January 26th, 2010, 18:40
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Okay, new turn ticked over and I am tempted.
Do we waste another turn and send the settler NE-NE to the tile the warrior is sitting? If we do, we would have a killer capital with 2 sheep resources, both on river. Plus riverside grassland silver. Plus 4 riverside grassland, plus 5 forests to chop in the BFC.
Or do we settle where the settler sits? It would leave a couple of potentially attractive cities for the future (red dots below). It would have six grassland riverside tiles for cottaging ... but if there is no food in those 5 fogged tiles, I fear we would have to farm at least one of them. Here's the second picture with settle-in-place highlighted:
So what do you think?
January 26th, 2010, 18:58
(This post was last modified: January 26th, 2010, 22:21 by Mr. Nice Guy.)
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Okay, so we get a discount for techs researched already known by the other teams. Does that only count for teams that we have met in-game or for all living civilizations?
I plan to partially research BW.. then (partially/fully depending on timing) Ag on the way to AH, probably finishing BW before moving on to AH.
Going this direction will hopefully confuse teams with C&D departments resembling that used in the demogame. But if we take advantage of more turns using other-team-knowledge discount, the more the better. Of course, if we have no grains at the start then doing this wouldn't make much sense. It all depends on the specifics!
January 26th, 2010, 20:23
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I'm leaning, slightly, towards settling in place. NE-NE would be quite hammer poor, looses 2 river-grass and two forests to chop. As tempting as that second sheep is, I don't see it being an amazingly strong capital long term.
Oh, and the research bonus only applies for teams that you have met.
January 26th, 2010, 21:12
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Good choice... we got...
A second sheep!
So near-term priorities are:
*BW for forest chops, slaving, and revealing of bronze
*AH for food and revealing of horsies
BW will take 18 turns. AH will take 26 turns if we go by hunting or 29 if we take Agri. We will have a worker out in 10 turns. Settling in place, the worker would have been done in 12... we saved one worker-turn by moving on T0! Now we just have to leverage that, which won't be easy with our starting techs/resources.
Now that I think about it, AH first by way of hunting makes most sense. The worker will finish on T11, then can move to and mine our three area hills just in perfect time to land on the sheep next to the capital the same turn that AH finishes. Sure, BW will finish later, but I can't pass up a 4/1/3 tile. That's just too tasty.
Or should we not go worker first? With an expansive leader and 4 hammers/turn, I think we must go worker first.
I won't end turn until after dinner unless things are unclear or very clear...
January 26th, 2010, 21:16
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I can already see why people put sandbox games together... trying to get used to Normal speed is going to take awhile!
January 26th, 2010, 21:53
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Mr. Nice Guy Wrote:I can already see why people put sandbox games together... trying to get used to Normal speed is going to take awhile!
I'm about to fire one up. My gut says that it will be better to take agriculture to AH, as we can actually make use of agri. Agri should finish about the time we get out the first worker. I would rather farm those riverside grassland farms than mine those hills prematurely.
Either way, we should test it a bit in a sandbox.
January 26th, 2010, 22:01
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Well food is power, especially in the early game. And having an early worker is only as good as the improved tiles that it brings you. So probably agri first with farms to take up the time spent researching AH would be best. Will try a couple test games myself and see what your sandbox yields before I make my move this evening.
January 26th, 2010, 22:15
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By the way, I just realized you should probably edit out that reference to Spulla, as it probably qualifies as spoilers for RBPB2.
January 26th, 2010, 22:38
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Okay so I am wildly convinced that you are right: agriculture first wins. In all of my tests, a forest spread on the grassland 2 N of Carthage. That isn't such a bad thing... I used the time to mine the riverside grass hill. I also didn't realize the pre-requisite bonus was so large... having either hunting or agri shaved 3 turns off AH!
Will adjust plans and set build to worker, research to agriculture after setting my daughter to sleep.
January 26th, 2010, 22:47
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If you want, here is my worldbuilder save file. I had to rename it to a .txt though. To use it, rename the extension .CivBeyondSwordWBSave
(I think that should work. Kinda silly that a Civ forum doesn't allow civ extensions :neenernee)
Edit: Apparently I got ninja'd by you there.
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