Posts: 7
Threads: 1
Joined: Jun 2005
According to my dad, who has many(+20) years experience in programming, just the tile aspect alone, the game requires plus 7 billion terra bytes of memory, to define a map world.
The world is basically made up of tiles. And the smallest base tile is reffered to as a pace(step), That can only ever be occupied by one object, and have a ground type with properties.
There are 60 paces in a dash.
20 dashes in a league.
5 leagues in a district.
and three districts to a tile.
Then square all the numbers.
Using 8 bit integers and instead of using a map with 1000 by 1000 tiles of districts.
Just use 256 districts squared to make the map smaller. I was wondering if any one might be able to relate to that or shed insight. My programming skills and experience include getting to about the third chapter in java and using java applets, until I said fuk it. I'd like to get back into programming, to develope it as a skill.