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Adventure 43 - SevenSpirits goes Farm/Windmill (just kidding)

T-hawk Wrote:Indeed. And there's an obvious complement to this game too. Do the same thing in the opposite direction, where we eat commerce, build with food, and research with hammers. Any interest in trying that?

I'd try that, yes!
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Compromise Wrote:Did you have any trouble with the economy as you conquered the AIs? I had some...uh..."problems with the finances" when I moved later than you.

No, not at all (except a bit early when I was conquering Monty and still lacked Courthouses). At the end of the game, my economy was by far the best it had ever been.

For the record I ended in Rep/Free Speech (by accident - freaking popups. I was previously using Nationalism for the happy)/Caste/Merc/Free Religion. I also had quite a few settled specialists, was building wealth in a couple cities and was still in a golden age. I'm not really sure what the difference would be. I was running 80-100% science for quite a while from the end, even though I didn't need any more techs.
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T-hawk Wrote:Yeah. I seem to have been the only one to favor coastal cities on the eastern portion.

Actually, now I saw Timmy's screenshot, he had three eastern coastal cities in the same spots I did. (on the fur near whale, easternmost tip, southeast corner of the river where it came one tile away from the coast.)


Compromise Wrote:I'd try that, yes!

I think the eat-commerce mod would be less interesting than this game; the obvious move is to cottage every possible tile; at least this game had choices between workshops and lumbermills and cottages and I even used a few watermills post Electricity. And the Great Lighthouse massively dominates the wonder stage. But it might be worth playing. I'll see if I can whip up mod code for the weekend to have something to do before another event opens.
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