January 25th, 2010, 16:16
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McClure Wrote:Bare grass yields a 2/1/2 city center, settling the Silver should produce something other than that. But I can't remember how the city center is calculated ... Silver is +1 commerce (unmined), you're financial, the Silver is on a river ... probably worth a WB test to see what you would really get from the tile. My understanding is that the city center yields the same as the tile would yield unimproved (with jungle/forest cleared), but minimum 2/1/2. So a plains hill gives 2/2/2, jungle sugar gives 3/1/2, thus jungle silver gives 2/1/2 I would think. (Unimproved silver is +0/0/1)
EDIT: Or maybe the minimum is 2/1/1 as Cyneheard says.
I have to run.
January 25th, 2010, 16:20
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novice Wrote:My understanding is that the city center yields the same as the tile would yield unimproved (with jungle/forest cleared), but minimum 2/1/2. So a plains hill gives 2/2/2, jungle sugar gives 3/1/2, thus jungle silver gives 2/1/2 I would think. (Unimproved silver is +0/0/1)
The minimum's 2/1/1, but other than that, your analysis is correct. And it's jungled river silver that's 2/1/2. Without the river, the silver gives no benefit.
Edit: Ninja-edited.
I don't want to move the warrior 1SE, because the settler can do that. I'm leaning towards 1SW for the warrior, since a hill's better for visibility, and the defensive bonus would be nice. 1SE is the only 0-turn settler move that makes any sense (onto a plains sheep would be beyond foolish, we'd gain nothing while wasting our only visible food source).
January 25th, 2010, 16:43
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We do not want to settle on the silver or the sheep, to be sure. Too valuable later.
I am good with either of warrior SW or warrior NE. Both should enough tiles to know if we want to move in that direction or stay where we are. I agree with Cyneheard that the settler can move SE if we are still undecided after the warrior moves.
January 25th, 2010, 18:41
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Do we have a consensus for moving the warrior 1SW, then? We've got 2 yeses, and 1 "either SW or NE"? I'll be back in about 90 minutes, and can make the move then.
January 25th, 2010, 19:12
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Warrior, 1SW. There's more river west and grasslands should have atleast 1 more eatable around. Our current start is suck for growth anyways.
More importantly, what shall we name our stuff?
I kinda want to name our warrior 'Tenzing' since he'll be climbing up and down lots of hills. :-p
PS: Also, is anyone worried that Sunrise and pals have 5 pages? Probably 3 are dedicated to 'how we will not die this game.'
January 25th, 2010, 19:24
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We have a wet rice. :2dance:
The question is, do we want to move? The silks will be a 1-1-4 tile post-Calendar (nothing special). The tile SW of the rice is almost certainly desert (yuck, but we won't be using all our tiles for a long time anyways). I don't see a benefit for moving onto the hill, and think 1SE with the settler is still the way to go.
January 25th, 2010, 19:25
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antisocialmunky Wrote:Warrior, 1SW. There's more river west and grasslands should have atleast 1 more eatable around. Our current start is suck for growth anyways.
Good points. I am fine with warrior 1SW.
antisocialmunky Wrote:More importantly, what shall we name our stuff?
Ah, the really vital questions!
antisocialmunky Wrote:I kinda want to name our warrior 'Tenzing' since he'll be climbing up and down lots of hills. :-p
Not getting the reference?
antisocialmunky Wrote:PS: Also, is anyone worried that Sunrise and pals have 5 pages? Probably 3 are dedicated to 'how we will not die this game.'
Heh. Things have not gone well for them in previous games. Either they are due for a turnaround...or will get smashed before 2000 BC.
January 25th, 2010, 19:38
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Tenzing was the Sherpa that with Edmund Hillary became the first men to summit Mt. Everest and live.
BTW- Is that a desert or plains 2 down?
January 25th, 2010, 19:50
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Ah, cross-posted with Cyneheard.
OK, rice and silks! More food we badly need, and some future happiness. I am feeling a lot better about this start.
That seeming desert tile could be floodplains, or even oasis. And even if it is desert, Cyneheard is correct we will not use all our tiles for a long time to come (if ever).
Options:
1) In place.
Fresh water, rice, sheep, silver, at least 6 hills (5 grass, 1 plains), at least 9 forests, at least 6 riverside tiles (3 grass, 3 plains). Enough food to work all the hills with sheep and rice for 21 base hammers, although that would be stagnant.
2) 1SW on the grass hill.
Fresh water, rice, sheep, silver, silks, at least 2 hills (both grass), at least 8 forests, at least 8 riverside tiles (4 grass, 4 plains).
3) 1SE on grassland at river bend.
Fresh water, rice, sheep, silver, at least 4 hills (all grass), at least 8 forests, at least 6 riverside tiles (5 grass, 1 plains).
Of these, 1SE has the most unknowns. But hopefully most of those are good unknowns -- riverside tiles, etc. In place is not bad especially if we want heavy production from our capital. 1SW picks up the silks (may or may not be a positive) and definitely has more riverside tiles than in place. May or may not have more than 1SE.
I favor 1SE -- plenty of commerce for our capital, enough hills to have good production early, and maybe we will find another nice tile in the fog. It also is the only spot of the three which allows us to work the rice immediately for faster growth, if we want that.
Maybe move the settler 1SE and see what is revealed?
January 25th, 2010, 19:55
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The three options that I see:
1) Stay in place. We would have:
Plains River Sheep (+2 food)
Jungle River Silver (+0 food)
River Rice (+3 food)
3 bare Grass hills (2 rivered) (-3 food)
2 bare grassland (1 river)
3 Grass forests (2 rivered)
2 bare plains (1 river) (-2 food)
1 Plains Hill (-2 food)
1 plains forest rivered, likely 2 more unrivered in the fog (-3 food)
Total: (including +2 from city center): -3 food, so we couldn't hit 20 pop. However, a dense city build is somewhat likely, and our capital (We could name our cities after mountains?) won't get until size 20 unless we really can blow the happy cap wide open.
2) Move 1SE. We probably lose about 2 forests relative to settling in-place, and pick up that likely desert tile. We do save a worker turn on farming the rice.
So, we'd lose:
1 plains hill
2 grassland (include the one we'd settle on)
4 plains (2 river, 2 forests)
a grassland river forest
And gain:
2 river plains (1 forest)
a desert tile
2 grassland (1 river, 1 forest)
1 forest, probably grassland (it's 3-3-6 of our current position)
2 completely fogged tiles
It's a bit of a wash.
Other option:
SE-E onto the hill. It costs us a turn, but gets us hill defense, avoids the desert tile or the NW plains tiles, and we might have something out in the fog. Keeps all our resources, and we get a worker turn back by being next to the rice.
Not sure which one I'm leaning towards, probably settling in place.
Our tech path looks like Agriculture + Worker to start, regardless of what we end up doing?
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