October 28th, 2010, 02:58
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SDragon Wrote:I'm wondering if the tables and all the unit/race/building information are really required.
Same here. It's useful, but occasionally it looks like Psyringe was desperate to squeeze as much information as possible. At times it makes it look amateurish (in a bad sense).
October 29th, 2010, 00:01
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The description of Leadership says it affects melee attacks of all friendly units. This is not true. I summoned Phantom Warriors in a sorcery node, and they only got the bonus from the node (it kicked in after 1 turn, as usual). My bard has Leadership +2, and my warriors only have +2 attack.
Does it work only on normal units ? Bug or feature ? I guess it depends on what the original description says.
October 29th, 2010, 00:51
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b0rsuk Wrote:The description of Leadership says it affects melee attacks of all friendly units. This is not true. I summoned Phantom Warriors in a sorcery node, and they only got the bonus from the node (it kicked in after 1 turn, as usual). My bard has Leadership +2, and my warriors only have +2 attack.
Does it work only on normal units ? Bug or feature ? I guess it depends on what the original description says.
Hey, I never noticed that Phantom Warriors got a node bonus that kicked in after 1 turn!
I suspect this is an unintended bug, forgetting to reapply the Leadership bonus after the start of battle, but I'd like to call it a feature, since these summoned units have no mind of their own and have not been exposed to the Leadership long enough to benefit.
October 29th, 2010, 03:14
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Does Leadership work for other summoned creatures?
October 29th, 2010, 08:25
(This post was last modified: October 29th, 2010, 08:57 by b0rsuk.)
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Joined: Oct 2010
I like Serena Wrote:Hey, I never noticed that Phantom Warriors got a node bonus that kicked in after 1 turn!
It also affects Fire Elemental in the corresponding node type, and presumably also Earth and Air elementals. If you want to maximize the benefit, you have to wait 1 turn, not just summon the ally right next to advancing monsters. I think it would be good to mention it in description of all combat summons.
From the manual:
Quote:Increases melee attack strength by one per three
experience levels of the hero to all normal units
on the battlefield; note that Undead, Black
Channeled or Chaos Channeled units which were
once normal do not get this bonus. Only the
highest Leadership bonus applies.
Ah, normal units. That's the word missing in Plight description of the ability. It should be highlighted. Note the description of Prayermaster (in manual) says all units, without distinction.
November 2nd, 2010, 01:53
(This post was last modified: November 2nd, 2010, 03:11 by b0rsuk.)
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* My tests suggest that the word "dispel" in Sorcery Mastery's description refers not to removal of an enchantment, but to countering a spell. I've found Sorcery Mastery in a node, and now my Phantom Warriors seem to be less frequently stopped by Counter Magic. Could someone verify this by examining the code ?
* It would be very nice if the word normal was highlighted in descriptions of Eldritch Weapon, Holy Weapon, Flame Blade, Holy Armor, Shatter, etc.
November 4th, 2010, 05:06
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1. (major)
Spell description of War Bears says it has 130 research cost and 130 casting cost. You must've pasted the value into two places. War Bears are bad, but with 130 casting cost they would be truly awful !
2. (minor)
Your description of nagas says they're amphibians. While I'm not a native english speaker, I know the word "amphibian" has a fairly specific meaning. Animal/creature like a toad, frog or newt. Meanwhile nagas are snake-men from Hindu mythology. So they're reptiles at best. You can say they can swim, or they're amphibious.
In any case, I think it would be better to call them swimmers or amphibious creatures. No ambiguity that way.
November 4th, 2010, 08:47
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Joined: Oct 2010
Plight doesn't say node auras are invisible and are only revealed when a spirit melds with it. See this thread for source:
http://www.realmsbeyond.net/forums/showt...ost&t=4253
The only right place to put the information is during battles, if you press Info button and see "blah blah aura". The information would be hard to find, but it's better than nothing.
December 18th, 2010, 02:41
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Joined: Dec 2010
First off, thanks to Psyringe for the hard work!
Entangle:
The original in-game description, the manual (and Plight) say that Entangle subtracts one movement point per turn. The OSG says Entangle subtracts one movement point, period.
Actual gameplay (1.40j) shows the OSG is correct i.e. Entangle subtracts one point only, during the entire combat. I thought Entangle was bugged, then I checked the OSG which says -1 point only.
December 18th, 2010, 05:21
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b0rsuk Wrote:* My tests suggest that the word "dispel" in Sorcery Mastery's description refers not to removal of an enchantment, but to countering a spell. I've found Sorcery Mastery in a node, and now my Phantom Warriors seem to be less frequently stopped by Counter Magic. Could someone verify this by examining the code?
I've taken a quick look and I see that whenever a spell is cast in combat, a dispel-check is made that includes sorcery mastery. This is not definitive though, the code is too complex for that.
However, I think that dispelling is the same as countering.
The only difference is that with dispel-magic-type spells you need to target one or all enchantments, and counter-spell is an enchantment, "dispelling" newly cast spells.
--I like ILSe
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