Huayna Capac +7, Monty +8, Temujin +9, and Toku +10. Note the defensive pact between Toku and Huayna.
Thus began the Golden Age of Factory Construction. Here's an F1 shot from 1740 AD, a couple turns into the golden age:
You can't see the whole list of cities, but out of 26 cities total, 20 were building factories, with 2 more building forges. Three new (founded or captured) cities were building granaries, and Zhou was building a library. Not sure what was up with the people in THAT city.
Obviously, I place great value on the additional hammers available once Assembly Line is completed. Since you can turn hammers (directly or indirectly) into anything else you need, it just seems crazy not to prioritize factory construction in all but the weakest production cities. Admittedly, I was playing an Industrious civ, and already had cheap forges almost everywhere. And a golden age helped immensely as well. But I noticed as the game continued that even once they reached the appropriate tech, the AI civs waited and waited and waited before researching Steam Power and then Assembly Line. They were not at war during this time, so why weren't they pushing for this CRUCIAL tech and improvement? Is this normal behavior for the AI, or just something odd about this game? Maybe the aggressive AI setting affected this?
Anyway, I continued pushing forward with the plan. I finished Scientific Method and went for Biology to boost city growth (and artist specialists) further. A note here about Scientific Method -- one of my pet peeves in Civ IV is how researching Scientific Method, if you've built monastaries in key cities, actually REDUCES your total science output. It just totally makes no sense that this advance is something to put off as long as possible, because it will actually cut your beaker output.
In my case, I never went to Organized Religion (not having a state religion), so I had built monastaries widely throughout my empire. All three of my key culture cities had built 6 monastaries each (forgot to mention that I "acquired" Christianity from Russian cities), and many other cities had 2-4 apiece. My research per turn fell from ~1600 to just over 1200 when I finished Scientific Method, which was a big blow. I guess this is one more game mechanic pushing towards having a state religion and using organized religion to enable missionaries, but it seems poorly handled.
The discovery of Scientific Method also revealed 7 (!) sources of oil in my territory, 6 land and 1 sea. Another sigh of relief at having plenty of this key resource.
Once I finished Biology and triggered a growth boom in my cities, I went for Physics, Electricity, Radio, and Mass Media as a straight drive for the remaining cultural wonders. I planned to build these (or at least most of them) in Washington, with New York and Boston focusing on cathedrals. (Each had already built at least one, and would resume once factories and coal plants were done.) Boston had also built the Hermitage some time ago, as it was the cultural laggard among the big three.
1754 AD - New York generates another Great Artist, and he joins the others waiting to unveil their masterpieces.
A couple turns later I finish Physics, and find 4 sources of Uranium in my territory, including one at Washington. There is also one under Chicago -- no wonder so many inhabitants of the holy city are a little...odd.
I use the Great Scientist to lightbulb part of Electricity, saving about 3 turns. Again, I probably should have built an academy in Boston purely for the culture, but I was thinking I should accelerate getting those last culture wonders, especially the Eiffel Tower.
1776 AD - Electricity is completed and Radio started. Since it is almost Independence Day, this seemed a good year to step back and look at the state of things. First, the globe (and I have finally scouted and map traded for a full view):
Technology:
My push for the final culture wonders has left a couple things behind. Toku was the most advanced civ other than myself, and he pushed heavily for military techs. He would be the military leader through the end of the game.
My cities, with the big three starting to accumulate significant culture:
And my core cities with score displayed. I never could quite get to twice my nearest rival. Note the lumber mills everywhere -- this is the payoff from not chopping, and railroads will only boost it further.
Diplomatically, things were stable. Everyone but Peter was 'Pleased':
I'm not sure how people get the nice screenshots with all the modified displayed, but here's the standings: Peter -5, Huayna Capac +7, Monty +8, Temujin +9, and Toku +10. Note the defensive pact between Toku and Huayna.